Harald Csaszar
106250a6c5
[unity] Improved CHANGELOG documentation text. Related to code changes of commit d43b7b0. See #1756 .
2020-09-28 14:25:34 +02:00
Harald Csaszar
87c989b258
[unity] minor cleanup, removed unnecessary meta files of packages.
2020-09-28 13:24:55 +02:00
Nathan Sweet
4e34c0bae1
[libgdx] Removed updateCacheReset optimization.
...
closes #549
2020-09-20 22:42:05 -07:00
MikalDev
93f1e546bb
Webworker support for SharedAssetManger
2020-09-15 15:56:23 -07:00
Nathan Sweet
eada9e756b
Cleaned up example export script.
2020-09-13 23:23:27 -07:00
Harald Csaszar
d43b7b0a9f
[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756 .
2020-09-11 20:38:14 +02:00
Harald Csaszar
4cf792f51d
[Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747 .
2020-09-11 18:38:03 +02:00
Harald Csaszar
faf9bbfe87
[unity] Removed redundant [SerializeField] attributes at public members. Closes #1757 .
2020-09-10 18:06:26 +02:00
Harald Csaszar
263097953e
[unity] Deleted accidentally added/duplicate CHANGELOG.md file in spine-unity/Assets/Spine. How did this file get there in the first place??
2020-09-03 17:51:45 +02:00
Harald Csaszar
cf7035e112
[unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755 .
2020-09-03 17:36:55 +02:00
Harald Csaszar
24e17bfeea
[unity] Fixed SkeletonMecanim MixModes being incorrectly initialized (AlwaysMix vs MixNext) when Custom MixMode is enabled and the Component was just created/reset or new Mecanim layers were added.
2020-09-02 20:14:02 +02:00
Harald Csaszar
7011a462db
[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754 .
2020-09-02 19:48:28 +02:00
Harald Csaszar
9667bd2293
[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752 .
2020-09-01 16:51:02 +02:00
Harald Csaszar
cccd2132bf
[unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc.
2020-09-01 16:25:23 +02:00
Harald Csaszar
30ce32519f
[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751 .
2020-08-31 19:34:40 +02:00
badlogic
893c3a25e4
Merge branch '3.8' into 4.0-beta
2020-08-26 16:26:39 +02:00
badlogic
6b4c7aeda3
[lua] Closes 1697, call to setAttachment in wrong location.
2020-08-26 16:26:26 +02:00
badlogic
cc654ac229
Merge branch '3.8' into 4.0-beta
2020-08-26 16:23:43 +02:00
Alexander Akhundzhanov
297fc2f438
[spine-c] Fixed floating point exception - division by zero ( #1706 )
2020-08-26 16:23:01 +02:00
badlogic
706a68761c
Merge branch '3.8' into 4.0-beta
2020-08-26 16:20:59 +02:00
badlogic
4927c2be63
[cocos2dx] Closes #1710 , MALLOC is not available in cocos2dx 3.x.
2020-08-26 16:20:46 +02:00
badlogic
0d252ff4d7
Merge branch '3.8' into 4.0-beta
2020-08-26 16:19:04 +02:00
badlogic
9dbc4b408a
[cpp] Closes #1711 , duplicate namespace specifier.
2020-08-26 16:18:52 +02:00
badlogic
9f1ce2853b
Merge branch '3.8' into 4.0-beta
2020-08-26 16:16:49 +02:00
badlogic
1cc50fd09e
[cocos2dx] Closes #1734 , simplify file I/O.
2020-08-26 16:16:36 +02:00
badlogic
585a6f0e39
Merge branch '3.8' into 4.0-beta
2020-08-26 16:14:59 +02:00
badlogic
0a42f4fe28
[cocos2dx] Closes #1733 , missing JS bindings.
2020-08-26 16:14:48 +02:00
badlogic
fdc96d8c8e
Merge branch '3.8' into 4.0-beta
2020-08-26 16:12:52 +02:00
badlogic
1662ebea4f
[cpp] Closes #1736 , remove nullptr usage.
2020-08-26 16:12:42 +02:00
badlogic
eddb0dde24
Merge branch '3.8' into 4.0-beta
2020-08-26 16:10:55 +02:00
badlogic
6c5948ab0b
[c] Closes #1740 , Parsing of path constraint timelines from JSON files was incorrect.
2020-08-26 16:10:43 +02:00
badlogic
c7a210a391
Merge branch '3.8' into 4.0-beta
2020-08-26 16:07:00 +02:00
badlogic
b4548b9166
[c][cpp] Closes #1742 , incorrect rotation value applied for 2 bone IK.
2020-08-26 16:06:41 +02:00
badlogic
59f1fbeaf7
Merge branch '3.8' into 4.0-beta
2020-08-26 15:54:20 +02:00
badlogic
e31b7d581f
[ue4] Closes #1671 , only import Spine specific .json files.
2020-08-26 15:53:34 +02:00
badlogic
3cace69884
Merge branch '3.8' into 4.0-beta
2020-08-26 15:30:24 +02:00
badlogic
402ef55141
[ue4] Closes #1707 and related issues
...
UspineSkeletonDataAsset would only retain mapping from one spine::Atlas to a single spine::SkeletonData internally. If two SkeletonAnimationComponents reference the same skeleton data asset, but different (or invalid atlases), the old skeleton data gets destroyed. If the atlas and skeleton data don't match, then a previously created animation component may now hold on to a reference to destroyed skeleton data, triggering a crash.
2020-08-26 15:29:37 +02:00
Nathan Sweet
21ebb2db4b
[libgdx] Fixed scale timelines not combining key scale with setup pose.
2020-08-20 14:08:53 -07:00
Harald Csaszar
82edea95ee
[unity] Updated officially supported Unity versions in changelog and readme files.
2020-08-17 16:01:14 +02:00
Harald Csaszar
8476b55fee
[unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576 .
2020-08-14 17:47:15 +02:00
badlogic
c3017d82d6
Merge branch '3.8' into 4.0-beta
...
# Conflicts:
# spine-cpp/spine-cpp/include/spine/Atlas.h
2020-08-13 14:55:37 +02:00
badlogic
c47ea763fe
[cpp] Closes #1713 , dark color was not set in Slot::setToSetupPose().
2020-08-13 14:54:34 +02:00
badlogic
1219d09959
Closes #1703 , expose atlas regions via Atlas::getRegions()
...
Also removed Atlas::abortAtlas().
2020-08-13 14:53:32 +02:00
badlogic
10ecbcf8f3
Merge branch '3.8' into 4.0-beta
2020-08-13 14:50:18 +02:00
badlogic
993391602b
[cpp] Closes #1713 , dark color was not set in Slot::setToSetupPose().
2020-08-13 14:49:47 +02:00
badlogic
bde827e66a
[as3] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:47:43 +02:00
badlogic
0f8ffd6ba6
[lua] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:41:50 +02:00
badlogic
c0d8f1cece
[ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:34:59 +02:00
badlogic
0405d239ea
[cpp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:25:49 +02:00
badlogic
6d833f36d1
[c] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:22:49 +02:00