Replace direct bounds calculation with BoundsProvider interface for better
performance and correctness. This makes it easier to get the correct bounds.
BREAKING CHANGES:
- SkeletonSprite extends FlxTypedGroup<FlxObject> rather than FlxObject. This was necessary because the FlxObject bounding/hitbox is always connected to its position and size and cannot be offset.
- Removed getAnimationBounds() method. Replace it with the appropriate BoundsProvider implementation based on your use case, or create your own.
- Removed setBoundingBox(). Use BoundsProvider features.
- hitTest() now uses the assigned BoundsProvider instead of direct calculation. For accurate hit testing, use CurrentPoseBoundsProvider and call calculateBounds() each frame or on click.
New features:
- Uses BoundsProvider as starling.
- SkeletonSprite constructor now accepts a third optional parameter for BoundsProvider. SetupPoseBoundsProvider is used by default.
- Added calculateBounds() to recalculate bounds on demand.
Replace direct bounds calculation with BoundsProvider interface for better
performance and correctness. This enables filters to work properly and makes it easier to get the correct bounds (SkeletonSprite.bounds).
BREAKING CHANGES:
- Removed getAnimationBounds() method. Replace it with the appropriate BoundsProvider implementation based on your use case, or create your own.
- hitTest() now uses the assigned BoundsProvider instead of direct calculation. For accurate hit testing, use CurrentPoseBoundsProvider and call calculateBounds() each frame or on click.
New features:
- Add BoundsProvider abstract class and AABBRectangleBoundsProvider, CurrentPoseBoundsProvider, SetupPoseBoundsProvider, SkinsAndAnimationBoundsProvider implementations
- SkeletonSprite constructor now accepts a third optional parameter for BoundsProvider. SetupPoseBoundsProvider is used by default.
- Added calculateBounds() to recalculate bounds on demand (useful with CurrentPoseBoundsProvider)
* [haxe] Flixel support
* [haxe][flixel] WIP fix alpha and color tinting not working on meshes.
* [haxe][flixel] Added most of examples - Color/alpha is broken on flixel for meshes.
* [haxe][flixel] Flixel color bug example
* [haxe][flixel] Add same example of starling to Flixel.
* [haxe][flixel] Fix rotation for clipped attachments.
* [haxe][flixel] Minor modifications to avoid warning on flixel 6.0.0.
* [haxe] Updated readme.
* [haxe][flixel] Remove unused assets.
* [haxe] Removed useless flipX/flipY on core Skeleton.hx.