Harald Csaszar
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9e9445199a
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[unity] Fix for UpdateWhenInvisible issue introduced in commit 5cb54bd. Closes #1897. See #1883.
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2021-06-01 17:16:27 +02:00 |
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Harald Csaszar
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fab2b6e4ce
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[unity] Hopefully fixed Spine Preferences textureSettingsReference setting changing between MacOS and Win. See #1895.
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2021-05-25 17:22:08 +02:00 |
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Harald Csaszar
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f0f52da3ad
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[unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+. Closes #1894.
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2021-05-20 19:29:56 +02:00 |
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Harald Csaszar
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844c614a8c
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[unity] Fixed error message on entering Play mode when AnimationReferenceAsset selected. Closes #1892. Fixed NullReferenceException from SkeletonDataPreview timeline bar on entering Play mode. Closes #1893.
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2021-05-19 17:54:50 +02:00 |
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Harald Csaszar
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01b436b4f9
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[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
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2021-05-17 19:59:51 +02:00 |
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Harald Csaszar
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c950dff9aa
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[unity] Fixed blend mode materials not being generated upon first import. Closes #1891.
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2021-05-14 18:04:01 +02:00 |
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Harald Csaszar
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938a8c8369
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[unity] Fixed SkeletonGraphic Mesh memory leak. Closes #1887.
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2021-05-07 20:50:01 +02:00 |
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Harald Csaszar
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700e316e57
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[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
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2021-04-30 18:02:37 +02:00 |
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Harald Csaszar
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25d7f8266f
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[unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883.
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2021-04-28 19:54:48 +02:00 |
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Harald Csaszar
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1e888db53a
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[unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject.
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2021-04-22 11:45:58 +02:00 |
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Harald Csaszar
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e425d64d2c
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[unity] Fixed RootMotion scripts in combination with Rigidbody components. Now works smoothly. Closes #1880.
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2021-04-21 20:27:52 +02:00 |
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Harald Csaszar
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692eed3a75
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[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876.
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2021-04-14 17:56:59 +02:00 |
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Harald Csaszar
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dd7c3b1bcc
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[unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876.
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2021-04-12 17:31:00 +02:00 |
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Harald Csaszar
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7782b01cdf
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[unity] Fixed a compile error occurring only on Unity 2017, Vector2 not supporting operator* (introduced by commit 758a83a). See #1876.
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2021-04-09 17:30:55 +02:00 |
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Harald Csaszar
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758a83ac96
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[unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876.
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2021-04-09 17:15:45 +02:00 |
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Harald Csaszar
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6c40624d5e
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[unity] Set Mipmap Bias was not persisted on recent Unity versions. Closes #1877.
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2021-04-08 19:17:46 +02:00 |
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Harald Csaszar
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97b3f3058b
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[unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873.
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2021-04-06 17:44:50 +02:00 |
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Harald Csaszar
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3fdbf9a061
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[unity] Reduced GC footprint of GetRepackedSkin() by reusing static Lists. Closes #1872.
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2021-04-02 15:00:32 +02:00 |
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Harald Csaszar
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a24c6600f5
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[unity] Fixed previous commit not compiling in Unity 2017 due to Vector2.operator* not being supported yet (commit 2bc8827). See #1871.
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2021-04-02 12:45:55 +02:00 |
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Harald Csaszar
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2bc88270d4
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[unity] Fixed Texture 'Max Size' setting causing incorrect image regions (e.g. in repack operations). Closes #1871.
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2021-04-02 12:25:23 +02:00 |
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Harald Csaszar
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1d2df65008
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[unity] Improved binary vs json file detection upon skeleton import checks, should fix a reported (potentially asian locale related) issue. Closes #1867.
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2021-04-02 09:29:17 +02:00 |
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Harald Csaszar
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fdd3a663ef
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[unity] Fixed binary .skel.bytes file incorrectly being reported as .json (and import being aborted). Closes #1867.
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2021-03-24 19:27:15 +01:00 |
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Harald Csaszar
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0fb0b065d7
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[unity] Fixed SkeletonMecanim BlendTree animations being incorrectly applied on WebGL. Was numeric problem of weight == 0 and actual weight being e.g. 1.1E-15. Closes #1862.
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2021-03-19 16:10:42 +01:00 |
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Harald Csaszar
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bb0a4f6998
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[unity] Fixed error message output behaviour in SkeletonRenderer.Initialize when quiet is set (quiet logic was just plain wrong).
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2021-03-18 17:03:03 +01:00 |
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Harald Csaszar
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417388d2e7
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[unity] Now detecting and warning when binary or json file has been exported with the opposite ending. Improved loading error reporting behaviour. Closes #1857.
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2021-03-16 15:09:04 +01:00 |
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Harald Csaszar
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7cd2c12443
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[unity] Fixed SkeletonGraphic Skeleton property not calling Initialize(), as SkeletonRenderer does. Closes #1858.
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2021-03-09 12:06:02 +01:00 |
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Harald Csaszar
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055a2d993d
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[unity] Fixed incorrect warnings being issued at unused leftover PMA material keyword. Now when the keyword is unused, no warning is issued. Closes #1856.
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2021-03-08 18:09:31 +01:00 |
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Harald Csaszar
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2a3d5245d9
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[unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum.
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2021-03-08 12:52:15 +01:00 |
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Harald Csaszar
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47e357aa88
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[unity] Fixed Spine/Sprite core shaders now correctly drawing Additive Slots. Closes #1853.
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2021-03-04 17:25:19 +01:00 |
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Harald Csaszar
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16e3de63cc
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[unity] NewSkeletonAnimationGameObject and Initialize() now provide a quiet parameter to omit material warnings. Closes #1852.
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2021-03-03 17:07:42 +01:00 |
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Harald Csaszar
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7ea2f19836
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[unity] GetRemappedClone caused incorrect results at 270 degree roated MeshAttachments. See #1847.
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2021-03-01 17:27:00 +01:00 |
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Harald Csaszar
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38d8a1362a
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[unity] Fixed GetRepackedSkin supporting 270 degree rotation of MeshAttachments (new atlas format, when packed with mode Polygons). Closes #1847.
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2021-02-22 20:42:57 +01:00 |
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Harald Csaszar
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4a0b30dd2f
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[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
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2021-02-17 20:16:56 +01:00 |
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Harald Csaszar
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bce5500290
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[unity] SkeletonAnimation inspector exception bugfix. Occurred when switching assigned SkeletonDataAsset from an invalid to a valid one.
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2021-02-11 20:26:25 +01:00 |
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Harald Csaszar
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3bf9c3508f
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[unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837.
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2021-02-11 17:48:53 +01:00 |
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Harald Csaszar
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511c05a3c7
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[unity] Fixed SkeletonAnimation Inspector code causing incorrect animation playback. Closes #1841.
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2021-02-03 22:28:28 +01:00 |
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Harald Csaszar
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8908cdd15c
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[unity] URP Sprite shader now allows Receive Shadow option when Write to Depth is disabled. This option has been greyed out unnecessarily. Closes #1839.
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2021-02-03 18:25:27 +01:00 |
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Harald Csaszar
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48470a4b16
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[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835.
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2021-01-29 13:07:22 +01:00 |
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Harald Csaszar
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3a437b79b0
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[unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset.
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2021-01-22 16:55:07 +01:00 |
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Harald Csaszar
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752e72eb8f
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[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559.
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2021-01-22 11:05:41 +01:00 |
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Harald Csaszar
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110581abea
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[unity] Changing AnimationName in the SkeletonAnimation Inspector now updates every time. Now also repaints GameView accordingly, for both animation and skin changes. Closes #1832.
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2021-01-21 13:07:02 +01:00 |
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Harald Csaszar
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60b52cb36a
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[unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831.
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2021-01-19 18:14:52 +01:00 |
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Harald Csaszar
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1f76074e62
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[unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems.
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2021-01-18 18:31:07 +01:00 |
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Harald Csaszar
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2039efc5b7
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[unity] Fixed a bug introduced in previous commit 82a0de8, was not handling not-yet added RawImage components at additional CanvasRenderers. See #1826.
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2021-01-08 19:28:32 +01:00 |
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Harald Csaszar
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82a0de85bc
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[unity] Fixed SkeletonGraphic with multiple materials displaying white square and issuing error when number of renderers changes in SkeletonGraphic.Rebuild. Closes #1826.
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2021-01-08 17:59:18 +01:00 |
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Harald Csaszar
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e95e130e9b
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[unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779.
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2021-01-07 20:52:14 +01:00 |
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Harald Csaszar
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ab91a3539d
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[unity] Fixed Editor error messages upon startup, most likely due to AssetDatabase not being fully initialized (Unity 2020.2). Closes #1779.
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2021-01-07 20:25:01 +01:00 |
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Harald Csaszar
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a7f629f504
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[unity] Fixed BoneFollowerGraphic silently failing at Transform instead of RectTransform by requiring component RectTransform. Closes #1828.
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2021-01-07 16:20:19 +01:00 |
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Harald Csaszar
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769f048f55
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[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
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2020-12-22 17:17:33 +01:00 |
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Harald Csaszar
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2fde05e899
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[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
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2020-12-09 19:01:03 +01:00 |
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