badlogic
0e6f293389
[as3] Fixes incorrect parsing of curves in SkeletonJson. Closes #1639 .
2020-04-13 10:48:28 +02:00
badlogic
1e5aaeaa8b
[lua] Fix transform constraint parsing. Closes #1647 .
2020-04-13 10:34:42 +02:00
badlogic
e066356da0
[as3][starling] Fix JSON parsing error when parsing path timelines. Closes #1625 .
2020-04-13 10:29:25 +02:00
badlogic
9f72e6c543
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2020-04-10 10:17:35 +02:00
badlogic
2d0fd7f7b3
[ts] Added simple WebGL example.
2020-04-10 10:17:29 +02:00
Harald Csaszar
381c23b5fc
[unity] Fixed some Inspector buttons being displayed without border in Unity 2019.3. GuiStyle.Name was the problem. Fixes #1654 .
2020-04-07 21:24:26 +02:00
Harald Csaszar
39387b1015
[csharp] Port of commits dd1b3aaa and b566bfb0. Improved AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-06 21:27:54 +02:00
Harald Csaszar
3321751f98
[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276 .
2020-04-06 18:01:40 +02:00
Nathan Sweet
24ff3258ec
[libgdx] Fixed AnimationState tests.
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Commit a321aa76d556a618a09abb3adeb7473a6c099304 added "|| timeline instanceof EventTimeline" to `computeHold`, so event timelines always use FIRST, never HOLD. This changed the timing slightly and broke the test, but the new timing is better.
2020-04-02 17:38:46 +02:00
Harald Csaszar
fbcd00d41a
[unity] Replaced full json parsing for version string in SkeletonDataCompatibility.GetVersionInfo() with lightweight regex variant (fallback to full parsing). Affects editor only, built binary always excluded GetVersionInfo() checks.
2020-04-01 15:20:43 +02:00
Nathan Sweet
b566bfb0b9
Javadocs.
2020-03-30 23:21:31 +02:00
Harald Csaszar
7c2e2cb7ef
[unity] Fixed a potential null reference exception reported by a user.
2020-03-30 17:46:29 +02:00
Nathan Sweet
dd1b3aaa50
Improved AnimationState deform mixing while attachment timelines mix out.
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See EsotericSoftware/spine-editor#545 for details.
fixes #1292
fixes #1352
fixes EsotericSoftware/spine-editor#545
2020-03-30 17:42:03 +02:00
Mario Zechner
70e7519813
[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631 .
2020-03-30 16:22:15 +02:00
Mario Zechner
7089947ecc
[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
2020-03-30 15:55:13 +02:00
Harald Csaszar
2743f9159b
[unity] added minor changelog section mentioning added URP example scene.
2020-03-27 20:06:27 +01:00
Harald Csaszar
f75adfaca8
[unity] Improved Editor behaviour of RenderExistingMesh component. Removed unnecessary SkeletonGraphic codeparts from it.
2020-03-27 19:29:52 +01:00
Harald Csaszar
a5c3200f89
[unity] Added changelog entry for the last commits.
2020-03-27 19:09:52 +01:00
Harald Csaszar
20d0525c22
[unity] Added Outline Shaders URP example scene demonstrating the workflow using the new RenderExistingMesh component and the new outline URP shader.
2020-03-27 18:53:53 +01:00
Harald Csaszar
519b01ee51
[unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component RenderExistingMesh.cs to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit.
2020-03-27 17:54:36 +01:00
Harald Csaszar
6df16d4fe1
[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
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The component to ease replacing materials of the parent will be added in separate upcoming commit.
2020-03-27 16:56:33 +01:00
Harald Csaszar
3bac3da543
[unity] Added additional measures to prevent undesired setting of TK2D define. It has strangely been reported as enabled as if the respective button was pressed, although it never appeared - potentially a unity inspector UI bug.
2020-03-27 12:35:01 +01:00
Harald Csaszar
501677b969
[unity] Fixed SkeletonMecanim unnecessarily applying clips twice. Closes #1648 .
2020-03-26 16:12:33 +01:00
Harald Csaszar
16c81c7b97
[unity] Fixed Update potentially not being called after Initialize in the first frame after instantiation in certain conditions. Closes #1646 .
2020-03-23 13:49:31 +01:00
Harald Csaszar
e1274f096d
[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645 .
2020-03-20 19:37:39 +01:00
Harald Csaszar
36a6d62ef0
[unity] Fixed null reference exception at ActivateBasedOnFlipDirection Component. Closes #1643 .
2020-03-17 11:42:07 +01:00
Harald Csaszar
016f438d59
[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637 .
2020-03-11 20:07:25 +01:00
Harald Csaszar
b86333b11a
[unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641 .
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Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
2020-03-11 15:30:18 +01:00
Harald Csaszar
919b7badcb
[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638 .
2020-03-10 14:10:31 +01:00
Harald Csaszar
daa2a76b3a
[unity] Fixed Getting Started/4 Object Oriented Sample to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628 .
2020-03-10 12:41:51 +01:00
Harald Csaszar
a4127df1a8
[unity] Fixed Tint black being ignored when used in combination with additive. Secondary dark color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for additive blending then). Closes #1634 .
2020-03-06 14:53:56 +01:00
Harald Csaszar
216193e4b3
[unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632 .
2020-03-02 17:05:17 +01:00
Harald Csaszar
3d7a4b3c05
[unity] Cleaned up and re-serialized all Spine Examples example scenes in regards to problems with recent Unity versions (some assets did not display due to serialization differences / auto update problems).
2020-02-26 20:45:20 +01:00
Harald Csaszar
917b65e45a
[unity] Fixed example scene loading problems in recent Unity versions for scene "Dragon" and "Goblins".
2020-02-26 19:50:19 +01:00
Harald Csaszar
41f9aeac18
[unity] Fixed a bug in SkeletonGraphic when submesh instructions are empty and clipping is active.
2020-02-24 15:42:34 +01:00
Harald Csaszar
8558aa6258
[xna] Added ZSpacing parameter at SkeletonRenderer.
2020-02-20 19:43:20 +01:00
Harald Csaszar
1d824358d1
[xna] Added example SpineEffectOutline.fx to show how to achieve outlines in xna.
2020-02-18 20:01:55 +01:00
Harald Csaszar
844d08b2a4
[unity] Fixed ToAtlasRegionPMAClone() methods, led to undefined behaviour when ApplyPMA followed CopyTexture. Now joined to one method call, thus also improved efficiency. Closes #1616 .
2020-02-17 17:50:15 +01:00
Harald Csaszar
68595c439d
[unity] Fixed clipping masks not always working on additional atlas pages, when clipping end slot is first submesh attachment. Closes #1618 .
2020-02-17 16:21:29 +01:00
Harald Csaszar
405628baca
[unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614 .
2020-02-12 16:01:14 +01:00
Harald Csaszar
aa46627a52
[unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524 .
2020-02-06 20:48:07 +01:00
Harald Csaszar
6d3e63acf7
[unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524 .
2020-02-06 19:01:16 +01:00
Harald Csaszar
804d1156da
[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410 , closes #1524 .
2020-02-05 20:24:50 +01:00
Harald Csaszar
0ecc597a17
[unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612 .
2020-02-04 18:18:27 +01:00
Mario Zechner
90c2a19364
[cocos2dx] Updated windows build for cocos2d-x v4.
2020-02-03 15:52:50 +01:00
badlogic
0dd2db2627
[cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572 .
2020-02-03 14:57:29 +01:00
badlogic
acee8d0bd4
[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.
2020-02-03 14:43:19 +01:00
badlogic
2b879f9b7d
[lua] Fixed wrong frame array length calculation in TransformConstraintTimeline. Updated spine-love README.md with instructions for debugging the example project with IntelliJ IDEA and EmmyLua. Closes #1611 .
2020-02-03 14:21:36 +01:00
Harald Csaszar
3a7aff7a5c
[unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607 .
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Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
2020-01-30 17:02:25 +01:00
Harald Csaszar
ed40731684
[unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608 .
2020-01-27 12:02:16 +01:00