1492 Commits

Author SHA1 Message Date
John
0ea9bd216f [Unity] Atlas ingestion safety
https://github.com/EsotericSoftware/spine-runtimes/pull/259
2015-12-29 04:12:05 +08:00
John
9a7aeb1ae0 Merge pull request #344 from pharan/patch-1
[C#] Optional fix for firing events when mixing


This allows previous animations to fire its events during mixing/crossfading.

To maintain consistency across runtimes, this fix code is commented out.
To use it, remove the old line and uncomment the fix line.
2015-12-25 23:15:27 +08:00
John
f2e8340a24 Optional fix code for events during mixing
To maintain consistency across runtimes, this fix code is commented out.
To use it, remove the old line and uncomment the fix line.
2015-12-25 23:11:34 +08:00
John
fd125f99f7 Merge pull request #455 from pharan/patch-3
Add ExposedList.cs to C# csproj.
2015-12-25 22:44:19 +08:00
John
1330842e1a Merge pull request #456 from pharan/patch-4
Add ExposedList.cs to C#-XNA csproj.
2015-12-25 22:44:07 +08:00
John
f70bd2e310 Merge pull request #433 from kickbomb/master
Fix for unexpected huge skeleton render scale when using SPINE_TK2D
2015-12-25 22:13:31 +08:00
John
78b303877b Merge pull request #493 from EsotericSoftware/pharan-patch-1
[Unity] Fix GroundConstraint -y pose values
2015-12-15 17:19:39 +08:00
John
e4f9c46412 [Unity] Fix GroundConstraint -y pose values
Fix for this issue: https://github.com/EsotericSoftware/spine-runtimes/issues/484
http://esotericsoftware.com/forum/Unity-IK-SkeletonUtilityGroundConstraint-problem-5464
2015-12-15 17:19:18 +08:00
John
ed35664230 Merge pull request #437 from witcher112/master
Unity 5 and Windows Phone building fixes
2015-12-15 17:15:48 +08:00
John
c28d6442ff Merge pull request #482 from LostPolygon/animator-fix
[Spine-Unity] Fix occasional broken frame at the moment node transition happened
2015-12-15 16:15:28 +08:00
John
0474200575 Merge pull request #473 from LostPolygon/reimport-improvements
[Spine-Unity] Improved handling of Reimport All and some other weird asset import cases
2015-12-15 16:13:56 +08:00
John
a43c849dfe Merge pull request #483 from LostPolygon/optimization-fix
[Spine-Unity] Fix #481
2015-12-15 16:13:37 +08:00
Serhii Yolkin
3218c78239 compare references to attachments instead of comparing attachment properties 2015-11-21 18:08:17 +01:00
Serhii Yolkin
8ebf27de24 some refactoring 2015-11-21 17:56:14 +01:00
Serhii Yolkin
990eb6a8f0 fix occasional broken frame at the moment node transition happened 2015-11-21 17:47:37 +01:00
NathanSweet
f6e4027ef1 Reverting corrupt files. 2015-11-04 09:15:04 +01:00
NathanSweet
1a628a66f7 Fixed multithreaded atlas loading.
Sometimes I wonder what I was thinking.
2015-11-04 07:33:02 +01:00
NathanSweet
3b5109032c Fixed goblin example. 2015-11-03 03:03:39 +01:00
NathanSweet
d8d5405ba3 Fixed JSON parsing for all locales.
http://esotericsoftware.com/forum/Spine-c-runtime-strtod-Problem-5380
2015-11-03 03:03:27 +01:00
Serhii Yolkin
3cbf42d743 derp 2015-10-13 00:00:38 +02:00
Serhii Yolkin
7d60e4e255 improved handling of Reimport All and some other weird asset import cases 2015-10-11 20:26:42 +02:00
NathanSweet
aa4a8d08e6 Fixed setup pose slot blend mode. 2015-09-23 11:02:12 -07:00
NathanSweet
7259586ba1 Apply bone scale (images must still be aligned to bones). 2015-08-12 13:21:47 +02:00
Nathan Sweet
56bee5ccd2 Merge pull request #447 from zilongshanren/fix-warnings
add override keyword to remove warnings.
2015-08-06 13:16:16 +02:00
NathanSweet
baaa8bd78c Allow SkeletonRenderer to be extendable in JavaScript.
closes #461
2015-08-05 14:51:17 +02:00
NathanSweet
7073e262cd Fixed atlas leak. 2015-08-05 14:48:00 +02:00
NathanSweet
533e304503 Updated ignore for spine-unity with VS. 2015-08-03 15:06:46 +02:00
NathanSweet
91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00
NathanSweet
9478db3d2d Fixed bounds when there are no attachments to render. 2015-08-03 14:15:14 +02:00
NathanSweet
2d70e2b05b Fixed zSpacing. 2015-08-03 05:56:44 +02:00
NathanSweet
e20a47e8f3 Fixed errors when there are no attachments to render. Added micro optimizations. 2015-08-03 03:57:42 +02:00
NathanSweet
01cb844993 You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE! 2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d Clarified licensing on runtimes pages. 2015-07-30 22:44:47 +02:00
Nathan Sweet
901126ece2 Update README.md 2015-07-30 22:33:08 +02:00
NathanSweet
4ada1cdc16 Better main page doc. 2015-07-30 22:31:36 +02:00
John
dde37d703c Add ExposedList.cs to C#-XNA csproj. 2015-07-28 05:53:56 +08:00
John
fa7992c7b3 Add ExposedList.cs to C# csproj. 2015-07-28 05:51:00 +08:00
Nathan Sweet
343745006c Update README.md 2015-07-25 22:39:24 +02:00
Fenrisul
457cd46c49 Merge pull request #450 from Fenrisul/master
[Unity] BoundingBoxFollower reset fix
2015-07-17 23:26:51 -07:00
Fenrisul
2f31288ab2 [Unity] BoundingBoxFollower reset fix 2015-07-17 23:26:08 -07:00
NathanSweet
c31b2e4344 Fixed spine-js flip timelines. 2015-07-17 15:01:43 +02:00
andyque
fc1ebf4bb4 add override keyword to remove warnings. 2015-07-16 10:25:15 +08:00
Fenrisul
afd9f2595d Merge pull request #443 from Fenrisul/master
[Unity] Gauge example
2015-07-08 23:33:56 -07:00
Fenrisul
32b8dede3d Merge branch 'master' of https://github.com/Fenrisul/spine-runtimes 2015-07-08 23:25:31 -07:00
Fenrisul
054e303d2e Merge pull request #375 from LostPolygon/optimizations
A bunch of optimizations
2015-07-08 23:18:06 -07:00
ZimM
83624a2259 fixed warning 2015-06-29 21:02:29 +02:00
ZimM
7414476841 fix SubmeshRenderer 2015-06-29 19:24:07 +02:00
ZimM
4057316a91 Merge remote-tracking branch 'remotes/upstream/master' into optimizations 2015-06-29 19:07:39 +02:00
Fenrisul
5ee7823116 [Unity] Spine Gauge Example and misc importer tweak 2015-06-24 20:24:24 -07:00
Tomasz Jaworski
14803b4fab Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1

Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00