147 Commits

Author SHA1 Message Date
NathanSweet
14aeb49650 Clean up. 2014-10-04 13:36:05 +02:00
Fenrisul
c79fe82ef8 Merge pull request #307 from Fenrisul/master
[Unity Bugfix] Fixed auto 2048x2048 import
2014-09-30 16:41:43 -07:00
Fenrisul
b02e4acabf [Unity Bugfix] Fixed auto 2048x2048 import and now check for ancient atlas page size == 0 2014-09-30 16:39:03 -07:00
NathanSweet
41e8f67331 Docs 2014-10-01 00:41:27 +02:00
Fenrisul
bbb27ee2e3 [Unity] Forgot to merge scene and audio references 2014-09-30 01:20:37 -07:00
Fenrisul
131e4babe0 [Unity] Added Basic Platformer scripts and Hero character 2014-09-30 01:13:35 -07:00
Fenrisul
55896be38f [Unity] Various importer fixes and improvements 2014-09-30 01:12:23 -07:00
NathanSweet
03020e0ff4 Merge remote-tracking branch 'origin/master' 2014-09-30 01:27:48 +02:00
NathanSweet
69a611fbf2 Dragon license. 2014-09-30 01:27:16 +02:00
Fenrisul
01c990c618 [Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF after manual editing.
[Unity] Max texture size automatically set to 2048
2014-09-29 14:23:20 -07:00
Fenrisul
ae8637f267 [Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation. Left TODO for further improvement later 2014-09-27 15:56:02 -07:00
Fenrisul
4f636e3f56 Unity 4.3 compatibility pass 2014-09-22 09:37:48 -07:00
Fenrisul
4de627518e SkeletonUtilityGroundConstraint updated with speed, radius, and offset properties. And tooltips. 2014-09-14 13:02:23 -07:00
Fenrisul
bee2462b3e [Bugfix] SpineUnity SkeletonAnimationInspector mistake from previous commit 2014-09-13 20:18:33 -07:00
Fenrisul
8894365ac7 Updated Unity examples to include SkeletonUtility features 2014-09-11 20:43:05 -07:00
Fenrisul
e87b15bcf8 BoneComponent deprecated and removed 2014-09-11 20:16:06 -07:00
Fenrisul
aabf89e29c Fixed Goblins.cs compile error due to UpdateBones refactor 2014-09-11 20:15:13 -07:00
Fenrisul
bd40a5fa33 SkeletonUtility initial commit 2014-09-11 20:10:33 -07:00
NathanSweet
afe1e7ea96 Added IK keys to raptor example. 2014-09-01 18:42:01 +02:00
NathanSweet
9749db7a0a Added IK keys to raptor example. 2014-09-01 18:41:43 +02:00
Nathan Sweet
69353f9d22 Merge pull request #276 from Fenrisul/master
[Bugfix] Unity Importer error
2014-09-01 08:55:24 +02:00
NathanSweet
2cfb6ad980 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:47:04 +02:00
NathanSweet
6dcac8f958 Raptor example for spine-unity. 2014-08-30 18:01:48 +02:00
Fenrisul
2a5e3563ce [Bugfix]
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=3244
Handle DefaultSkin being null
2014-08-30 00:23:31 -07:00
NathanSweet
21c036d67a Docs. 2014-07-27 00:13:23 +02:00
NathanSweet
95dd47c790 Docs. 2014-07-26 22:02:00 +02:00
NathanSweet
79a5bf4493 Docs. 2014-07-26 21:58:43 +02:00
NathanSweet
619856a16d Docs. 2014-07-26 21:58:07 +02:00
NathanSweet
2bf851f349 Docs. 2014-07-26 01:02:16 +02:00
NathanSweet
176cc05fc6 Docs. 2014-07-26 01:00:29 +02:00
NathanSweet
4e5818a9dc Updated examples. 2014-07-26 00:50:26 +02:00
NathanSweet
e30a267c19 spine-unity, made compatible with Unity 4.3.4. 2014-07-26 00:45:40 +02:00
Fenrisul
8a68f5a75a Spine Editor Utility Drag and Drop importer 2014-07-25 10:38:52 -07:00
Fenrisul
a7bf0ca963 Set loop mode on dragon example 2014-07-25 10:37:32 -07:00
Fenrisul
dc150f6547 Updated examples 2014-07-25 08:18:45 -07:00
Fenrisul
7f700eeb93 SpineUnity Import process enhancements
scaled down examples to match standard Unity practices
added spineboy movement example
2014-07-23 03:34:18 -07:00
Fenrisul
599a3fa835 Added basic skeleton extension methods for Slot, Attachments, and Bone to better integrate with Unity Color and Vector classes 2014-07-21 20:48:18 -07:00
NathanSweet
968f408445 Reload button and default mix time. 2014-05-29 21:33:06 +02:00
pharan
e120ed382c Fixed BoneComponent Z-positioning.
New checkboxes to customize its behavior.
SkeletonRenderer property to safely reattach to a different SkeletonRenderer.
2014-05-23 14:26:07 +08:00
NathanSweet
3a506300eb Show using a lambda for callbacks. 2014-05-19 21:19:43 +02:00
NathanSweet
57b68c78e8 Docs. 2014-05-19 16:19:56 +02:00
NathanSweet
d5a52177f3 Docs. 2014-05-18 18:41:45 +02:00
NathanSweet
315319b5a7 Updated Unity version. 2014-05-17 21:53:01 +02:00
NathanSweet
3a2c986fd1 Rearranged directories so it is easier to copy Unity runtimes into your own Unity project. 2014-05-17 14:41:59 +02:00
NathanSweet
1ea3a3d9e2 Updated GUID. 2014-05-13 13:56:26 +02:00
Christian Oeing
383a3ee515 FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid loosing references in prefabs. 2014-05-13 12:45:16 +02:00
NathanSweet
f597ad5d6a timeScale can't be negative. 2014-05-08 12:13:51 +02:00
NathanSweet
9c403565e0 Fixed timeScale bug. Added timeScale to inspector. 2014-05-08 12:11:26 +02:00
NathanSweet
fc60d4d6de Added back mesh.RecalculateBounds().
Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
2014-04-27 23:58:10 +02:00
NathanSweet
1306384a8c Immutable triangles optimization, better inspectors. 2014-04-27 13:21:17 +02:00