* spine-csharp updated to 3.2.00.
* Some cleanup, catchup and fixes.
* Mix transform constraint scale and shear offsets.
* Update readmes.
* Clean up.
* Formatting.
* Fixed single bone IK with nonuniform scale. Improved two bone IK.
* SkeletonRendererCustomMaterials: correctly reapply changes when slot name changes (#554)
* Made sure private methods are private. Editor uses reflection.
* Also removed public properties.
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-formathttp://esotericsoftware.com/spine-binary-format
* per-material material overrides, separate MonoBehaviour for setting overrides from inspector
* clean-up and fix SkeletonRendererMaterialOverride
* SkeletonRendererCustomMaterials: initialize SkeletonRenderer to ensure skeletonRenderer.skeleton != null
* rename SkeletonRendererCustomMaterials folder for consistency
Cleaned up the SkeletonRenderer code. Clearly outlines mesh generation steps. Abstracted double-buffering and paired meshes with the information used to generate them (for easy checking) See "SmartMesh" and "Instruction" classes. Fixed some long-standing bugs and removed unnecessary normals, tangents and flips updates. Renamed old variables to reflect new logic.
Also marked spots where triangle winding was considered (frontFacing and flip). This is a candidate for removal.