1291 Commits

Author SHA1 Message Date
Harald Csaszar
2bc88270d4 [unity] Fixed Texture 'Max Size' setting causing incorrect image regions (e.g. in repack operations). Closes #1871. 2021-04-02 12:25:23 +02:00
Harald Csaszar
1d2df65008 [unity] Improved binary vs json file detection upon skeleton import checks, should fix a reported (potentially asian locale related) issue. Closes #1867. 2021-04-02 09:29:17 +02:00
Harald Csaszar
fdd3a663ef [unity] Fixed binary .skel.bytes file incorrectly being reported as .json (and import being aborted). Closes #1867. 2021-03-24 19:27:15 +01:00
Harald Csaszar
26b6d0816c [unity] Timeline flip track now displays Flip X/Y in track editor instead of class name. Closes #1863. 2021-03-19 18:18:01 +01:00
Harald Csaszar
0fb0b065d7 [unity] Fixed SkeletonMecanim BlendTree animations being incorrectly applied on WebGL. Was numeric problem of weight == 0 and actual weight being e.g. 1.1E-15. Closes #1862. 2021-03-19 16:10:42 +01:00
Harald Csaszar
bb0a4f6998 [unity] Fixed error message output behaviour in SkeletonRenderer.Initialize when quiet is set (quiet logic was just plain wrong). 2021-03-18 17:03:03 +01:00
Harald Csaszar
417388d2e7 [unity] Now detecting and warning when binary or json file has been exported with the opposite ending. Improved loading error reporting behaviour. Closes #1857. 2021-03-16 15:09:04 +01:00
Harald Csaszar
305bb21615 [unity] minor: increased Timeline UPM package version number since dependency versions were increased in last commit. 2021-03-10 14:48:50 +01:00
Harald Csaszar
6c34d1f0a0 [unity] Fixed Timeline track displaying None as SkeletonAnimation reference on Unity 2020.1+. Fixed by increasing minimum Timeline dependency version to 1.2.10 (still compatible with the same Unity versions), as this issue shows only until 1.2.9. Closes #1855. 2021-03-10 14:42:04 +01:00
Harald Csaszar
7cd2c12443 [unity] Fixed SkeletonGraphic Skeleton property not calling Initialize(), as SkeletonRenderer does. Closes #1858. 2021-03-09 12:06:02 +01:00
Harald Csaszar
055a2d993d [unity] Fixed incorrect warnings being issued at unused leftover PMA material keyword. Now when the keyword is unused, no warning is issued. Closes #1856. 2021-03-08 18:09:31 +01:00
Harald Csaszar
2a3d5245d9 [unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum. 2021-03-08 12:52:15 +01:00
Harald Csaszar
07b7b9371c [unity] Increased UPM package versions for changes of last commit d50cdef. 2021-03-04 18:31:18 +01:00
Harald Csaszar
d50cdef325 [unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850. 2021-03-04 17:47:48 +01:00
Harald Csaszar
47e357aa88 [unity] Fixed Spine/Sprite core shaders now correctly drawing Additive Slots. Closes #1853. 2021-03-04 17:25:19 +01:00
Harald Csaszar
c5c71747c3 [unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850. 2021-03-03 20:18:35 +01:00
Harald Csaszar
16e3de63cc [unity] NewSkeletonAnimationGameObject and Initialize() now provide a quiet parameter to omit material warnings. Closes #1852. 2021-03-03 17:07:42 +01:00
Harald Csaszar
7ea2f19836 [unity] GetRemappedClone caused incorrect results at 270 degree roated MeshAttachments. See #1847. 2021-03-01 17:27:00 +01:00
Harald Csaszar
38d8a1362a [unity] Fixed GetRepackedSkin supporting 270 degree rotation of MeshAttachments (new atlas format, when packed with mode Polygons). Closes #1847. 2021-02-22 20:42:57 +01:00
Harald Csaszar
4a0b30dd2f [unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842. 2021-02-17 20:16:56 +01:00
Harald Csaszar
1163142ba8 [unity] Fixed URP and LWRP SkeletonLit shader not receiving shadows. Closes #1840. Now another known issue of the Sprite shader is surfacing, not handling shadows correctly when rotated 180 degrees (see #1842). 2021-02-17 19:21:50 +01:00
Harald Csaszar
bce5500290 [unity] SkeletonAnimation inspector exception bugfix. Occurred when switching assigned SkeletonDataAsset from an invalid to a valid one. 2021-02-11 20:26:25 +01:00
Harald Csaszar
3bf9c3508f [unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837. 2021-02-11 17:48:53 +01:00
Harald Csaszar
511c05a3c7 [unity] Fixed SkeletonAnimation Inspector code causing incorrect animation playback. Closes #1841. 2021-02-03 22:28:28 +01:00
Harald Csaszar
8908cdd15c [unity] URP Sprite shader now allows Receive Shadow option when Write to Depth is disabled. This option has been greyed out unnecessarily. Closes #1839. 2021-02-03 18:25:27 +01:00
Harald Csaszar
48470a4b16 [unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835. 2021-01-29 13:07:22 +01:00
Harald Csaszar
3a437b79b0 [unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset. 2021-01-22 16:55:07 +01:00
Harald Csaszar
752e72eb8f [unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559. 2021-01-22 11:05:41 +01:00
Harald Csaszar
110581abea [unity] Changing AnimationName in the SkeletonAnimation Inspector now updates every time. Now also repaints GameView accordingly, for both animation and skin changes. Closes #1832. 2021-01-21 13:07:02 +01:00
Harald Csaszar
60b52cb36a [unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831. 2021-01-19 18:14:52 +01:00
Harald Csaszar
1f76074e62 [unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems. 2021-01-18 18:31:07 +01:00
Harald Csaszar
2039efc5b7 [unity] Fixed a bug introduced in previous commit 82a0de8, was not handling not-yet added RawImage components at additional CanvasRenderers. See #1826. 2021-01-08 19:28:32 +01:00
Harald Csaszar
82a0de85bc [unity] Fixed SkeletonGraphic with multiple materials displaying white square and issuing error when number of renderers changes in SkeletonGraphic.Rebuild. Closes #1826. 2021-01-08 17:59:18 +01:00
Harald Csaszar
e95e130e9b [unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779. 2021-01-07 20:52:14 +01:00
Harald Csaszar
ab91a3539d [unity] Fixed Editor error messages upon startup, most likely due to AssetDatabase not being fully initialized (Unity 2020.2). Closes #1779. 2021-01-07 20:25:01 +01:00
Harald Csaszar
a7f629f504 [unity] Fixed BoneFollowerGraphic silently failing at Transform instead of RectTransform by requiring component RectTransform. Closes #1828. 2021-01-07 16:20:19 +01:00
Harald Csaszar
769f048f55 [unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened. 2020-12-22 17:17:33 +01:00
Harald Csaszar
2fde05e899 [unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft. 2020-12-09 19:01:03 +01:00
Harald Csaszar
473caafd00 [unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813. 2020-12-09 13:39:24 +01:00
Harald Csaszar
ac63150958 [unity] Increased URP and LWRP package version number for Unity Package Manager (for last commit's modifications). 2020-12-02 21:11:38 +01:00
Harald Csaszar
16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 2020-12-02 20:23:31 +01:00
Harald Csaszar
eb3d56c9e8 [unity] Fixed Atlas asset assignment upon import which did not prioritize an atlas of the same name as the skeleton. Closes #1818. 2020-12-01 16:20:12 +01:00
Harald Csaszar
f365815127 [unity] Fixed preferences constantly loading in Unity 2020.1+ when not at default location. Closes #1817. 2020-11-30 20:05:27 +01:00
Harald Csaszar
3151c18b6c [unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815. 2020-11-27 14:03:41 +01:00
Harald Csaszar
af9d807460 [unity] Fixed URP Sprite shader shadow artifacts at cascade border (occured after Universal RP package versions 7.2). Still compatible with older versions before 7.2. Closes #1814. 2020-11-26 18:33:44 +01:00
Harald Csaszar
23bce387af [unity] Added problematic component/material combination check for Canvas Group Tint Black when not using a SkeletonGraphic Tint Black shader. See #1812. 2020-11-24 20:14:03 +01:00
Harald Csaszar
068a624608 [unity] Fixed regression of SkeletonMecanim not handling negative values at a State's Speed property. Now both Speed and Multiplier are respected. Closes #1810. 2020-11-20 21:24:02 +01:00
Harald Csaszar
6d83190946 [unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned. 2020-11-16 13:00:31 +01:00
Harald Csaszar
f1af1d5bf1 [unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809. 2020-11-13 19:12:05 +01:00
Harald Csaszar
2243ec9e98 [unity] Corrected incorrect using statement (leading to a compile error under some conditions), related to previous commit 75b9321. Added BoundingBoxFollowerGraphic component. [..] See #1770. 2020-11-12 12:19:30 +01:00