1129 Commits

Author SHA1 Message Date
Borislav Kosharov
2d17ceb681 Fixes problem with IK classes not found
Just manually added the files to the solution. Fixes #295
2014-09-23 01:43:38 +03:00
Fenrisul
bffdfb9cb7 Merge pull request #294 from Fenrisul/master
Unity 4.3 compatibility pass
2014-09-22 09:42:16 -07:00
Fenrisul
4f636e3f56 Unity 4.3 compatibility pass 2014-09-22 09:37:48 -07:00
Nathan Sweet
7c04ec8db0 Merge pull request #288 from Fenrisul/master
SkeletonUtilityGroundConstraint updated
2014-09-14 23:30:01 +02:00
Fenrisul
4de627518e SkeletonUtilityGroundConstraint updated with speed, radius, and offset properties. And tooltips. 2014-09-14 13:02:23 -07:00
Nathan Sweet
bcd39886c5 Merge pull request #287 from Fenrisul/master
[Bugfix] SpineUnity SkeletonAnimationInspector mistake from last commit
2014-09-14 09:18:33 +02:00
Fenrisul
bee2462b3e [Bugfix] SpineUnity SkeletonAnimationInspector mistake from previous commit 2014-09-13 20:18:33 -07:00
Nathan Sweet
baf7fd2ef8 Merge pull request #281 from RandolphBurt/xamarin-example
Added Xamarin iOS MonoGame example/demo.
2014-09-12 23:43:12 +02:00
Nathan Sweet
1b1e9e1a9e Merge pull request #286 from Fenrisul/master
[Feature] Skeleton Utility
2014-09-12 23:41:29 +02:00
Fenrisul
8894365ac7 Updated Unity examples to include SkeletonUtility features 2014-09-11 20:43:05 -07:00
Fenrisul
e87b15bcf8 BoneComponent deprecated and removed 2014-09-11 20:16:06 -07:00
Fenrisul
aabf89e29c Fixed Goblins.cs compile error due to UpdateBones refactor 2014-09-11 20:15:13 -07:00
Fenrisul
bd40a5fa33 SkeletonUtility initial commit 2014-09-11 20:10:33 -07:00
Fenrisul
3f4c69d77a Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2014-09-11 20:05:39 -07:00
NathanSweet
45b7de0681 Merge remote-tracking branch 'origin/master' 2014-09-11 21:46:14 +02:00
NathanSweet
10129a3604 Flip timelines, minor clean up. 2014-09-07 14:25:13 +02:00
NathanSweet
16ea5abe82 Removed boxing warning. 2014-09-07 14:21:34 +02:00
Randolph Burt
93841ec3b2 Added Xamarin iOS MonoGame example/demo. 2014-09-04 22:53:57 +01:00
Fenrisul
f643dab32d Fixed accidental remerge 2014-09-04 05:39:08 -07:00
Fenrisul
0fa4aad44d Modified Bone.cs
Removed IEnumerable interface
Added public Children getter for children List
2014-09-04 05:37:06 -07:00
Fenrisul
14219d8462 Added children List<Bone> to Bone.cs and populated it inside Skeleton.cs
Changed Bone class to implement IEnumerable to easily traverse the child list.
2014-09-04 03:56:10 -07:00
Fenrisul
bed13e4a36 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
Conflicts:
	spine-csharp/src/SkeletonJson.cs
2014-09-04 03:39:10 -07:00
Nathan Sweet
ca66744e37 Merge pull request #278 from RandolphBurt/monogame-ik
Update MonoGame projects and example solution to support IK
2014-09-04 09:38:51 +02:00
Fenrisul
a4443caca4 WORKAROUND: for "ik" entry missing from exported JSON parsing fail Spine C# 2014-09-03 20:15:03 -07:00
NathanSweet
34c98688ed Fixed default scale. 2014-09-02 17:19:48 +02:00
NathanSweet
337b55005d Fixed flipping. 2014-09-02 17:17:45 +02:00
NathanSweet
ecab41ab8b Fixed bend direction for IK keys. 2014-09-02 13:02:15 +02:00
Randolph Burt
0a738cd6a5 Update MonoGame Xamarin iOS app project with IK classes. 2014-09-01 22:40:27 +01:00
randolphburt
d8d681d665 Update MonoGame windows 8 store example app to run the raptor IK animation. 2014-09-01 22:27:07 +01:00
randolphburt
58d1e07894 Update MonoGame windows 8 store app project with IK classes. 2014-09-01 22:25:51 +01:00
Nathan Sweet
5797d5a46d Merge pull request #277 from jpoag/master
* [SPINE-C] fix mem leak
2014-09-01 21:26:45 +02:00
NathanSweet
afe1e7ea96 Added IK keys to raptor example. 2014-09-01 18:42:01 +02:00
NathanSweet
9749db7a0a Added IK keys to raptor example. 2014-09-01 18:41:43 +02:00
jpoag
059f1c57b7 * [spine-cocos2d-iphone] update SkeletonRenderer to latest refactor
* [spine-cocos2dx/2] update SkeletonRenderer to latest refactor
2014-09-01 11:55:02 -04:00
NathanSweet
d1965f1b5d Merge remote-tracking branch 'origin/master' 2014-09-01 16:15:12 +02:00
NathanSweet
0c3e74123e Fixed loading IK keys. 2014-09-01 16:14:27 +02:00
jpoag
60fc7ac56e * [SPINE-C] fix mem leak 2014-09-01 09:48:08 -04:00
Nathan Sweet
69353f9d22 Merge pull request #276 from Fenrisul/master
[Bugfix] Unity Importer error
2014-09-01 08:55:24 +02:00
NathanSweet
80763b60d8 Fixed setting blend func extra time. 2014-08-31 17:17:59 +02:00
NathanSweet
2ff2d10d60 Docs. 2014-08-31 16:52:59 +02:00
NathanSweet
25a892d7ff Docs. 2014-08-31 16:52:07 +02:00
NathanSweet
446327b1f8 Dropped support for cocos2d-x 3.0 and 3.1.
Will support only the latest 3.x.
2014-08-31 16:50:51 +02:00
NathanSweet
5faff9b10f Updated to latest spine-c. 2014-08-31 16:48:14 +02:00
NathanSweet
33a64f6f64 Images are premultiplied again in cocos2dx 3.2
C'mon guys, make up your minds! :)
2014-08-31 16:47:53 +02:00
NathanSweet
b327a803e0 C89 fixes. 2014-08-31 16:21:52 +02:00
NathanSweet
94690dfd2e Fixed mesh color.
#270
2014-08-31 16:00:24 +02:00
NathanSweet
6ed74bb6df Merge remote-tracking branch 'origin/master' 2014-08-31 15:58:55 +02:00
Nathan Sweet
905777898d Merge pull request #270 from dejvid/fix-libgdx-json-loader
spine-libgdx: Fix: SkeletonJson now sets mesh color if present in json.
2014-08-31 15:58:56 +02:00
Nathan Sweet
c993b4984d Merge pull request #275 from vvaldik/master
[cocos2dx] PolygonBatch::flush crash fix
2014-08-31 15:58:00 +02:00
NathanSweet
593956b51d Added IK, refactoring.
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
2014-08-31 15:24:36 +02:00