Borislav Kosharov
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2d17ceb681
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Fixes problem with IK classes not found
Just manually added the files to the solution. Fixes #295
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2014-09-23 01:43:38 +03:00 |
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Fenrisul
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bffdfb9cb7
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Merge pull request #294 from Fenrisul/master
Unity 4.3 compatibility pass
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2014-09-22 09:42:16 -07:00 |
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Fenrisul
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4f636e3f56
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Unity 4.3 compatibility pass
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2014-09-22 09:37:48 -07:00 |
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Nathan Sweet
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7c04ec8db0
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Merge pull request #288 from Fenrisul/master
SkeletonUtilityGroundConstraint updated
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2014-09-14 23:30:01 +02:00 |
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Fenrisul
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4de627518e
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SkeletonUtilityGroundConstraint updated with speed, radius, and offset properties. And tooltips.
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2014-09-14 13:02:23 -07:00 |
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Nathan Sweet
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bcd39886c5
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Merge pull request #287 from Fenrisul/master
[Bugfix] SpineUnity SkeletonAnimationInspector mistake from last commit
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2014-09-14 09:18:33 +02:00 |
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Fenrisul
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bee2462b3e
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[Bugfix] SpineUnity SkeletonAnimationInspector mistake from previous commit
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2014-09-13 20:18:33 -07:00 |
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Nathan Sweet
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baf7fd2ef8
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Merge pull request #281 from RandolphBurt/xamarin-example
Added Xamarin iOS MonoGame example/demo.
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2014-09-12 23:43:12 +02:00 |
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Nathan Sweet
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1b1e9e1a9e
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Merge pull request #286 from Fenrisul/master
[Feature] Skeleton Utility
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2014-09-12 23:41:29 +02:00 |
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Fenrisul
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8894365ac7
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Updated Unity examples to include SkeletonUtility features
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2014-09-11 20:43:05 -07:00 |
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Fenrisul
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e87b15bcf8
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BoneComponent deprecated and removed
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2014-09-11 20:16:06 -07:00 |
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Fenrisul
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aabf89e29c
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Fixed Goblins.cs compile error due to UpdateBones refactor
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2014-09-11 20:15:13 -07:00 |
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Fenrisul
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bd40a5fa33
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SkeletonUtility initial commit
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2014-09-11 20:10:33 -07:00 |
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Fenrisul
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3f4c69d77a
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Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
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2014-09-11 20:05:39 -07:00 |
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NathanSweet
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45b7de0681
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Merge remote-tracking branch 'origin/master'
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2014-09-11 21:46:14 +02:00 |
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NathanSweet
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10129a3604
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Flip timelines, minor clean up.
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2014-09-07 14:25:13 +02:00 |
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NathanSweet
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16ea5abe82
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Removed boxing warning.
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2014-09-07 14:21:34 +02:00 |
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Randolph Burt
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93841ec3b2
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Added Xamarin iOS MonoGame example/demo.
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2014-09-04 22:53:57 +01:00 |
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Fenrisul
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f643dab32d
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Fixed accidental remerge
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2014-09-04 05:39:08 -07:00 |
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Fenrisul
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0fa4aad44d
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Modified Bone.cs
Removed IEnumerable interface
Added public Children getter for children List
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2014-09-04 05:37:06 -07:00 |
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Fenrisul
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14219d8462
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Added children List<Bone> to Bone.cs and populated it inside Skeleton.cs
Changed Bone class to implement IEnumerable to easily traverse the child list.
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2014-09-04 03:56:10 -07:00 |
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Fenrisul
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bed13e4a36
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Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
Conflicts:
spine-csharp/src/SkeletonJson.cs
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2014-09-04 03:39:10 -07:00 |
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Nathan Sweet
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ca66744e37
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Merge pull request #278 from RandolphBurt/monogame-ik
Update MonoGame projects and example solution to support IK
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2014-09-04 09:38:51 +02:00 |
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Fenrisul
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a4443caca4
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WORKAROUND: for "ik" entry missing from exported JSON parsing fail Spine C#
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2014-09-03 20:15:03 -07:00 |
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NathanSweet
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34c98688ed
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Fixed default scale.
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2014-09-02 17:19:48 +02:00 |
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NathanSweet
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337b55005d
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Fixed flipping.
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2014-09-02 17:17:45 +02:00 |
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NathanSweet
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ecab41ab8b
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Fixed bend direction for IK keys.
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2014-09-02 13:02:15 +02:00 |
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Randolph Burt
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0a738cd6a5
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Update MonoGame Xamarin iOS app project with IK classes.
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2014-09-01 22:40:27 +01:00 |
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randolphburt
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d8d681d665
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Update MonoGame windows 8 store example app to run the raptor IK animation.
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2014-09-01 22:27:07 +01:00 |
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randolphburt
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58d1e07894
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Update MonoGame windows 8 store app project with IK classes.
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2014-09-01 22:25:51 +01:00 |
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Nathan Sweet
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5797d5a46d
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Merge pull request #277 from jpoag/master
* [SPINE-C] fix mem leak
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2014-09-01 21:26:45 +02:00 |
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NathanSweet
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afe1e7ea96
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Added IK keys to raptor example.
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2014-09-01 18:42:01 +02:00 |
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NathanSweet
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9749db7a0a
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Added IK keys to raptor example.
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2014-09-01 18:41:43 +02:00 |
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jpoag
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059f1c57b7
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* [spine-cocos2d-iphone] update SkeletonRenderer to latest refactor
* [spine-cocos2dx/2] update SkeletonRenderer to latest refactor
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2014-09-01 11:55:02 -04:00 |
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NathanSweet
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d1965f1b5d
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Merge remote-tracking branch 'origin/master'
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2014-09-01 16:15:12 +02:00 |
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NathanSweet
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0c3e74123e
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Fixed loading IK keys.
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2014-09-01 16:14:27 +02:00 |
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jpoag
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60fc7ac56e
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* [SPINE-C] fix mem leak
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2014-09-01 09:48:08 -04:00 |
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Nathan Sweet
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69353f9d22
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Merge pull request #276 from Fenrisul/master
[Bugfix] Unity Importer error
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2014-09-01 08:55:24 +02:00 |
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NathanSweet
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80763b60d8
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Fixed setting blend func extra time.
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2014-08-31 17:17:59 +02:00 |
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NathanSweet
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2ff2d10d60
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Docs.
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2014-08-31 16:52:59 +02:00 |
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NathanSweet
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25a892d7ff
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Docs.
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2014-08-31 16:52:07 +02:00 |
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NathanSweet
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446327b1f8
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Dropped support for cocos2d-x 3.0 and 3.1.
Will support only the latest 3.x.
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2014-08-31 16:50:51 +02:00 |
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NathanSweet
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5faff9b10f
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Updated to latest spine-c.
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2014-08-31 16:48:14 +02:00 |
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NathanSweet
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33a64f6f64
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Images are premultiplied again in cocos2dx 3.2
C'mon guys, make up your minds! :)
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2014-08-31 16:47:53 +02:00 |
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NathanSweet
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b327a803e0
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C89 fixes.
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2014-08-31 16:21:52 +02:00 |
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NathanSweet
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94690dfd2e
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Fixed mesh color.
#270
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2014-08-31 16:00:24 +02:00 |
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NathanSweet
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6ed74bb6df
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Merge remote-tracking branch 'origin/master'
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2014-08-31 15:58:55 +02:00 |
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Nathan Sweet
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905777898d
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Merge pull request #270 from dejvid/fix-libgdx-json-loader
spine-libgdx: Fix: SkeletonJson now sets mesh color if present in json.
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2014-08-31 15:58:56 +02:00 |
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Nathan Sweet
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c993b4984d
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Merge pull request #275 from vvaldik/master
[cocos2dx] PolygonBatch::flush crash fix
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2014-08-31 15:58:00 +02:00 |
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NathanSweet
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593956b51d
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Added IK, refactoring.
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
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2014-08-31 15:24:36 +02:00 |
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