badlogic
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3281d8c006
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Merge branch 'skin-bones' of https://github.com/esotericsoftware/spine-runtimes into skin-bones
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2019-04-30 15:35:52 +02:00 |
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NathanSweet
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9d41645b57
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Don't write skin bones/constraints for the default skin.
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2019-04-30 15:36:48 +02:00 |
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badlogic
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86c3aa02ba
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Refactored skin API, see #841. This commit is missing Skin#copy(Skin) which has to handle linked mesh attachments properly.
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2019-04-30 15:34:44 +02:00 |
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NathanSweet
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6205e51752
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Added skin-specific bones and constraints which are only updated if the skeleton's current skin contains them.
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2019-04-30 14:02:38 +02:00 |
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NathanSweet
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0cbf91d7fd
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Removed Skin#getAttachments.
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2019-04-29 17:33:16 +02:00 |
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badlogic
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5ebb3db8b6
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[ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas.
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2019-04-29 15:41:43 +02:00 |
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badlogic
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5994c347ea
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Fixed additive blending demo, calculations take scrolling into account.
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2019-04-29 15:07:13 +02:00 |
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badlogic
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923c6c19f2
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Added additive blending demo.
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2019-04-29 14:28:46 +02:00 |
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Harald Csaszar
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8356401360
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[unity] Updated 3.8 changelog section for latest commits.
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2019-04-27 15:26:33 +02:00 |
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Harald Csaszar
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a7dc2b1d8f
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gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings.
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2019-04-27 14:16:07 +02:00 |
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Harald Csaszar
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02fc928318
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:57:31 +02:00 |
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Harald Csaszar
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f53ce3734c
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:28:35 +02:00 |
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Harald Csaszar
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a180194c0a
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[unity] Saving Spine - Preferences in EditorPrefs too for consistency, used when first creating SpineSettings.asset in a new project. See 1336.
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2019-04-27 09:58:08 +02:00 |
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Harald Csaszar
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bb52cce293
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[unity] Automatically copying previous Spine - Preferences settings over to SpineSettings.asset at first creation. See 1336.
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2019-04-26 19:21:49 +02:00 |
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Harald Csaszar
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bd69b9bc38
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[unity] Now using SettingsProvider for Preferences - Spine menu. This stores Spine settings in Assets/Editor/SpineSettings.asset which can be shared with team members. Fixes a warning. Closes #1336.
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2019-04-26 18:42:04 +02:00 |
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badlogic
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4812fe6d73
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[ue4] Updated test scene.
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2019-04-26 14:46:57 +02:00 |
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Harald Csaszar
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89e759a8f5
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[unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340.
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2019-04-25 18:41:56 +02:00 |
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Harald Csaszar
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e09ea0b212
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[unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339.
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2019-04-25 16:35:11 +02:00 |
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badlogic
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03057c6073
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[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
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2019-04-24 15:05:07 +02:00 |
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badlogic
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0e8e0646e4
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[ts][webgl] Fixed spritesheet demo, was using old animation API.
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2019-04-23 16:13:49 +02:00 |
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Harald Csaszar
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4ff249fa30
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[unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336.
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2019-04-22 22:13:44 +02:00 |
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NathanSweet
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ae8adb9fab
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Merge branch '3.7' into 3.8-beta
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2019-04-21 21:12:49 +02:00 |
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NathanSweet
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51d6681db4
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[libgdx] Fixed NPE when a mesh has no region.
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2019-04-18 21:04:10 +02:00 |
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Harald Csaszar
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bf93b00e6b
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[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330.
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2019-04-18 19:53:55 +02:00 |
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Harald Csaszar
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14a98545a1
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[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330.
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2019-04-18 19:53:03 +02:00 |
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badlogic
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470c2f5953
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[csharp] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 18:21:49 +02:00 |
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badlogic
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5ad114f671
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[lua] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 17:48:49 +02:00 |
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badlogic
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cdd06b22f1
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-18 17:06:16 +02:00 |
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badlogic
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1ea001110e
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[as3] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 17:06:10 +02:00 |
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Harald Csaszar
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dfb5ed1106
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:02:00 +02:00 |
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Harald Csaszar
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5e4141cbdd
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:00:58 +02:00 |
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Harald Csaszar
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356fb38442
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[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331.
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2019-04-17 18:10:01 +02:00 |
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Harald Csaszar
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299ffc6de8
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[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331.
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2019-04-17 18:09:20 +02:00 |
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badlogic
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0a3f6cc28c
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[cpp] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 17:26:22 +02:00 |
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badlogic
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3a4151baf0
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-17 17:20:17 +02:00 |
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badlogic
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9a30520669
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[c] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 17:18:59 +02:00 |
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badlogic
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8c0e1a845f
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-17 16:28:36 +02:00 |
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badlogic
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145aaf27ce
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[ue4] Skeletons in SpineWidget are centered now. Closes #1329.
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2019-04-17 16:28:25 +02:00 |
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badlogic
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037802bb0c
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[ts] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 14:07:28 +02:00 |
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NathanSweet
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d2c006dfd9
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[libgdx] Rotated mesh region UV loading.
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2019-04-16 19:04:57 +02:00 |
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NathanSweet
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175bb90523
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[libgdx] Javadoc.
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2019-04-16 19:04:57 +02:00 |
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NathanSweet
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a42f135baa
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[libgdx] SkeletonViewer, show "Reload" for load scale reset button.
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2019-04-16 19:04:57 +02:00 |
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badlogic
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d337f587b7
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[csharp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:55:54 +02:00 |
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badlogic
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67753024ec
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[lua] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:52:52 +02:00 |
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badlogic
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6e67fbf5e3
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[as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:50:04 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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9531cb0b7d
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-16 13:53:02 +02:00 |
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badlogic
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cfb1e8c5f0
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[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 13:52:56 +02:00 |
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NathanSweet
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b99df7286a
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[libgdx] Fixed AnimationState crash when the number of timelines changes during a mix.
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2019-04-14 00:30:56 +02:00 |
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badlogic
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19fc021d58
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-12 17:12:09 +02:00 |
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