NathanSweet
337b55005d
Fixed flipping.
2014-09-02 17:17:45 +02:00
NathanSweet
ecab41ab8b
Fixed bend direction for IK keys.
2014-09-02 13:02:15 +02:00
Nathan Sweet
5797d5a46d
Merge pull request #277 from jpoag/master
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* [SPINE-C] fix mem leak
2014-09-01 21:26:45 +02:00
NathanSweet
afe1e7ea96
Added IK keys to raptor example.
2014-09-01 18:42:01 +02:00
NathanSweet
9749db7a0a
Added IK keys to raptor example.
2014-09-01 18:41:43 +02:00
jpoag
059f1c57b7
* [spine-cocos2d-iphone] update SkeletonRenderer to latest refactor
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* [spine-cocos2dx/2] update SkeletonRenderer to latest refactor
2014-09-01 11:55:02 -04:00
NathanSweet
d1965f1b5d
Merge remote-tracking branch 'origin/master'
2014-09-01 16:15:12 +02:00
NathanSweet
0c3e74123e
Fixed loading IK keys.
2014-09-01 16:14:27 +02:00
jpoag
60fc7ac56e
* [SPINE-C] fix mem leak
2014-09-01 09:48:08 -04:00
Nathan Sweet
69353f9d22
Merge pull request #276 from Fenrisul/master
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[Bugfix] Unity Importer error
2014-09-01 08:55:24 +02:00
NathanSweet
80763b60d8
Fixed setting blend func extra time.
2014-08-31 17:17:59 +02:00
NathanSweet
2ff2d10d60
Docs.
2014-08-31 16:52:59 +02:00
NathanSweet
25a892d7ff
Docs.
2014-08-31 16:52:07 +02:00
NathanSweet
446327b1f8
Dropped support for cocos2d-x 3.0 and 3.1.
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Will support only the latest 3.x.
2014-08-31 16:50:51 +02:00
NathanSweet
5faff9b10f
Updated to latest spine-c.
2014-08-31 16:48:14 +02:00
NathanSweet
33a64f6f64
Images are premultiplied again in cocos2dx 3.2
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C'mon guys, make up your minds! :)
2014-08-31 16:47:53 +02:00
NathanSweet
b327a803e0
C89 fixes.
2014-08-31 16:21:52 +02:00
NathanSweet
94690dfd2e
Fixed mesh color.
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#270
2014-08-31 16:00:24 +02:00
NathanSweet
6ed74bb6df
Merge remote-tracking branch 'origin/master'
2014-08-31 15:58:55 +02:00
Nathan Sweet
905777898d
Merge pull request #270 from dejvid/fix-libgdx-json-loader
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spine-libgdx: Fix: SkeletonJson now sets mesh color if present in json.
2014-08-31 15:58:56 +02:00
Nathan Sweet
c993b4984d
Merge pull request #275 from vvaldik/master
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[cocos2dx] PolygonBatch::flush crash fix
2014-08-31 15:58:00 +02:00
NathanSweet
593956b51d
Added IK, refactoring.
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Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
2014-08-31 15:24:36 +02:00
NathanSweet
2d5b2cdb87
Refactoring and clean up.
2014-08-31 15:22:41 +02:00
NathanSweet
2cfb6ad980
Moved Skeleton refernce from Slot to Bone.
2014-08-31 12:47:04 +02:00
NathanSweet
e18de6cbe6
Moved Skeleton refernce from Slot to Bone.
2014-08-31 12:19:37 +02:00
NathanSweet
bdd90b6854
Formatting.
2014-08-30 20:43:53 +02:00
NathanSweet
6dcac8f958
Raptor example for spine-unity.
2014-08-30 18:01:48 +02:00
NathanSweet
668a31fdda
Updated raptor.
2014-08-30 17:57:05 +02:00
NathanSweet
e6e7f0bd5d
IK constraints for spine-csharp.
2014-08-30 17:04:13 +02:00
NathanSweet
e81806bb08
Clean up.
2014-08-30 17:03:35 +02:00
NathanSweet
ed55a831d7
Updated IK constraints.
2014-08-30 11:18:24 +02:00
Fenrisul
2a5e3563ce
[Bugfix]
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=3244
Handle DefaultSkin being null
2014-08-30 00:23:31 -07:00
Vladislav Cecalenco
19272feb4e
PolygonBatch::flush crash fix
2014-08-27 21:02:53 +03:00
janezcarski
8c04297b58
Fix: SkeletonJson now sets mesh color if present in json.
2014-08-19 15:13:55 +02:00
Nathan Sweet
059cc69a31
Merge pull request #261 from ricardoquesada/cocos2dx_v32_samples_fixes
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Sample works with the new v3.2 API
2014-07-31 22:06:48 +02:00
Ricardo Quesada
931347e731
Fixes compilation warnings
2014-07-31 13:00:44 -07:00
Ricardo Quesada
de3de39f57
Sample works with the new v3.2 API
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Updates API in samples
Adds iOS and Mac projects. Convient Xcode project to test
the sample really easy.
2014-07-31 12:53:37 -07:00
NathanSweet
a29c942f66
Minor license update for clarity.
2014-07-31 02:00:38 +02:00
Nathan Sweet
357185a9a6
Merge pull request #260 from ricardoquesada/cocos2dx_v32_api_fixes
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Fixes for the cocos2d-x v3.2 API
2014-07-31 00:40:28 +02:00
Ricardo Quesada
05c2315008
Fixes for the cocos2d-x v3.2 API
2014-07-30 15:33:52 -07:00
Nathan Sweet
50da55bcde
Merge pull request #257 from jvasti/master
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Cocos2d-iphone v.3.1 support
2014-07-30 15:22:39 +02:00
NathanSweet
a35223328e
Use lastTime for AttachmentTimeline.
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closes #221
2014-07-30 00:56:09 +02:00
Nathan Sweet
623e0a7c96
Merge pull request #256 from ricardoquesada/cocos2dx_v32
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Cocos2dx v32
2014-07-29 17:44:43 +02:00
NathanSweet
b1d77cc2c4
Fixed curves.
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I shan't be trusted with math.
2014-07-29 00:08:53 +02:00
jvasti
23af9ad659
Cocos2d-iphone v.3.1 support
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PolygonBatch has been removed since Cocos2d-iphone has automatic
batching. CCDrawingPrimitives calls have been changed to CCDrawNode
calls and the rendering of triangles have been ported to CCRenderer.
Xcode projects have been updated with the necessary GLKit dependancy
2014-07-28 17:49:26 +03:00
NathanSweet
b9139fc5d4
Calculate curves ahead of time.
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More memory (15 versus 6 floats per key) but faster curve look ups.
2014-07-28 00:37:35 +02:00
NathanSweet
21c036d67a
Docs.
2014-07-27 00:13:23 +02:00
NathanSweet
95dd47c790
Docs.
2014-07-26 22:02:00 +02:00
NathanSweet
79a5bf4493
Docs.
2014-07-26 21:58:43 +02:00
NathanSweet
619856a16d
Docs.
2014-07-26 21:58:07 +02:00