pharan
345f45d8a5
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2016-03-15 12:09:34 +08:00
pharan
a734671090
Removed old raptor sample binary.
2016-03-15 12:05:34 +08:00
John
476ce5165d
SkeletonDataAssetInspector null checks & helpbox.
2016-03-15 01:47:44 +08:00
John
5570e2b5d0
Fixed backwards slider-validated values.
2016-03-12 14:50:39 +08:00
John
2f3a572ff6
Mecanim Dummy Clip Generation Warning
...
There was a Unity bug causing an internal Dictionary add to fail, and thus prevent existing generated Mecanim controller from being updated.
Posted on the Unity forums here: http://forum.unity3d.com/threads/bug-hidden-duplicate-animationclips.391202/
2016-03-12 09:49:41 +08:00
John
4b23116dff
Use struct for Skin.cs
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https://github.com/EsotericSoftware/spine-runtimes/issues/460
2016-03-11 06:59:25 +08:00
John
2a244bbbe0
Explicit AnimationStateData key in C#.
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From user issue: http://esotericsoftware.com/forum/Performance-issue-of-KeyValuePair-5966
2016-03-11 06:54:15 +08:00
John
6950832d1e
Fix SkeletonUtility Bone SceneGUI
2016-03-09 05:14:45 +08:00
pharan
f4d9a66d56
Cleaned up BoneFollower
2016-03-07 10:12:12 +08:00
pharan
4f6fd8aa48
SkeletonUtilityBone v3.0 fix for basic cases.
2016-03-07 05:29:29 +08:00
pharan
a964ea71a6
Fixed v3 FrontFacing. Cleaned up comments.
2016-03-07 04:12:33 +08:00
pharan
123d15b1e4
Baking should be hidden by default.
2016-03-06 21:37:17 +08:00
pharan
7aafad938d
Rearranged SkeletonDataAsset Inspector.
2016-03-06 21:29:26 +08:00
NathanSweet
c8afc2474c
Docs.
2016-03-05 18:56:13 +01:00
NathanSweet
c40657c6e5
Changed the default project setup to NOT use the Spine files in cocos2d-x.
2016-03-05 18:56:09 +01:00
NathanSweet
4490f0c454
Removed outdated iOS project files.
2016-03-05 18:11:23 +01:00
NathanSweet
c0b29a5ae4
Better instructions for cocos2d-x.
2016-03-05 18:11:10 +01:00
NathanSweet
ed2e688b59
Merge remote-tracking branch 'origin/master'
2016-03-05 10:33:08 +01:00
NathanSweet
4e87a8c461
Fixed bounding hit detection example.
2016-03-05 10:32:34 +01:00
Nathan Sweet
70d0bc1b38
Merge pull request #524 from ggcrunchy/master
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Added requires in attachment loader
2016-03-05 09:24:44 +01:00
pharan
7b49e63213
Clarify SkeletonRendererInspector label and tooltip.
2016-03-05 04:56:01 +08:00
pharan
fa66c7a15a
Useful SkeletonGraphic editor messages.
2016-03-05 03:51:06 +08:00
pharan
a3311a8d6b
Updated Readme.md
2016-03-05 03:09:22 +08:00
pharan
524aa4fb2d
Updated Readme.md
2016-03-04 23:11:48 +08:00
pharan
033a1eeb2c
Updated Readme.md
2016-03-04 23:03:33 +08:00
John
4d5295055d
Default for manually-created SkeletonDataAsset.
2016-03-04 21:23:46 +08:00
pharan
19ff671add
SkeletonRenderer optional custom material per slot.
2016-03-04 03:05:11 +08:00
pharan
e1b709c1eb
Submeshed MeshGenerator
2016-03-04 02:20:30 +08:00
NathanSweet
ea507f21dd
Merge remote-tracking branch 'origin/master'
2016-03-03 07:26:55 +01:00
NathanSweet
f2eed37444
Updated spine-libgdx to 3.1.00: linked meshes.
2016-03-03 07:26:49 +01:00
John
5153ea94bf
Merge pull request #532 from matthewvroman/master
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Fix Unity 4 compile errors
2016-03-02 23:56:07 +08:00
NathanSweet
93db323ed2
Fixed atlas wrap.
2016-03-02 05:10:05 +01:00
Matt Vroman
97cb68749e
Fix compile error with Bone::WorldFlipX
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Code previously did not handle flip values, so revert the code to this
state for Unity 4
2016-03-01 11:57:47 -08:00
Matt Vroman
30b36b6423
Fix Unity 4 compile errors
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Added preprocessors to allow Spine to compile in Unity 4
2016-03-01 11:48:18 -08:00
NathanSweet
1e7f6277c2
Updated error message.
2016-02-27 02:13:38 +01:00
NathanSweet
c5bdb62386
Moved SharpJson into Json. Added license header.
2016-02-27 02:13:22 +01:00
NathanSweet
f9d3988ee5
Fixed single bone IK with skeleton flipping.
2016-02-27 02:13:05 +01:00
NathanSweet
ef0b4b4bb9
Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
2016-02-27 02:12:55 +01:00
NathanSweet
3299aa2a06
Fixed skeleton update cache.
2016-02-26 23:18:04 +01:00
pharan
fab469dbf3
Fixed TK2D type name
2016-02-27 01:57:40 +08:00
pharan
a8bcb47206
Link to v2 unitypackage in Readme
2016-02-26 21:18:37 +08:00
pharan
2945eedad9
Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed.
2016-02-25 15:57:27 +08:00
NathanSweet
d22073b1a3
Docs
2016-02-25 08:47:23 +01:00
NathanSweet
f13409be5e
Merge remote-tracking branch 'origin/master'
2016-02-25 07:47:24 +01:00
NathanSweet
b0eec6f411
Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed.
2016-02-25 07:47:20 +01:00
pharan
425bb8fe7f
YieldInstruction warnings.
2016-02-24 18:11:38 +08:00
Steven Johnson
48f8ea1707
FFD fixes
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Mesh attachment
Animation fixes (still seem to be timing issues looping frames)
Fix for loading default skin
Zeroing out vertices when loading
Miscellaneous indexing and name issues
2016-02-23 16:30:35 -06:00
NathanSweet
d93e1507fc
Fixed disabling scale/rotation.
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closes #525
2016-02-22 10:18:16 +01:00
NathanSweet
18e0dc35b1
Merge remote-tracking branch 'origin/master'
2016-02-22 10:17:51 +01:00
NathanSweet
5c14df3cf5
No lib folder for spine-as3.
2016-02-22 10:17:47 +01:00