1664 Commits

Author SHA1 Message Date
pharan
345f45d8a5 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2016-03-15 12:09:34 +08:00
pharan
a734671090 Removed old raptor sample binary. 2016-03-15 12:05:34 +08:00
John
476ce5165d SkeletonDataAssetInspector null checks & helpbox. 2016-03-15 01:47:44 +08:00
John
5570e2b5d0 Fixed backwards slider-validated values. 2016-03-12 14:50:39 +08:00
John
2f3a572ff6 Mecanim Dummy Clip Generation Warning
There was a Unity bug causing an internal Dictionary add to fail, and thus prevent existing generated Mecanim controller from being updated.
Posted on the Unity forums here: http://forum.unity3d.com/threads/bug-hidden-duplicate-animationclips.391202/
2016-03-12 09:49:41 +08:00
John
4b23116dff Use struct for Skin.cs
https://github.com/EsotericSoftware/spine-runtimes/issues/460
2016-03-11 06:59:25 +08:00
John
2a244bbbe0 Explicit AnimationStateData key in C#.
From user issue: http://esotericsoftware.com/forum/Performance-issue-of-KeyValuePair-5966
2016-03-11 06:54:15 +08:00
John
6950832d1e Fix SkeletonUtility Bone SceneGUI 2016-03-09 05:14:45 +08:00
pharan
f4d9a66d56 Cleaned up BoneFollower 2016-03-07 10:12:12 +08:00
pharan
4f6fd8aa48 SkeletonUtilityBone v3.0 fix for basic cases. 2016-03-07 05:29:29 +08:00
pharan
a964ea71a6 Fixed v3 FrontFacing. Cleaned up comments. 2016-03-07 04:12:33 +08:00
pharan
123d15b1e4 Baking should be hidden by default. 2016-03-06 21:37:17 +08:00
pharan
7aafad938d Rearranged SkeletonDataAsset Inspector. 2016-03-06 21:29:26 +08:00
NathanSweet
c8afc2474c Docs. 2016-03-05 18:56:13 +01:00
NathanSweet
c40657c6e5 Changed the default project setup to NOT use the Spine files in cocos2d-x. 2016-03-05 18:56:09 +01:00
NathanSweet
4490f0c454 Removed outdated iOS project files. 2016-03-05 18:11:23 +01:00
NathanSweet
c0b29a5ae4 Better instructions for cocos2d-x. 2016-03-05 18:11:10 +01:00
NathanSweet
ed2e688b59 Merge remote-tracking branch 'origin/master' 2016-03-05 10:33:08 +01:00
NathanSweet
4e87a8c461 Fixed bounding hit detection example. 2016-03-05 10:32:34 +01:00
Nathan Sweet
70d0bc1b38 Merge pull request #524 from ggcrunchy/master
Added requires in attachment loader
2016-03-05 09:24:44 +01:00
pharan
7b49e63213 Clarify SkeletonRendererInspector label and tooltip. 2016-03-05 04:56:01 +08:00
pharan
fa66c7a15a Useful SkeletonGraphic editor messages. 2016-03-05 03:51:06 +08:00
pharan
a3311a8d6b Updated Readme.md 2016-03-05 03:09:22 +08:00
pharan
524aa4fb2d Updated Readme.md 2016-03-04 23:11:48 +08:00
pharan
033a1eeb2c Updated Readme.md 2016-03-04 23:03:33 +08:00
John
4d5295055d Default for manually-created SkeletonDataAsset. 2016-03-04 21:23:46 +08:00
pharan
19ff671add SkeletonRenderer optional custom material per slot. 2016-03-04 03:05:11 +08:00
pharan
e1b709c1eb Submeshed MeshGenerator 2016-03-04 02:20:30 +08:00
NathanSweet
ea507f21dd Merge remote-tracking branch 'origin/master' 2016-03-03 07:26:55 +01:00
NathanSweet
f2eed37444 Updated spine-libgdx to 3.1.00: linked meshes. 2016-03-03 07:26:49 +01:00
John
5153ea94bf Merge pull request #532 from matthewvroman/master
Fix Unity 4 compile errors
2016-03-02 23:56:07 +08:00
NathanSweet
93db323ed2 Fixed atlas wrap. 2016-03-02 05:10:05 +01:00
Matt Vroman
97cb68749e Fix compile error with Bone::WorldFlipX
Code previously did not handle flip values, so revert the code to this
state for Unity 4
2016-03-01 11:57:47 -08:00
Matt Vroman
30b36b6423 Fix Unity 4 compile errors
Added preprocessors to allow Spine to compile in Unity 4
2016-03-01 11:48:18 -08:00
NathanSweet
1e7f6277c2 Updated error message. 2016-02-27 02:13:38 +01:00
NathanSweet
c5bdb62386 Moved SharpJson into Json. Added license header. 2016-02-27 02:13:22 +01:00
NathanSweet
f9d3988ee5 Fixed single bone IK with skeleton flipping. 2016-02-27 02:13:05 +01:00
NathanSweet
ef0b4b4bb9 Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment. 2016-02-27 02:12:55 +01:00
NathanSweet
3299aa2a06 Fixed skeleton update cache. 2016-02-26 23:18:04 +01:00
pharan
fab469dbf3 Fixed TK2D type name 2016-02-27 01:57:40 +08:00
pharan
a8bcb47206 Link to v2 unitypackage in Readme 2016-02-26 21:18:37 +08:00
pharan
2945eedad9 Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed. 2016-02-25 15:57:27 +08:00
NathanSweet
d22073b1a3 Docs 2016-02-25 08:47:23 +01:00
NathanSweet
f13409be5e Merge remote-tracking branch 'origin/master' 2016-02-25 07:47:24 +01:00
NathanSweet
b0eec6f411 Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed. 2016-02-25 07:47:20 +01:00
pharan
425bb8fe7f YieldInstruction warnings. 2016-02-24 18:11:38 +08:00
Steven Johnson
48f8ea1707 FFD fixes
Mesh attachment

Animation fixes (still seem to be timing issues looping frames)

Fix for loading default skin

Zeroing out vertices when loading

Miscellaneous indexing and name issues
2016-02-23 16:30:35 -06:00
NathanSweet
d93e1507fc Fixed disabling scale/rotation.
closes #525
2016-02-22 10:18:16 +01:00
NathanSweet
18e0dc35b1 Merge remote-tracking branch 'origin/master' 2016-02-22 10:17:51 +01:00
NathanSweet
5c14df3cf5 No lib folder for spine-as3. 2016-02-22 10:17:47 +01:00