912 Commits

Author SHA1 Message Date
Harald Csaszar
3da52c46b3 [unity] Fixed Instantiate from Script example (missing script in SkeletonGraphic part), closes #294 2019-01-09 16:21:36 +01:00
Harald Csaszar
08b5418185 [unity] Fixed SpineAtlasRegionDrawer label error, closes #1245 2019-01-09 14:17:04 +01:00
Harald Csaszar
c054f2ea2b [unity] Fixed Goblins example scene click behaviour. Closes #288. 2019-01-09 11:36:58 +01:00
pharan
66689b3800 [unity] Make components compatible with new 2018.3 Prefab Mode. 2018-12-30 03:30:36 +08:00
pharan
9e7783e4c2 [unity] Minor fix for EditorInstantiation.NewGameObject 2018-12-30 03:28:43 +08:00
pharan
40f5755fe0 [unity] Centralize creating GameObjects in the editor using SpineEditorUtilities.EditorInstantiation. 2018-12-28 22:13:42 +08:00
pharan
0aa617c44a [unity] Updated some example scenes, code and assets. 2018-12-27 21:49:19 +08:00
pharan
0180f59336 [unity] Improved Mecanim+SkeletonAnimation example. 2018-12-20 10:54:19 +08:00
pharan
65e8d12e63
[unity] Fix tint black buffer mismatched sizes when vertex array is smaller. 2018-12-18 14:02:38 +08:00
pharan
55f4a2968b
[unity] Some fixes and docs for frame limit example. 2018-12-17 16:17:40 +08:00
pharan
9a7f6add4b [unity] Frame limit example component and scene. 2018-12-17 16:09:42 +08:00
pharan
43f31bd675 [unity] Update example materials. 2018-12-17 16:08:51 +08:00
pharan
e601f889b7 [unity] Handle SkeletonGraphic with invalid SkeletonDataAsset. 2018-12-13 05:31:41 +08:00
pharan
594e287721 [unity] Minor formatting. 2018-12-13 05:30:39 +08:00
Jhett Black
c36e0a93ed [Unity] Use AssetDatabase for locating editor base directory (#1207)
The current method assumes the Spine Runtime exists in a sub-directory of the project's "Assets" folder.

With the package manager, and the support of local packages in Unity 2018, the runtime could be located elsewhere. The AssetDatabase would be a more reliable option for finding this path.
2018-12-11 04:46:34 +08:00
pharan
3b92f7cb79
[unity] Fix warning case in examples. 2018-12-11 04:46:06 +08:00
pharan
bda6c58dbe
[unity] Disable baking in 2018.3 2018-12-11 04:44:19 +08:00
pharan
987d074152
[unity] Skip loading SpineEditorUtilities in play mode. 2018-12-11 03:12:37 +08:00
pharan
1bd0347038
[unity] Fix SkeletonBakingWindow header. 2018-12-11 02:34:05 +08:00
pharan
de543b2cfc [unity] Update 3.7 examples. 2018-12-10 02:32:51 +08:00
pharan
68ef65eee0
[unity] Rename extension to SetLocalPosition 2018-12-10 02:28:52 +08:00
pharan
3331d30eae
[unity] Handle case where 0 textures are repacked. 2018-12-08 01:45:13 +08:00
pharan
2aa5685c9a
[unity] SpineEditorUtilities. Skip processing if null atlas. 2018-12-07 03:17:48 +08:00
pharan
322e2202f1 [unity] SpineEditorUtilities clamping for certain preferences. 2018-12-05 20:22:18 +08:00
pharan
b0435153dd [unity] SpineEditorUtilities minor formatting. 2018-12-05 20:21:22 +08:00
pharan
48c954d035 [unity] SpineEditorUtilities preferences cleanup + .atlas file warning. 2018-12-05 20:13:27 +08:00
pharan
02cbf807eb [unity] SpineEditorUtilities better defines. 2018-12-05 20:12:10 +08:00
pharan
ce9492a74c [unity] SpineEditorUtilities better defines. 2018-12-05 20:10:52 +08:00
pharan
3ff14fc186 [unity] Update separator slot APIs. 2018-12-04 19:42:58 +08:00
pharan
bd342bc10d [unity] Disable baking with new prefab system. 2018-12-04 19:41:53 +08:00
pharan
37b99d6933
[unity] spine-unity whitespace formatting. 2018-12-03 17:49:34 +08:00
harald.csaszar
6d3fc9b3a0 [unity] Fixed unity mecanim transition interruptions for SkeletonMecanim. Fixes #1208 2018-11-29 10:12:21 +01:00
pharan
80272fb719 [unity] 2018.3 prefab handling for scene components and inspectors. 2018-11-28 20:53:16 +08:00
pharan
533a25286a [unity] SpineEvent attribute audioOnly flag. 2018-11-19 11:07:24 +08:00
pharan
12e7ebf78f [unity] SkeletonRenderer cleanup. 2018-11-19 11:06:50 +08:00
pharan
eccb124604
[unity] SpineAttributeDrawers formatting 2018-11-19 10:44:43 +08:00
pharan
b6c00a4880
[unity] SpineAttributes formatting. 2018-11-19 10:42:25 +08:00
pharan
3a96c22c3a
[unity] Fix mesh generator submesh buffer starting too large. 2018-11-15 11:30:48 +08:00
pharan
ff31888adf
[unity] Fix submesh count regression.
This also fixes tangents not being fully calculated when a skeleton uses no clipping and multiple submeshes.
2018-11-15 10:49:19 +08:00
pharan
8b49ad91cb [unity] SkeletonRenderSeparator update when instantiated in edit mode. 2018-11-13 05:48:21 +08:00
pharan
1458f0eae1 [unity] SkeletonRenderSeparator fixes. 2018-11-13 05:47:47 +08:00
pharan
235391d81e [unity] Remove primary Skin.RemoveAttachment extension. 2018-11-13 05:47:11 +08:00
pharan
495321e6af [unity] SkeletonGraphic runtime instantiation requires Material. 2018-11-13 05:46:45 +08:00
pharan
aa0dcee09a [unity] SkeletonUtility method for delaying its update order forward. 2018-11-13 05:46:22 +08:00
pharan
1b95de7ac4 [unity] Formatting and docs. 2018-11-13 05:45:47 +08:00
pharan
5ab16f6ba7 [unity] Fix SkeletonUtility not following IK bone positions. 2018-11-13 05:45:11 +08:00
pharan
27828048fb [unity] Fix MeshGenerator unnecessarily disposing buffer objects. 2018-10-18 21:37:24 +08:00
pharan
8d74ef06ac [unity] Prospective resizing for MeshGenerator AddSubmesh branch. 2018-10-18 21:36:22 +08:00
pharan
d78b2fd024 [unity] Use EnsureCapacity for predetermined list sizes. 2018-10-18 21:35:33 +08:00
pharan
62769c3e71 [unity] Cleanup old renaming. 2018-10-18 21:34:36 +08:00