badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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badlogic
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b8a2facf93
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[ue4] Reworked renderer component, does not fail GC when single attachment > 1000 vertices.
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2023-02-14 13:43:53 +01:00 |
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Mario Zechner
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aec3b6adaa
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-02-13 14:55:36 +01:00 |
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Mario Zechner
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2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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Harald Csaszar
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cf68a29da1
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[unity] Fixed Apply Regions as Texture Sprite Slices failing when filename contains . before extension. Closes #2246.
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2023-02-13 11:12:12 +01:00 |
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Mario Zechner
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d9fff16b5f
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[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
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2023-02-13 07:42:06 +01:00 |
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Mario Zechner
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7a861dc605
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[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
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Mario Zechner
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7ef8ca40f4
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[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
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Mario Zechner
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bc2a1af417
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[godot] Closes #2242, register SpineMesh2D.
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2023-02-10 23:02:42 +01:00 |
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Mario Zechner
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c2e32368b6
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[godot] Fix Windows template executable names in GH action.
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2023-02-10 22:52:19 +01:00 |
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Harald Csaszar
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bf5d445fa7
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[unity] Fixed IndexOutOfRangeException on Unity 2022.2 upon first project import or upgrade. Closes #2241.
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2023-02-09 16:55:48 +01:00 |
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Harald Csaszar
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be983ac413
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[unity] Fixed Atlas source cannot be null! upon jpg import in Unity 2022.2. Closes #2237.
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2023-02-08 20:07:08 +01:00 |
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Mario Zechner
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634028495f
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[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
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2023-02-08 13:01:13 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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badlogic
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68ac2ffb7a
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[godot] Closes #2235, proper release of resources loaders and savers.
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2023-02-07 15:46:46 +01:00 |
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badlogic
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39d544ce86
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[ue4] Closes #2234, add SpineWidget::GetBonePosition in the skeleton coordinate system.
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2023-02-07 15:26:10 +01:00 |
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badlogic
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0f595e7fbe
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[ue4] Add setup scripts.
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2023-02-07 10:34:33 +01:00 |
|
Karl Smeltzer
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3b1366b04f
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[godot] update parse_property signature (#2236)
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2023-02-05 11:58:48 +01:00 |
|
Harald Csaszar
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8b06294d76
|
[unity] Fixed Unity 2022.2 URP Forward+ renderer additional lights rendered (culled) incorrectly. Closes #2173.
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2023-02-02 16:32:32 +01:00 |
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Mario Zechner
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6aa54259cb
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[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
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2023-01-30 12:49:29 +01:00 |
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Mario Zechner
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b82e78079a
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[ts] Fix formatting.
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2023-01-30 12:43:38 +01:00 |
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Mario Zechner
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c14b00d1c4
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[godot] Closes #2232, do not render slots attached to inactive bones.
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2023-01-30 11:24:42 +01:00 |
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Mario Zechner
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77100eaca3
|
[ts] Fix URLs in package README.md files.
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2023-01-28 20:37:22 +01:00 |
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Mario Zechner
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4dda6e6cce
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[ts] Relesae 4.1.26.
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2023-01-27 19:44:00 +01:00 |
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Mario Zechner
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83a8e5d66b
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[ts][player][webgl] Closes #2227, instead of disabling culling automatically, make it configurable via PolygonBatcher.disableCulling. Off by default.
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2023-01-26 15:49:02 +01:00 |
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Mario Zechner
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0042015e7c
|
[spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames.
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2023-01-26 15:40:04 +01:00 |
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Mario Zechner
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a87776e8bd
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[ts] Fix artifact upload.
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2023-01-26 13:49:28 +01:00 |
|
Mario Zechner
|
5d54272396
|
[ts] Fix tags in README.md
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2023-01-26 13:40:28 +01:00 |
|
Mario Zechner
|
44590e16c3
|
[godot] Update README.md with 4.0 build urls and build instructions.
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2023-01-26 10:51:40 +01:00 |
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Mario Zechner
|
b836f65919
|
[godot] Fix Windows template executable names.
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2023-01-26 10:16:12 +01:00 |
|
Mario Zechner
|
f6ed158e29
|
[godot] Fix v4 macOS template binary names.
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2023-01-26 09:55:45 +01:00 |
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Mario Zechner
|
4b16381cfa
|
[godot] Fix Linux template build for Godot 4.0.
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2023-01-25 15:28:39 +01:00 |
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Mario Zechner
|
df585301b9
|
[godot] Install MoltenVK SDK on macOS GH Action runners for Godot 4.0
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2023-01-25 13:42:05 +01:00 |
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Mario Zechner
|
ffa028626a
|
[godot] Fix Linux editor and template build for Godot 4.0
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2023-01-25 13:39:56 +01:00 |
|
Mario Zechner
|
9e5c945d17
|
[godot] Fix GH workflow for Godot 4.0
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2023-01-25 13:20:30 +01:00 |
|
Mario Zechner
|
9da2be9f6f
|
[godot] Fix web templates build for Godot 4.0
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2023-01-25 13:17:30 +01:00 |
|
Mario Zechner
|
d3d5a41bf6
|
[godot] Fix iOS templates build for Godot 4.0
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2023-01-25 13:01:28 +01:00 |
|
Mario Zechner
|
7f39dfc41d
|
[godot] Fix macOS editor and templates build for Godot 4.0
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2023-01-25 12:34:16 +01:00 |
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Mario Zechner
|
7bc4cbfaee
|
[godot] Make v4 build scripts executable.
|
2023-01-25 11:16:31 +01:00 |
|
badlogic
|
859aefe2ce
|
[godot] Fix Windows template build.
|
2023-01-25 10:54:35 +01:00 |
|
Mario Zechner
|
1914c7eac5
|
[godot] Fix S3 upload.
|
2023-01-24 20:51:21 +01:00 |
|
badlogic
|
63d0cb5ed2
|
[godot] Fixe Live++ patch for v4, fix VSC build task.
|
2023-01-24 17:41:11 +01:00 |
|
badlogic
|
0b5621ccd4
|
[godot] Fix v3 Live++ patch, launch configs and tasks.
|
2023-01-24 16:52:33 +01:00 |
|
badlogic
|
35c4294a9c
|
[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
|
2023-01-24 16:05:10 +01:00 |
|
badlogic
|
ca09a57c21
|
[godot] Fix exectuable names expected in GitHub workflow.
|
2023-01-24 10:58:42 +01:00 |
|
badlogic
|
5ae7b307fa
|
[godot] Disable address sanitiizer for release builds.
|
2023-01-24 10:40:23 +01:00 |
|
Mario Zechner
|
341217ad6f
|
[godot] Fix S3 upload.
|
2023-01-18 09:40:32 +01:00 |
|
Mario Zechner
|
fac881b11b
|
[godot] Fix executable paths for GH action.
|
2023-01-17 18:37:56 +01:00 |
|
Mario Zechner
|
804ad4ad0b
|
Try to figure out where the new install location for Godot binaries is on GH.
|
2023-01-17 13:52:32 +01:00 |
|
Mario Zechner
|
7f4f32453b
|
[csharp] Fix formatting.
|
2023-01-16 14:49:12 +01:00 |
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