Mario Zechner
467295a782
Merge branch '4.1' into 4.2-beta
2023-02-10 23:02:52 +01:00
Mario Zechner
bc2a1af417
[godot] Closes #2242 , register SpineMesh2D.
2023-02-10 23:02:42 +01:00
Mario Zechner
c2e32368b6
[godot] Fix Windows template executable names in GH action.
2023-02-10 22:52:19 +01:00
Mario Zechner
2d32e36673
Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta
2023-02-10 22:35:41 +01:00
Mario Zechner
c5f9665628
[flutter] License headers and clean-up.
2023-02-10 22:35:37 +01:00
Harald Csaszar
49946783de
Merge branch '4.1' into 4.2-beta
2023-02-09 17:12:40 +01:00
Harald Csaszar
3cf5e14453
Merge branch '4.2-beta' of https://github.com/EsotericSoftware/spine-runtimes into 4.2-beta
2023-02-09 17:12:22 +01:00
Harald Csaszar
bf5d445fa7
[unity] Fixed IndexOutOfRangeException on Unity 2022.2 upon first project import or upgrade. Closes #2241 .
2023-02-09 16:55:48 +01:00
Mario Zechner
455189c000
[flutter] Add SpineWidgetController.pause/resume/isPlaying. Can be used to stop frame updates entirely.
2023-02-09 16:46:59 +01:00
Mario Zechner
147439fe95
[flutter] Rename SpineWidget factory methods, complete doc comments.
2023-02-09 12:48:32 +01:00
Mario Zechner
b424cb811d
[flutter] More doc comments for core API.
2023-02-09 12:05:15 +01:00
Mario Zechner
4263beea50
[flutter] More doc comments for core API.
2023-02-09 09:08:29 +01:00
Harald Csaszar
be983ac413
[unity] Fixed Atlas source cannot be null! upon jpg import in Unity 2022.2. Closes #2237 .
2023-02-08 20:07:08 +01:00
Mario Zechner
085a0135a4
[flutter] More core classes documentation.
2023-02-08 15:34:49 +01:00
Mario Zechner
f2bfb50b54
Merge branch '4.1' into 4.2-beta
2023-02-08 13:01:23 +01:00
Mario Zechner
634028495f
[godot] Closes #2238 , C# binding generator dislikes type mismatch in gettter/setter pairs.
2023-02-08 13:01:13 +01:00
Mario Zechner
54b2932098
[flutter] Docs, add Bone.updateAppliedTransform().
2023-02-08 11:50:06 +01:00
Mario Zechner
98da436374
[libgdx] Update BoneData docs.
2023-02-08 11:48:37 +01:00
badlogic
f5f9eaadd3
Merge branch '4.1' into 4.2-beta
2023-02-07 17:57:51 +01:00
badlogic
2113751ac8
[godot] Closes #2119 , meshes are now drawn on window resizing as well.
2023-02-07 17:57:41 +01:00
badlogic
1f1a6bdab5
Merge branch '4.1' into 4.2-beta
2023-02-07 15:46:58 +01:00
badlogic
68ac2ffb7a
[godot] Closes #2235 , proper release of resources loaders and savers.
2023-02-07 15:46:46 +01:00
badlogic
bbb50337be
Merge branch '4.1' into 4.2-beta
2023-02-07 15:26:20 +01:00
badlogic
39d544ce86
[ue4] Closes #2234 , add SpineWidget::GetBonePosition in the skeleton coordinate system.
2023-02-07 15:26:10 +01:00
badlogic
192be2b86d
Merge branch '4.1' into 4.2-beta
2023-02-07 10:34:43 +01:00
badlogic
0f595e7fbe
[ue4] Add setup scripts.
2023-02-07 10:34:33 +01:00
Mario Zechner
a1d6cd3ce3
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-godot/spine_godot/SpineEditorPlugin.cpp
# spine-godot/spine_godot/SpineEditorPlugin.h
2023-02-05 11:59:56 +01:00
Karl Smeltzer
3b1366b04f
[godot] update parse_property signature ( #2236 )
2023-02-05 11:58:48 +01:00
Harald Csaszar
2a252c5283
Merge branch '4.1' into 4.2-beta
2023-02-02 16:48:17 +01:00
Harald Csaszar
8b06294d76
[unity] Fixed Unity 2022.2 URP Forward+ renderer additional lights rendered (culled) incorrectly. Closes #2173 .
2023-02-02 16:32:32 +01:00
Mario Zechner
86a3901cc3
[godot] VS Code tasks also builds gl3 support.
2023-02-02 15:38:28 +01:00
Mario Zechner
924a3483df
Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta
2023-02-02 15:38:05 +01:00
Mario Zechner
f773ede890
[godot] Fix API change in Godot 4.0
2023-02-02 15:37:52 +01:00
Jianan
b9bf764de4
[sdl]Fix getting MeshAttachment's texture error. ( #2233 )
2023-01-31 15:00:51 +01:00
Mario Zechner
7c05b593dd
[flutter] Update to Flutter 3.7.0
2023-01-30 13:34:20 +01:00
Jimb Esser
905f4c6ece
[ts] Use existing, explicit atlas data instead of relying on an image's current width/height ( #2085 )
...
This fixes a bug where UVs would sometimes be wrong if an image's size is not the same as when originally exported. This could happen in the wild to _any_ project, due to mobile ISPs/browsers that proxy requests and resize images before sending them to clients.
Fixing this also allows `spine-core` to work with engines that:
* use embedded, low-res textures while waiting for high res textures to load
* automatically provide lower resolution textures to low-end devices or low-resolution displays
2023-01-30 12:51:47 +01:00
Mario Zechner
c8d38f2ec4
Merge branch '4.1' into 4.2-beta
2023-01-30 12:49:58 +01:00
Mario Zechner
6aa54259cb
[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
2023-01-30 12:49:29 +01:00
Mario Zechner
fcc5cab7b4
Merge branch '4.1' into 4.2-beta
2023-01-30 12:43:46 +01:00
Mario Zechner
b82e78079a
[ts] Fix formatting.
2023-01-30 12:43:38 +01:00
Mario Zechner
808e4cdacc
Merge branch '4.1' into 4.2-beta
2023-01-30 11:25:52 +01:00
Mario Zechner
c14b00d1c4
[godot] Closes #2232 , do not render slots attached to inactive bones.
2023-01-30 11:24:42 +01:00
Mario Zechner
3a501f9094
Merge branch '4.1' into 4.2-beta
2023-01-28 20:37:32 +01:00
Mario Zechner
77100eaca3
[ts] Fix URLs in package README.md files.
2023-01-28 20:37:22 +01:00
Mario Zechner
99cdc5f7d7
[ts] Release 4.2.11.
2023-01-27 19:51:06 +01:00
Mario Zechner
7d20025b9f
[ts] Do not remove package-lock.json as part of publishing.
2023-01-27 19:45:38 +01:00
Mario Zechner
594c87c676
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2023-01-27 19:45:09 +01:00
Mario Zechner
4dda6e6cce
[ts] Relesae 4.1.26.
2023-01-27 19:44:00 +01:00
Harald Csaszar
66392e8cba
[monogame] Added BlendState support for BlendMode.Multiply.
2023-01-26 19:24:07 +01:00
Mario Zechner
83a8e5d66b
[ts][player][webgl] Closes #2227 , instead of disabling culling automatically, make it configurable via PolygonBatcher.disableCulling. Off by default.
2023-01-26 15:49:02 +01:00