Phaser Editor 2D
4892bceb66
[Phaser] Adds Asset Pack support ( #2337 )
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* [Phaser] Adds Asset Pack support.
In Phaser you can use an Asset Pack manifest json file for loading the assets.
This PR adds Asset Pack support to the SpinePlugin.
* [Phaser] Update SpinePlugin.ts. Fixes code indentation.
Fixes code indentation of the previous commit.
* [Phaser] Uses typescript interface for loader file configurations.
2023-09-04 10:43:00 +02:00
Harald Csaszar
c2f7c7e0fc
Merge branch '4.1' into 4.2-beta
2023-08-29 21:12:46 +02:00
Harald Csaszar
c9fb1c372c
[unity] Fixed URP shaders compile error on Unity 2023.1 since Unity changed the OUTPUT_SH() signature back again in the same URP package patch version 15.0.6. See #2311 . See commit 5635f31.
2023-08-29 21:00:26 +02:00
Harald Csaszar
85f97a721d
Merge branch '4.1' into 4.2-beta
2023-08-29 20:09:45 +02:00
Harald Csaszar
062303a419
[unity] Potential fix for editor artifacts showing bones over Inspector window (Mac M1). See #2353 .
2023-08-29 19:37:08 +02:00
Harald Csaszar
2914b106e9
Merge branch '4.1' into 4.2-beta
2023-08-28 21:16:29 +02:00
Harald Csaszar
f44490b1f3
[unity] Fixed compile error on Unity 2017.1 of last commits related to pull request #2351 , commit 01273670.
2023-08-28 21:06:50 +02:00
Harald Csaszar
d652f560ce
[unity] Fixed compile error on Unity 2019.1 and older of last commits related to pull request #2351 , commit 01273670.
2023-08-28 20:19:17 +02:00
Harald Csaszar
0515b398f4
[unity] Finalizing changes after pull request #2351 , commit 01273670. Finalizes support for arbitrary frame animation preview in Scene, closes #1304 .
2023-08-28 19:53:45 +02:00
Harald Csaszar
cb154ed1ec
[unity] Further improved upon pull request #2351 , commit 01273670. EditorSkeletonPlayer now provides alternative Fixed Track Time to set a specific frame.
2023-08-28 19:40:13 +02:00
Harald Csaszar
c0db9fb91f
[unity] Improved upon pull request #2351 , commit 01273670. Coding style adaptations, added robustness and configurability.
2023-08-28 18:57:01 +02:00
Harald Csaszar
012736700e
Merge pull request #2351 from sr4dev/feature/add_editskeletonplayer
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[Unity]Add a component that allows playing the skeleton even in Edit Mode
2023-08-28 17:35:45 +02:00
SR
1553b95863
Add a component that allows playing the skeleton even in Edit Mode in Unity.
2023-08-28 09:46:56 +09:00
Harald Csaszar
22770247c0
Merge branch '4.1' into 4.2-beta
2023-08-21 18:56:44 +02:00
Harald Csaszar
076e4e9e94
[unity] Potential fix for ArgumentOutOfRangeException at SkeletonGraphic.PrepareRendererGameObjects. See #2346 .
2023-08-21 18:55:10 +02:00
Harald Csaszar
65d063276b
Merge branch '4.1' into 4.2-beta
2023-08-21 17:53:04 +02:00
Harald Csaszar
4239912146
[unity] Added warning when 'CanvasGroup compatible' is enabled at Material and SkeletonGraphic 'PMA Vertex Colors' is incorrectly enabled as well.
2023-08-21 17:50:47 +02:00
Harald Csaszar
597af11179
[unity] Minor: Increased officially compatible Unity version to 2023.1.
2023-08-21 16:59:23 +02:00
Harald Csaszar
a3cc68d077
[unity] Updated more license files to the latest license.
2023-08-18 12:26:21 +02:00
Harald Csaszar
7c37565520
Merge branch '4.1' into 4.2-beta
2023-08-14 20:20:54 +02:00
Harald Csaszar
d9d836d5e5
[unity] URP Skeleton Lit shader does not apply GI in shadow areas. Closes #2343 .
2023-08-14 20:14:38 +02:00
Mario Zechner
2a54d87109
Merge branch '4.1' into 4.2-beta
2023-08-08 13:42:12 +02:00
Mario Zechner
5a7360d39c
[ue] Update runtime export script.
2023-08-08 13:41:45 +02:00
Mario Zechner
849bd5555f
[ue] Add new demo maps.
2023-08-08 13:35:07 +02:00
Mario Zechner
ddcdc429b7
[ts] Release 4.2.18
2023-08-06 03:11:02 +02:00
Mario Zechner
38aa1b0d61
Merge branch '4.1' into 4.2-beta
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# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-pixi/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2023-08-06 03:10:04 +02:00
Mario Zechner
2c79b368fb
[ts] Release 4.1.37
2023-08-06 03:09:27 +02:00
Mario Zechner
cd538a381f
[godot] Fix S3 upload name of mono templates
2023-08-06 03:01:01 +02:00
Mario Zechner
4c3e3178bc
[phaser] Fix PMA parsing.
2023-08-06 03:00:37 +02:00
Mario Zechner
6d4cf1433e
[godot] Fix upload names of non-mono artifacts.
2023-08-05 15:08:11 +02:00
Mario Zechner
94d043b566
[godot] Build the latest 4.x versions.
2023-08-04 15:18:08 +02:00
Mario Zechner
1f9530facb
[godot] Final fix to workflow.
2023-08-04 14:37:36 +02:00
Mario Zechner
dd0b802487
[godot] Another fix to the GH workflow
2023-08-04 12:29:15 +02:00
Mario Zechner
8be54cb804
[godot] Use a different way to show directory contents in the GW workflow
2023-08-04 10:30:19 +02:00
Mario Zechner
d7434324ad
[godot] Try to figure out why the macOS ZIP isn't uploaded by the GH workflow
2023-08-04 10:27:32 +02:00
Mario Zechner
002276351a
[godot] Fix artifact download urls in upload-to-s3-mono job
2023-08-03 16:11:04 +02:00
Mario Zechner
a08f5116bc
[godot] FIx Windows C# build, last attempt.
2023-08-03 13:54:42 +02:00
Mario Zechner
433182ef7b
[ue] Update example project to UE 5.2
2023-08-03 13:18:02 +02:00
Mario Zechner
02c37fd956
Merge branch '4.1' into 4.2-beta
2023-08-03 13:10:37 +02:00
Mario Zechner
83fab4ad97
[ue] USpineWidget now reports its desired size.
2023-08-03 13:10:06 +02:00
Harald Csaszar
f1a12a7e77
Merge branch '4.1' into 4.2-beta
2023-08-02 18:43:50 +02:00
Harald Csaszar
3ae685fff5
License header update in LICENSE file in top directory.
2023-08-02 18:36:58 +02:00
Harald Csaszar
cc6c428e32
Merge branch '4.1' into 4.2-beta
2023-08-02 18:24:01 +02:00
Harald Csaszar
1a6ccff401
[unity] URP Shaders: Increased UPM package version for preceding commit c9952ef.
2023-08-02 18:21:49 +02:00
Harald Csaszar
c5afe7be35
[unity] Updated license headers of Spine Timeline UPM package to 2023 licenses as well (were not covered by script).
2023-08-02 18:11:51 +02:00
Harald Csaszar
c9952ef71d
[unity] URP Shaders: Fixed a shader compile error in "URP/Spine/Sprite" shader on old Unity versions 2019.X.
2023-08-02 17:00:23 +02:00
Mario Zechner
baa12f9c4f
[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.
2023-07-31 13:31:42 +02:00
Mario Zechner
74b7882efa
Merge branch '4.1' into 4.2-beta
2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
1170d6c07b
Merge branch '4.1' into 4.2-beta
2023-07-31 13:28:45 +02:00