NathanSweet
4d2e9180f1
Fixed NPE when slot has no attachment.
2013-07-23 18:43:08 +02:00
NathanSweet
0c2fd492de
Fixed #86 .
2013-07-21 01:29:26 +02:00
NathanSweet
88ceca926e
Fixed defaultMix initialization.
2013-07-21 01:27:22 +02:00
NathanSweet
876233c246
Fixed getWorldTransform.
2013-07-21 01:27:13 +02:00
NathanSweet
aa07641691
Links are hard..
2013-06-29 01:21:21 +02:00
NathanSweet
dac8aff14c
Added video link.
2013-06-29 01:20:45 +02:00
NathanSweet
95ceb64920
Merge remote-tracking branch 'origin/master'
2013-06-28 10:41:15 +02:00
NathanSweet
c060aec351
Added box2d example.
2013-06-28 10:41:10 +02:00
NathanSweet
2978da1eb2
Fixed issue #80 .
2013-06-28 10:41:04 +02:00
NathanSweet
dab2ee8f76
Fixed Bone getWorldTransform.
2013-06-28 10:40:51 +02:00
Nathan Sweet
9f54f48c0a
Merge pull request #79 from Yonsh/patch-2
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Prevent mesh from temporary disappearing in Unity Editor
2013-06-26 03:10:12 -07:00
Yonsh
0b2a6bd2a5
Prevent mesh from temporary disappearing in Unity Editor
2013-06-26 14:49:02 +09:00
Nathan Sweet
c6645706f9
Merge pull request #78 from aviktorov/master
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Spine-tk2d runtime bugfix with shared materials
2013-06-25 03:17:47 -07:00
Andrey Viktorov
d6d0a4b600
Not relying only on first material anymore
2013-06-25 17:15:24 +07:00
NathanSweet
0a4eadaaa5
Merge remote-tracking branch 'origin/master'
2013-06-24 16:32:18 +02:00
NathanSweet
41cbe3bf3d
Fixed Skeleton_setAttachment("slotname", 0).
2013-06-24 16:24:50 +02:00
Nathan Sweet
6c2fc9217d
Merge pull request #76 from AKnopf/patch-1
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Update Example: Positioning of Skeleton
2013-06-21 00:03:04 -07:00
AKnopf
0e17a170b6
Update Example: Positioning of Skeleton
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Its better to set X and Y of the skeleton then setting X and Y of the root bone.
2013-06-20 19:09:04 +02:00
Nathan Sweet
ab5b88f73f
Merge pull request #73 from RandolphBurt/FixMonogame
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Fix monogame
2013-06-19 14:45:21 -07:00
Nathan Sweet
47748e4a6d
Merge pull request #74 from RandolphBurt/FixMonoGameWin
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Fixed typos in windows Monogame project
2013-06-19 14:45:04 -07:00
randolphburt
e47ff5f4cd
Fixed typos in windows Monogame project
2013-06-19 21:49:05 +01:00
Randolph Burt
f4570538b3
Fixed typo's in iOS project file
2013-06-19 21:37:00 +01:00
Randolph Burt
e7177ed56b
Updated .gitignore to reflect new MonoGame file structure
2013-06-19 21:36:45 +01:00
NathanSweet
7bfbf42494
Moved monogame folders.
2013-06-19 22:20:37 +02:00
NathanSweet
858aef4c91
Moved monogame folders.
2013-06-19 22:19:54 +02:00
Nathan Sweet
eee31c625c
Merge pull request #72 from RandolphBurt/MonoGameXamarinIOS
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Project added for building MonoGame apps in Xamarin Studio for iOS
2013-06-19 13:17:05 -07:00
Randolph Burt
0d7abe62d2
Project added for building MonoGame apps in Xamarin Studio for iOS
2013-06-19 21:15:24 +01:00
Nathan Sweet
cb21df8f8d
Merge pull request #71 from RandolphBurt/WindowsStore
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Project added for building MonoGame apps for the Windows8 Store
2013-06-19 12:41:59 -07:00
randolphburt
43115d2e29
Project added for building MonoGame apps for the Windows8 Store
2013-06-19 20:13:01 +01:00
Nathan Sweet
9986f5c445
Merge pull request #70 from RandolphBurt/MonoGameWin8
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Ensured MonoGame compatibility for Windows 8 Store Apps.
2013-06-18 16:17:04 -07:00
Randolph Burt
2760fc3ddd
Ensured MonoGame compatibility for Windows 8 Store Apps.
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The security is such that you cannot load from a stream in the 'normal .net way' - you must instead use specific Windows.Storage methods.
2013-06-18 23:37:30 +01:00
Nathan Sweet
e112b98717
Merge pull request #69 from RandolphBurt/MonoGameIOS
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Ensured compatibility with MonoGame for iOS.
2013-06-18 15:04:49 -07:00
Randolph Burt
021714bf0d
Ensured compatibility with MonoGame for iOS.
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iOS MonoGame has no implementation for GetData/SetData, however we don't need to worry about the volatility of Textures with regards to screen resolution re-size as this is not an issue on iOS.
2013-06-18 22:55:35 +01:00
NathanSweet
d91caa8eba
Better gizmo code.
2013-06-18 20:40:08 +02:00
NathanSweet
a0b29a2719
Merge remote-tracking branch 'origin/master'
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Conflicts:
spine-tk2d/Code/tk2dSpineSkeleton.cs
2013-06-18 20:32:58 +02:00
Nathan Sweet
cbf5013d16
Merge pull request #67 from BoldBigflank/master
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Fixed bug when run on an ipad
2013-06-18 01:01:03 -07:00
Alex Swan
554c318675
Removed reference to non-existant 'ipad' and 'ipadhd' directory
2013-06-17 17:13:11 -06:00
Nathan Sweet
d03ec8463c
Merge pull request #66 from Yonsh/patch-1
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Fix: Unable to select in editor when flipped
2013-06-15 03:29:07 -07:00
Yonsh
8851f3919f
Change to pharan's recommendation
2013-06-15 16:57:24 +08:00
Yonsh
f44e8aad50
Change to pharan's recommendation
2013-06-15 16:53:35 +08:00
Yonsh Lin
804a567582
Merge branch 'patch-2' into patch-1
2013-06-15 12:42:59 +08:00
Yonsh
4603b7eed3
Fix: Unable to select in editor when flipped
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http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=823
2013-06-15 13:21:45 +09:00
Yonsh
c2a79c43ed
Fix: Unable to select in editor when flipped
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http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=823
2013-06-15 13:17:12 +09:00
Andrey Viktorov
3ce1298005
Color -> Color32 in skeleton mesh generation
2013-06-14 15:54:54 +07:00
Andrey Viktorov
00b53ffa72
Merge remote-tracking branch 'upstream/master'
2013-06-14 14:33:43 +07:00
NathanSweet
baa70fa810
Merge remote-tracking branch 'origin/master'
2013-06-13 20:09:30 +02:00
NathanSweet
dcbd87d90a
Added defaultMix to AnimationStateData.
2013-06-13 20:00:25 +02:00
Andrey Viktorov
54d03443cd
Merge remote-tracking branch 'upstream/master'
2013-06-13 20:53:30 +07:00
Nathan Sweet
c5cce875f6
Merge pull request #64 from moitias/AnimationPerformanceFixes
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Animation performance fixes
2013-06-13 06:30:28 -07:00
Matias
96ff408022
more reformatting
2013-06-13 16:13:53 +03:00