114 Commits

Author SHA1 Message Date
Harald Csaszar
4e8365012e [unity] Minor changelog text modification in section Detection of Incorrect Texture Settings. 2019-01-29 17:01:43 +01:00
Harald Csaszar
68882fb00e [unity] Updated changelog for added detection of incorrect material settings feature. 2019-01-29 16:39:12 +01:00
badlogic
904665b3fe Updated CHANGELOG. 2019-01-23 14:30:18 +01:00
badlogic
be3bceeee3 Merge branch '3.7' into 3.8-beta 2019-01-17 16:22:52 +01:00
badlogic
d2e9b6bab5 Updated CHANGELOG. 2019-01-17 15:45:22 +01:00
badlogic
575b00b822 Fixed CHANGELOG. 2019-01-07 14:06:09 +01:00
badlogic
4d3d84b0f4 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-12-22 14:29:54 +01:00
badlogic
d72302b94b Updated CHANGELOG. 2018-12-22 14:29:36 +01:00
badlogic
959a71893b Merge branch '3.7-beta' into 3.7-beta-cpp 2018-12-21 11:33:27 +01:00
badlogic
49f9eb12a9 Updated CHANGELOG. 2018-12-17 15:57:49 +01:00
badlogic
b1f9d062a5 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-10-30 17:00:29 +01:00
badlogic
471f054ae8 Updated CHANGELOG to reflect breaking changes from #1194. 2018-10-30 16:59:41 +01:00
badlogic
d3e7b81aae Updated CHANGELOG to reflect change from #1174. 2018-10-03 13:26:04 +02:00
badlogic
0e6673c370 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-24 15:01:50 +02:00
badlogic
59bab83701 [cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178. 2018-09-24 14:23:21 +02:00
badlogic
7c398be3b6 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-06 16:01:12 +02:00
badlogic
97c978a749 Updated CHANGELOG. 2018-09-06 15:59:53 +02:00
badlogic
47b8086b67 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-08-14 16:17:02 +02:00
badlogic
4b8b4a4adf Updated CHANGELOG. 2018-08-14 16:16:52 +02:00
badlogic
6515b5dcfd Merge branch '3.7-beta' into 3.7-beta-cpp 2018-07-24 13:06:30 +02:00
badlogic
172bf22d84 [ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 14:43:19 +02:00
badlogic
d8dfa62016 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-06-12 15:42:39 +02:00
pharan
eb534a516e Update CHANGELOG.md 2018-06-12 21:41:43 +08:00
pharan
32e53a4d1e Update CHANGELOG to reflect 9a832de821 2018-06-12 21:39:30 +08:00
badlogic
048afd8e09 More changes to CHANGELOG. 2018-06-11 14:58:06 +02:00
badlogic
af8f66cbd1 Cleaned up CHANGELOG. 2018-06-11 14:54:23 +02:00
badlogic
754d7f8ac5 Updated CHANGELOG regarding C++. 2018-06-08 15:25:04 +02:00
pharan
0520f96b68 Fix type in CHANGELOG. 2018-06-08 01:41:34 +08:00
pharan
7408bd5fd1 Add Unity changes to CHANGELOG. 2018-06-08 01:39:32 +08:00
badlogic
f14eec9cf7 Fixed type in CHANGELOG. 2018-06-07 19:16:51 +02:00
badlogic
aeb032daf1 Fixed type in CHANGELOG. 2018-06-07 19:16:31 +02:00
badlogic
0cdeef7377 Updated CHANGELOG. 2018-06-07 19:12:17 +02:00
badlogic
eb69071a0a Merge branch '3.6' into 3.7-beta 2018-05-16 11:46:01 +02:00
badlogic
3d8e55d909 [as3] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:31:46 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
814dcf302b Merge branch '3.6' into 3.7-beta 2018-02-08 16:29:13 +01:00
badlogic
7a10d04e61 [starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care. 2018-02-08 14:39:51 +01:00
badlogic
28df2f8944 Merge branch '3.6' into 3.7-beta 2018-02-06 15:16:55 +01:00
badlogic
eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 2018-02-06 15:16:23 +01:00
badlogic
c24990a1c4 Merge branch '3.6' into 3.7-beta 2018-01-22 16:13:22 +01:00
badlogic
fe9ae97747 [ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677. 2018-01-22 16:11:42 +01:00
badlogic
a3653ce51b Closes #1058, spine-sfml.h doesn't define SPINE_SHORT_NAMES to avoid API collisions. 2018-01-10 16:50:24 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
ed24d3b33f [ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions. 2017-10-30 10:11:07 +01:00
badlogic
5a7db58772 Updated CHANGELOG. 2017-10-13 14:53:21 +02:00
badlogic
9cb8745deb Updated CHANGELOG 2017-10-13 09:51:03 +02:00
badlogic
77221b4cee [ue4] SkeletonRendererComponent now generates collision meshes by default. 2017-10-12 15:39:58 +02:00
badlogic
14108679bb [c] Added void* userData to spAnimationState to be consumed in callbacks. Closes
#1017.
2017-10-12 14:36:58 +02:00
badlogic
cdc335d41b [cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989 2017-09-28 17:00:05 +02:00