Nathan Sweet
57535b68dd
Applied Nate's beautifier and standard set of useless optimizations.
2017-03-31 19:52:06 +09:00
badlogic
9ca215f2e9
[libgdx] Refactored SkeletonRenderer, moved clipping related code to SkeletonClipping, removed stencil clipping
2017-03-31 11:18:39 +02:00
badlogic
1675658f1a
Merged with Nate's changes
2017-03-31 10:25:45 +02:00
badlogic
ace38dca5f
[libgdx] Added convex decomposition to SkeletonRenderer.
2017-03-31 10:22:25 +02:00
Nathan Sweet
bc3cbf22e8
Clipping attachment loading, clean up.
2017-03-31 10:45:45 +09:00
badlogic
b8a603d6af
[libgdx] Fixed up software clipping test
2017-03-30 16:03:37 +02:00
badlogic
23fd36a5f1
[libgdx] Improved and cleaned up decomposer
2017-03-30 15:31:24 +02:00
badlogic
1617eae131
[libgdx] Generating random concave polygons is hard.
2017-03-30 11:40:19 +02:00
badlogic
61d5a3de5a
[libgdx] Working version of convex decomposer, can improve result by merging left over triangles at end of decomposition
2017-03-30 10:55:11 +02:00
badlogic
afd2a95594
[libgdx] Added first iteration of convex decomposer. Needs testing.2
2017-03-29 17:19:53 +02:00
badlogic
dc53f8d293
[libgdx] Clipper assumes counter clockwise order, easier to adapt decomposition algorithm that way
2017-03-29 14:30:11 +02:00
badlogic
242eaf2bcc
[libgdx] Remove Array.add, avoid copying
2017-03-28 18:03:43 +02:00
badlogic
a10fd95e1b
[libgdx] More micro optimizations for clipper.
2017-03-28 12:20:10 +02:00
badlogic
8866925570
[libgdx] Many micro optimizations, shaved off 40% of software clipping runtime.
2017-03-27 20:39:20 +02:00
badlogic
019a8e6587
[libgdx] Using Raptor for clip test, better worst case approximation
2017-03-27 19:26:35 +02:00
badlogic
6ae0c319ac
[libgdx] Minor cleanup & optimizations, timing code in ClipTest
2017-03-27 19:05:35 +02:00
badlogic
af3b5655fc
[libgdx] Added software clipping to SkeletonRenderer. Requires a polygon sprite batch and convex clipping attachment.
2017-03-27 18:50:44 +02:00
badlogic
c73971eb4c
[libgdx] Refactored clipping code to take array, offset, stride, added triangulation and barycentric interpolation of UVs.
2017-03-27 16:52:58 +02:00
badlogic
b3ac8a7f72
[libgdx] Added SutherlandHodgmanClipper and corresponding SoftwareClippingTest
2017-03-27 15:20:00 +02:00
Nathan Sweet
95b593ef1f
Added WIP stencil-based clipping attachment.
2017-03-25 11:04:17 +09:00
NathanSweet
6fb9a4e991
Merge branch 'master' into 3.6-beta
2016-12-06 16:57:05 +01:00
NathanSweet
932467e3ac
[libgdx] Fixed AnimationStateTests.
2016-12-02 04:28:15 +01:00
NathanSweet
efd0b31723
Added PointAttachment.
2016-11-30 01:11:09 +01:00
NathanSweet
a24fea41c0
Merge branch 'master' into 3.6-beta
2016-11-28 19:25:30 +01:00
NathanSweet
75b44deda0
[libgdx] Added test for two setAnimation calls with mixing.
2016-11-28 16:39:38 +01:00
NathanSweet
7e4ce21951
[libgdx] Added tracking to AnimationState pool.
2016-11-28 16:28:16 +01:00
NathanSweet
6a2b0f50de
Renamed test events to 0 and 1, matching their indices, added a third test event.
2016-11-28 15:52:03 +01:00
NathanSweet
e9a1a5d080
Added a third test event.
2016-11-28 15:48:51 +01:00
NathanSweet
19bb3ccf35
Renamed test events to 0 and 1, matching their indices.
2016-11-28 15:42:12 +01:00
NathanSweet
77099330ad
Refactored skeleton renderer, added two color tint polygon renderer.
2016-11-28 00:41:41 +01:00
NathanSweet
6d7217d44c
[libgdx] Fixed AnimationStateTests.
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It now takes one extra frame for a track to be cleared when trackEnd is reached.
2016-11-23 16:52:17 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
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The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
NathanSweet
00f75cf3fa
[libgdx] Updated examples.
2016-07-06 16:39:04 +02:00
NathanSweet
4f05341f4c
[libgdx] Can resurrect later.
2016-07-06 12:06:29 +02:00
Mario Zechner
eb540387e6
[c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 ( #629 )
2016-07-05 19:53:24 +02:00
NathanSweet
ee29123dfa
Spine v3.3 WIP
2016-05-21 00:40:07 +02:00
NathanSweet
bb187daa10
SkinnedMeshAttachment renamed to WeightedMeshAttachment.
2016-02-14 22:48:38 +01:00
NathanSweet
323df5799e
Simpler test animation.
2016-02-11 17:14:48 +01:00
NathanSweet
cf01d47796
Updated Event in anticipation of AnimationState changes.
2016-01-21 11:38:23 +01:00
NathanSweet
f8ad5514af
AnimationState unit test.
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Pharan, y u so silly?!
2016-01-11 09:16:55 +01:00
NathanSweet
37f2f9e880
Updated for Spine 3.0.00.
2016-01-11 00:32:36 +01:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
fb7db79ff8
Update for latest libgdx.
2015-04-03 22:59:54 +02:00
NathanSweet
858ca30fd8
Update for latest libgdx.
2015-03-27 01:41:59 +01:00
NathanSweet
85dba4aa3a
Added bone plotting example.
2015-03-16 14:38:35 +01:00
NathanSweet
3ed63ef028
Moar boxes.
2014-11-30 12:42:23 +01:00
NathanSweet
cad68f30ff
Organized spine-libgdx so tests and the skeleton viewer are separate.
2014-11-20 12:42:54 +01:00