Mario Zechner
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adcb11985f
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[godot] GH extension build
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2024-12-11 18:59:44 +01:00 |
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Mario Zechner
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88b1c2c279
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[godot] Remove the windows dev builds in gdextensions file.
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2024-12-11 16:49:14 +01:00 |
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Mario Zechner
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0fc80d5b8b
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[godot] No extension editor builds for ios, android, web
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2024-12-10 16:08:00 +01:00 |
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Mario Zechner
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f7da1e48ab
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[godot] Fix up setup script.
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2024-12-10 16:04:17 +01:00 |
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Mario Zechner
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612fd27cee
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[godot] Remove bin/ from extension example.
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2024-12-10 16:00:32 +01:00 |
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Mario Zechner
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84f070ccb8
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[godot] Fix up build scripts
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2024-12-10 15:47:24 +01:00 |
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badlogic
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72846c46f0
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[godot] Rework extension build system.
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2024-12-10 15:45:17 +01:00 |
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Mario Zechner
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8c66239ae5
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[godot] Nuclear option, diffs don't apply on Windows runner...
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2024-11-25 17:06:06 +01:00 |
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Mario Zechner
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9514811835
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[godot] Final try fixing GHA build errors on windows runners
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2024-11-25 16:43:25 +01:00 |
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Mario Zechner
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379c42fed3
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[godot] Try another fix to get thorvg building on GHA
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2024-11-25 16:15:12 +01:00 |
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Mario Zechner
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5d94d72c1e
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[godot] Apply throvg build fix from https://github.com/godotengine/godot/issues/95861\#issuecomment-2486021565
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2024-11-25 15:17:26 +01:00 |
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Mario Zechner
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b610bd7b7a
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[godot] Fixes #2670, animation tracks must be set to discrete, so we only get a single name/loop change for each key.
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2024-11-06 16:11:44 +01:00 |
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Mario Zechner
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eef05281fd
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[godot] Do not register editor types for template extension builds.
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2024-10-30 10:45:21 +01:00 |
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Mario Zechner
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33ea72017b
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[godot] Fix branch enumeration in setup script.
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2024-10-30 10:17:26 +01:00 |
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misaki-eymard
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76361f67a0
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[godot] Update the Raptor texture atlas in the example project to the correct one. See #2663
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2024-10-28 11:52:24 +09:00 |
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Mario Zechner
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405db7da51
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[godot] Another fix for the template build script. See #2657
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2024-10-23 12:03:08 +02:00 |
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Mario Zechner
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32be2c1ef1
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[godot] Fix build script for Android template, closes #2657
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2024-10-23 11:21:48 +02:00 |
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Mario Zechner
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623e2b9786
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[godot] Fix web builds for Godot <= 4.2
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2024-10-17 15:21:39 +02:00 |
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Mario Zechner
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cf5b340210
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[godot] Another build script fix.
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2024-10-17 12:12:09 +02:00 |
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Mario Zechner
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da3fa70d97
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[godot] Fix build script.
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2024-10-17 11:44:56 +02:00 |
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Mario Zechner
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9ea50d85a5
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[godot] Try to fix web build on GitHub.
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2024-10-17 11:30:42 +02:00 |
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Mario Zechner
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e4469dc77b
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[godot] Fix compilation with emscripten.
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2024-10-17 09:00:18 +02:00 |
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Mario Zechner
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09542677f4
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Fix Godot GH actions
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2024-10-17 08:37:22 +02:00 |
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Mario Zechner
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5600d0d7c7
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[godot] Fix statics deinitialization
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2024-10-09 21:14:01 +02:00 |
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Mario Zechner
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62aad81999
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[godot] Fix rendering in GDExtension.
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2024-10-09 12:55:17 +02:00 |
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Mario Zechner
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728b96b85e
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[godot] Fix setup script, remove .idea references.
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2024-10-09 11:18:04 +02:00 |
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Mario Zechner
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13127aa587
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[godot] Fix module build for Godot 4.x
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2024-10-09 11:13:37 +02:00 |
|
Mario Zechner
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64c3e9af16
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[godot] Restore old build/setup.sh
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2024-10-08 17:17:50 +02:00 |
|
Mario Zechner
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a3fa4e926f
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[godot] Clean-up, properly point to editor binaries in .gdextension file.
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2024-10-08 17:16:20 +02:00 |
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Mario Zechner
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687a6959bb
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[godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering.
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2024-10-08 17:08:43 +02:00 |
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Mario Zechner
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0dc8422c95
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[godot] Remove superfluous GodotSpineExtension::_readFile impl
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2024-10-08 16:00:53 +02:00 |
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Mario Zechner
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6dbed6044f
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[godot] Fix importers for extension settings
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2024-10-08 15:49:23 +02:00 |
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Mario Zechner
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14992a57c3
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[godot] Fix up extension build and setup script, add VS Code task and launch config
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2024-10-08 15:16:47 +02:00 |
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Mario Zechner
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887f20435f
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[godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins
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2024-10-07 18:07:30 +02:00 |
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Mario Zechner
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e9b43f9c73
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[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
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2024-10-07 13:55:01 +02:00 |
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Mario Zechner
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f8a0b5b6f7
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Merge branch '4.2' into gdextension
# Conflicts:
# spine-godot/spine_godot/SpineAtlasResource.cpp
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2024-10-07 08:38:57 +02:00 |
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Mario Zechner
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d4a3444328
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[godot] Add support for load from disk for Godot 3.x and example
|
2024-10-07 08:20:38 +02:00 |
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Mario Zechner
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e4999922b6
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[godot] Fix missing return statement in SpineAtlasResource::load_from_atlas_file
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2024-10-07 07:46:06 +02:00 |
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Mario Zechner
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dbf0db5c10
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[godot] Expose physics constraints, closes #2612
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2024-10-02 16:47:53 +02:00 |
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Mario Zechner
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7897cffb3b
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[godot] Added example showing how to load files from disk.
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2024-10-02 16:38:49 +02:00 |
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Mario Zechner
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7e6671456b
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[godot] Remove debug defines
|
2024-10-02 16:24:32 +02:00 |
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Silc Lizard (Tokage) Renew
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15ecabc4a8
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[godot] Fix Skeleton/Texture loader for runtime loading (#2630)
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2024-10-02 16:12:14 +02:00 |
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Mario Zechner
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4f06406e96
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[godot] Fix spurious errors on first import of .atlas file. Closes #2385
|
2024-10-02 16:01:04 +02:00 |
|
Mario Zechner
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29288ca44d
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[godo] Fix icons for Godot 4.x, see #2385
|
2024-10-02 13:37:19 +02:00 |
|
Mario Zechner
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fb1cd5e161
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[godot] Fix version check.
|
2024-10-01 14:19:35 +02:00 |
|
Mario Zechner
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c58d4c7522
|
[godot] Fix compatibility with Godot 3.6, make it default build for 3.x. Closes #2647
|
2024-10-01 13:45:32 +02:00 |
|
Mario Zechner
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66a9ce0f0f
|
[godot] Build additional web templates (nothreads, dlink), closes #2627
|
2024-09-18 14:13:52 +02:00 |
|
Mario Zechner
|
fb3d8af281
|
[godot] Fix builds < 4.3
|
2024-08-19 14:59:39 +02:00 |
|
Mario Zechner
|
f1956d9496
|
Formatting.
|
2024-08-19 14:01:33 +02:00 |
|
Mario Zechner
|
f3ded1ed1a
|
[godot] Godot 4.3 updates
|
2024-08-19 14:01:08 +02:00 |
|