43 Commits

Author SHA1 Message Date
pharan
3bcf399227 [unity] Added some multi-editing support. 2016-10-19 09:04:10 +08:00
NathanSweet
4a8d02a144 Cleaned up contribution comments. 2016-10-16 00:25:08 +02:00
NathanSweet
0df3eea08b Added some missing license header comments. 2016-10-16 00:19:26 +02:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
John
204050e1c2 [unity] SkeletonUtilityInspector uses new handles. 2016-09-29 17:30:40 +08:00
pharan
e0ee7ce4f5 [unity] Some cleanup and documentation. 2016-08-29 17:17:56 +08:00
John
f71afac880 [unity] SkeletonUtilityBoneInspector cleanup+fixes 2016-08-15 20:18:09 +08:00
John
791b0a3b2f [unity] Reduced foreach use in SkeletonUtility. 2016-07-16 23:55:59 +08:00
John
1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623)
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp

* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp

* [spine-csharp] Ported 3.3 changes of Bone

* [spine-csharp] Ported 3.3 changes of BoneData

* [spine-csharp] Ported 3.3 changes of Event

* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D

* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto

* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes

* [spine-csharp] fixed compilation errors initially not reported by Mono CS

* Minor clean up.

Every space has its place.™

* Match csharp 3.3 refactorings.

* [Unity] Minor cleanup in SkeletonBaker.

* Better exception messages.

* Removed extra usings. Matched whitespace style.

* Fixed Bone.cs method PascalCase and xml documentation.

* Fixed Exception ctor arguments.

* Fixed single bone IK mixing.

Matched libgdx commit:
e0ee18a088

* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete

* [Unity] Ragdoll: account for shear and new constraints.

* [spine-csharp] Ported 3.3 changes to SkeletonJson

* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging

* [spine-csharp] Fixed up XNA runtime

* Added simple example data in new exports/ folder

* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging

* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong

* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.

* [spine-xna] Added binary exports, modified XNA game

* [spine-xna] Added tank example

* Some cleanup. Relabeled generic todos.

* Prevent SpineEditorUtilities from orphaning failed instantiations.

* Ignore PathAttachment when checking for required atlas regions.

* [spine-csharp] the great spaces to tabs battle

* [spine-csharp] Fixed inherit deform.

* [spine-csharp] Match Skeleton.java properties and stuff.

* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode

* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks

* [csharp] Updated README.md

* [xna] [monogame] [unity] Updated README.md

* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"

This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.

* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix

* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.

* [csharp] Fix deformed weighted vertices condition + match libgdx closer.

* [csharp] Use internal ExposedList array for critical methods.

* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.

* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.

* [unity] Updated sample scenes and files.

* [csharp] Some formatting got left behind.

* [unity] New readme links + Removed redundant info.

* [exports] Remove dummy project.
2016-06-30 04:29:33 +08:00
John
c311a5aa2e [Unity] Fix SkeletonUtility debug bone scale. 2016-06-12 10:39:15 +08:00
John
5cceb22406 [unity/tk2d] Update editor code. Some cleanup and fixes. (#608)
* Initial cleanup and review.

* More cleanup and review.

* Removed missing atlas warnings for TK2D. Better button labels. Separated specialized/utility shaders.

* Clearer wording. More checks.

* Fix for Inspector reflowing between GUI events.

* Basic TK2D warning message.

* Fix play buttons. Removed useless reimport button for TK2D. Minor fixes.
2016-06-10 16:40:10 +08:00
pharan
cc95db8e6c All scripts now in Spine.Unity and Spine.Unity.Modules namespace 2016-03-24 01:53:22 +08:00
pharan
bf4511c8de Merge remote-tracking branch 'esotericsoftware/master' into unity-skeletonrenderer 2016-03-16 02:48:15 +08:00
John
6950832d1e Fix SkeletonUtility Bone SceneGUI 2016-03-09 05:14:45 +08:00
pharan
0687826542 SpineRenderSeparator 2016-03-08 12:00:19 +08:00
pharan
4f6fd8aa48 SkeletonUtilityBone v3.0 fix for basic cases. 2016-03-07 05:29:29 +08:00
pharan
be38f3e1d3 SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes. 2016-02-15 11:05:09 +08:00
NathanSweet
4283d6fce3 Updated spine-unity for Spine v3.
@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
2016-02-14 23:20:36 +01:00
John
e4f9c46412 [Unity] Fix GroundConstraint -y pose values
Fix for this issue: https://github.com/EsotericSoftware/spine-runtimes/issues/484
http://esotericsoftware.com/forum/Unity-IK-SkeletonUtilityGroundConstraint-problem-5464
2015-12-15 17:19:18 +08:00
NathanSweet
91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00
ZimM
4057316a91 Merge remote-tracking branch 'remotes/upstream/master' into optimizations 2015-06-29 19:07:39 +02:00
Fenrisul
6b7fab2c88 [Unity] SkeletonUtilityBoneInspector.cs updated to update obviously previously existing collider's points array. 2015-05-26 21:35:48 -07:00
ZimM
292f8a6404 fixed SkeletonUtilitySubmeshRenderer 2015-05-20 03:11:45 +03:00
Fenrisul
c6ecfb87ce [Unity] Added SkeletonRagdoll, SkeletonRagdoll2D, and Ragdoll example. 2015-05-15 23:14:51 -07:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
Fenrisul
a4361c6f0c [Unity] Added BoundingBoxFollower 2015-04-10 01:32:36 -07:00
NathanSweet
f9e0e103b8 Fixed warnings. 2015-03-29 00:48:18 +01:00
Fenrisul
974ae1d640 Formatting cleanup 2015-03-16 18:03:40 -07:00
Fenrisul
1f0a23a9aa Temporary patch job for SkeletonUtilitySubmeshRenderer 2015-03-16 18:03:06 -07:00
Fenrisul
1e6764d4d5 Added BoundingBoxAttachment support for SkeletonUtility and SkeletonDataAssetInspector. 2015-03-16 00:21:51 -07:00
ZimM
ab396af5f3 fixed type in SkeletonUtility 2015-02-28 03:09:09 +02:00
ZimM
0635c19fef replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
ZimM
9ae48c2aac replaced List<T> with ExposedList<T> to avoid indexer overhead 2015-02-26 05:00:44 +02:00
Fenrisul
9c7b95ff30 SkeletonAnimator update
Unity5 compatibility pass
2015-02-17 18:22:51 -08:00
Fenrisul
39e754315e Added SkeletonAnimator
Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation
Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
2015-02-17 16:20:57 -08:00
Fenrisul
366cbaf0c3 Updated SkeletonUtilityBone to handle FlipX better by scaling Z in follow mode when world flipped. 2015-02-07 01:48:05 -08:00
Fenrisul
444a536dad Importer improvements
Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
NathanSweet
2902fb2ec9 Formatted source, committed formatter policy. 2014-10-05 20:29:11 +02:00
Fenrisul
9cd40dd3c1 [Unity] Added Bone FlipX support to Skeleton Utility. 2014-10-04 19:35:46 -07:00
Fenrisul
4f636e3f56 Unity 4.3 compatibility pass 2014-09-22 09:37:48 -07:00
Fenrisul
4de627518e SkeletonUtilityGroundConstraint updated with speed, radius, and offset properties. And tooltips. 2014-09-14 13:02:23 -07:00
Fenrisul
bd40a5fa33 SkeletonUtility initial commit 2014-09-11 20:10:33 -07:00