Nathan Sweet
|
6454d76700
|
Revert AnimationState fix, which likely breaks mixing > 2 animations (even when multiple mixing is false, by using multiple tracks).
|
2017-04-21 13:18:15 +09:00 |
|
Nathan Sweet
|
6ceb623e54
|
Always use timelinesLast when not multipleMixing.
http://esotericsoftware.com/forum/Blend-Weirdness-in-Unity-3-5-7263?p=38334#p38334
|
2017-04-21 12:13:53 +09:00 |
|
badlogic
|
0fd553e75a
|
[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
|
2017-04-20 15:02:24 +02:00 |
|
badlogic
|
a1889341c9
|
[libgdx] Fixed SkeletonViewer scale on HDPI screens, fixed NPE when saving preferences if no skeleton is loaded yet
|
2017-04-20 13:54:05 +02:00 |
|
Nathan Sweet
|
62db5d29de
|
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
|
2017-04-20 20:47:54 +09:00 |
|
Nathan Sweet
|
f881ee6942
|
[libgdx] SkeletonViewer supports 2x scale for 4K displays.
|
2017-04-20 20:47:19 +09:00 |
|
badlogic
|
8920840ecf
|
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
|
2017-04-11 13:11:02 +02:00 |
|
badlogic
|
bb93011144
|
[libgdx] Fixed Box2D test, offset bounding boxes by skeleton x/y
|
2017-04-11 12:25:09 +02:00 |
|
Nathan Sweet
|
47155e4427
|
Don't use setup pose for last apply when there is a next animation.
http://esotericsoftware.com/forum/Mixing-fail-in-cocos2d-x-8200?p=38086#p38086
|
2017-04-10 22:08:35 +09:00 |
|
Nathan Sweet
|
f35bbc33f5
|
Fixed clipping end slot.
|
2017-04-08 12:26:07 +09:00 |
|
Nathan Sweet
|
15961df0e3
|
Ensure clipping always ends.
|
2017-04-08 00:15:05 +09:00 |
|
Nathan Sweet
|
ff98e136a1
|
Bit of reorganization.
It's pretty now!
|
2017-04-07 16:54:07 +09:00 |
|
Nathan Sweet
|
f8ea8e99ca
|
Only use mixAlpha for multiple mixing.
closes #871
|
2017-04-07 11:14:25 +09:00 |
|
Nathan Sweet
|
160c491d90
|
Fixed min height of skin and animation select boxes.
|
2017-04-07 11:13:35 +09:00 |
|
Nathan Sweet
|
0b514ea08c
|
Optimization / clean up.
|
2017-04-06 18:39:13 +09:00 |
|
Nathan Sweet
|
e334d7a27a
|
Don't need local to track if all edges were outside.
|
2017-04-06 18:09:01 +09:00 |
|
Nathan Sweet
|
3adaf1b9ac
|
Bit of organization.
|
2017-04-05 00:18:42 +09:00 |
|
Nathan Sweet
|
c0161c7c60
|
Skip further clipping for a triangle completely inside a clipping polygon.
|
2017-04-04 23:40:30 +09:00 |
|
Nathan Sweet
|
c558771cac
|
Prefer local vs clipOutput#size field.
|
2017-04-04 23:26:43 +09:00 |
|
Nathan Sweet
|
c2b1140ef0
|
Unused import.
|
2017-04-04 23:26:17 +09:00 |
|
badlogic
|
18f0e6fe7f
|
[libgdx] Fixed SkeletonClipping, ensure input clipping area is clockwise
|
2017-04-03 11:42:19 +02:00 |
|
Nathan Sweet
|
c5cf1155a0
|
Clean up.
|
2017-04-01 22:53:26 +09:00 |
|
Nathan Sweet
|
1254b06a91
|
Fixed AnimationState tests, added notes.
|
2017-04-01 16:59:40 +09:00 |
|
Nathan Sweet
|
058b7587e1
|
More prettying.
|
2017-04-01 10:31:38 +09:00 |
|
Nathan Sweet
|
6e97b7e75f
|
Swapped light, dark.
|
2017-04-01 09:06:29 +09:00 |
|
Nathan Sweet
|
7235f7c6b1
|
Moved SkeletonClipping to utils, since it isn't public API.
|
2017-04-01 08:52:06 +09:00 |
|
Nathan Sweet
|
7829b39e00
|
Added spiral test.
|
2017-04-01 08:48:40 +09:00 |
|
Nathan Sweet
|
cf9103d1f5
|
Missed one.
:D
|
2017-03-31 20:02:55 +09:00 |
|
Nathan Sweet
|
57535b68dd
|
Applied Nate's beautifier and standard set of useless optimizations.
|
2017-03-31 19:52:06 +09:00 |
|
badlogic
|
241c7980f8
|
Merged with origin
|
2017-03-31 11:23:11 +02:00 |
|
badlogic
|
9ca215f2e9
|
[libgdx] Refactored SkeletonRenderer, moved clipping related code to SkeletonClipping, removed stencil clipping
|
2017-03-31 11:18:39 +02:00 |
|
Nathan Sweet
|
ea6319820f
|
Fixes for clipping.
|
2017-03-31 17:45:33 +09:00 |
|
badlogic
|
1675658f1a
|
Merged with Nate's changes
|
2017-03-31 10:25:45 +02:00 |
|
badlogic
|
ace38dca5f
|
[libgdx] Added convex decomposition to SkeletonRenderer.
|
2017-03-31 10:22:25 +02:00 |
|
Nathan Sweet
|
bc3cbf22e8
|
Clipping attachment loading, clean up.
|
2017-03-31 10:45:45 +09:00 |
|
badlogic
|
b8a603d6af
|
[libgdx] Fixed up software clipping test
|
2017-03-30 16:03:37 +02:00 |
|
badlogic
|
23fd36a5f1
|
[libgdx] Improved and cleaned up decomposer
|
2017-03-30 15:31:24 +02:00 |
|
badlogic
|
1617eae131
|
[libgdx] Generating random concave polygons is hard.
|
2017-03-30 11:40:19 +02:00 |
|
badlogic
|
61d5a3de5a
|
[libgdx] Working version of convex decomposer, can improve result by merging left over triangles at end of decomposition
|
2017-03-30 10:55:11 +02:00 |
|
badlogic
|
afd2a95594
|
[libgdx] Added first iteration of convex decomposer. Needs testing.2
|
2017-03-29 17:19:53 +02:00 |
|
badlogic
|
dc53f8d293
|
[libgdx] Clipper assumes counter clockwise order, easier to adapt decomposition algorithm that way
|
2017-03-29 14:30:11 +02:00 |
|
badlogic
|
a665b0e598
|
[libgdx] Inlined line intersection in clipper, faster on Android
|
2017-03-28 18:53:16 +02:00 |
|
badlogic
|
7245115a63
|
[libgdx] Early out if all edges of a triangle are outside the clip region
|
2017-03-28 18:16:45 +02:00 |
|
badlogic
|
242eaf2bcc
|
[libgdx] Remove Array.add, avoid copying
|
2017-03-28 18:03:43 +02:00 |
|
badlogic
|
687a3ade7b
|
[libgdx] SutherlandHodgman assumes clip area is given clockwise
|
2017-03-28 17:27:19 +02:00 |
|
badlogic
|
d368deb999
|
[libgdx] Android specific optimization, removed Math.signum call
|
2017-03-28 17:12:30 +02:00 |
|
badlogic
|
a10fd95e1b
|
[libgdx] More micro optimizations for clipper.
|
2017-03-28 12:20:10 +02:00 |
|
badlogic
|
8866925570
|
[libgdx] Many micro optimizations, shaved off 40% of software clipping runtime.
|
2017-03-27 20:39:20 +02:00 |
|
badlogic
|
019a8e6587
|
[libgdx] Using Raptor for clip test, better worst case approximation
|
2017-03-27 19:26:35 +02:00 |
|
badlogic
|
6ae0c319ac
|
[libgdx] Minor cleanup & optimizations, timing code in ClipTest
|
2017-03-27 19:05:35 +02:00 |
|