Mario Zechner
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6d420d8667
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[ts] Updated to version 4.1.4.
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2021-11-04 17:30:57 +01:00 |
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Mario Zechner
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0e82c97cb5
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-lua/spine-lua/AnimationState.lua
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2021-11-04 17:28:21 +01:00 |
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Mario Zechner
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77575a66d1
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[ts] Updated to version 4.0.16.
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2021-11-04 17:26:57 +01:00 |
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Mario Zechner
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d9bc3b010e
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[ts] Process status code 0 properly, closes #1969
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2021-11-04 17:24:37 +01:00 |
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Mario Zechner
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f1a72be01b
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[lua] Fix typo in AnimationState, closes #1978
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2021-11-04 17:21:51 +01:00 |
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Mario Zechner
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f0e39e41a9
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[ts] Updated to version 4.1.3
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2021-11-04 17:19:11 +01:00 |
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Mario Zechner
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2af8636407
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[ts] Fix copy constructor of region and mesh attachments
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2021-11-04 17:16:33 +01:00 |
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Mario Zechner
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c7b54dc9b3
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[libgdx] Fix copy constructor of region and mesh attachments
Only copy sequence if != null.
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2021-11-04 17:13:00 +01:00 |
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Harald Csaszar
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a135288a7c
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Merge branch '4.0' into 4.1-beta
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2021-11-03 20:06:47 +01:00 |
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Harald Csaszar
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c94cad7403
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[unity] Minor: formatting fixes.
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2021-11-03 20:03:49 +01:00 |
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Harald Csaszar
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e11dea1497
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[unity] Minor refactoring: renamed a preprocessor constant.
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2021-11-03 19:57:14 +01:00 |
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Harald Csaszar
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f2cf39cfb6
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Merge branch '4.0' into 4.1-beta
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2021-11-03 19:52:46 +01:00 |
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Harald Csaszar
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69460f3bd6
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[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977.
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2021-11-03 19:47:38 +01:00 |
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Harald Csaszar
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4cd1d13d3a
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[csharp][unity] Fixed compile error on older Unity/csharp versions of previous commit 3250e74 "Port sequence attachment." See #1956.
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2021-11-03 16:08:31 +01:00 |
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Harald Csaszar
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df3ec19252
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[csharp][unity] Fixed formatting of previous commit 3250e74 "Port sequence attachment." See #1956.
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2021-11-03 15:38:41 +01:00 |
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Harald Csaszar
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3250e74e26
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[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
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2021-11-03 15:26:22 +01:00 |
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Cesar Guirao
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c92bca135f
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Fix AABB calculation (#1971)
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2021-11-02 22:23:11 +01:00 |
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Harald Csaszar
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dfa52de90d
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[unity] Fixed URP shader compile error at Unity 2021.2 (with URP 12.0 and newer). Closes #1912. Added commented-out include references to spine-core include files using package name, to be used when spine-unity is used via UPM package.
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2021-10-29 16:16:12 +02:00 |
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Harald Csaszar
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5052b727de
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[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974.
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2021-10-29 13:20:45 +02:00 |
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Harald Csaszar
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4b70b1489c
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[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
IAnimationStateComponent throws exception due to interface null check #1972
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2021-10-27 18:06:37 +02:00 |
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badlogic
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536e56ae05
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Merge branch '4.0' into 4.1-beta
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2021-10-20 00:27:18 +02:00 |
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badlogic
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12cd0d7c0b
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[ts] Fix formatting.
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2021-10-20 00:26:13 +02:00 |
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badlogic
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7ddf5b3e1b
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[ts] Updated to version 4.1.2
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2021-10-20 00:24:06 +02:00 |
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badlogic
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868c1bc4e4
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2021-10-20 00:20:34 +02:00 |
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badlogic
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248e4a9759
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[ts] Update README.
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2021-10-20 00:18:57 +02:00 |
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badlogic
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5a6b9fcae4
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[ts] Updated to version 4.0.15
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2021-10-20 00:15:27 +02:00 |
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badlogic
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93aa0ceed4
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Fixed merge conflicts manually.
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2021-10-20 00:12:22 +02:00 |
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badlogic
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ecbe087227
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/spine-threejs/package.json
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2021-10-20 00:10:54 +02:00 |
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badlogic
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38cc19f16d
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[ts][threejs] Added multi-page atlas and blend modes support
Also updated to latest ThreeJS release and some clean-up.
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2021-10-20 00:09:31 +02:00 |
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badlogic
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caed7614c8
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[ue4] Update example project to UE 4.27
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2021-10-19 22:11:31 +02:00 |
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Mario Zechner
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ab4cdcacbf
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[ts] Fix incorrect imports, update version to 4.1.1
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2021-10-14 16:09:57 +02:00 |
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Mario Zechner
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e87757ef57
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Update version strings to 4.1(.xx)
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2021-10-14 00:47:13 +02:00 |
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Mario Zechner
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5389b41c67
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Update CHANGELOG
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2021-10-14 00:42:36 +02:00 |
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Mario Zechner
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73861995de
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[libgdx] Bump version to 4.1
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2021-10-14 00:30:43 +02:00 |
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Mario Zechner
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a12e3ffe37
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[libgdx] Fix SequenceTimeline JSON parsing
"stop" -> "hold"
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2021-10-14 00:26:52 +02:00 |
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Mario Zechner
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80c702d526
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[runtimes] Exclude node_modules from spotless formatting
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2021-10-13 23:58:05 +02:00 |
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Mario Zechner
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49f039fb6a
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[ts] Fixed JSON parsing of SequenceTimeline
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2021-10-13 23:53:13 +02:00 |
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Mario Zechner
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b48e2c33b8
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[ts] More sequence fixes, see #1956
Also fixed runtime exports script, must copy all dragon atlas pages.
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2021-10-13 21:42:11 +02:00 |
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badlogic
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a0f1ed1b9b
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[runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
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2021-10-13 17:52:34 +02:00 |
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badlogic
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308da950df
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[ts] Fixed test-drawcalls asset paths.
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2021-10-13 15:24:28 +02:00 |
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Mario Zechner
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81927051ff
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[ts] Port of sequence attachments, see #1956
SkeletonJson parsing of sequence timelines incomplete. Untested.
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2021-10-13 01:14:58 +02:00 |
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Harald Csaszar
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947da83533
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[unity] Increased package version number of last commit's changes. See #1967, commit 43e8000.
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2021-10-12 12:50:02 +02:00 |
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Harald Csaszar
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43e8000c80
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[unity] Fixed URP Sprite shader ignoring Fixed normal in some settings. Closes #1967. Fixed a warning.
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2021-10-12 12:48:49 +02:00 |
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Harald Csaszar
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5937b3021b
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[unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962.
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2021-10-11 18:25:22 +02:00 |
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Mario Zechner
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7876897c59
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Merge branch '4.0' into 4.1-beta
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2021-10-11 16:17:19 +02:00 |
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Mario Zechner
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d296fa3efa
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[ts] Closes #1966, PolygonBatcher does not flush if the blend mode has not changed.
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2021-10-11 16:16:55 +02:00 |
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Mario Zechner
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e6aefc1065
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Merge branch '4.0' into 4.1-beta
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2021-10-11 16:00:23 +02:00 |
|
Bastiaan
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08dd033e51
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SkeletonDebugRenderer fix in drawBones (#1965)
skeleton.x and skeleton.y are already added in bone.worldX and
bone.worldY.
See Bone.ts => updateWorldTransformWith.
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2021-10-11 15:27:08 +02:00 |
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Nathan Sweet
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02a85972de
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Javadocs. Don't use generics for Sequence#apply.
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2021-10-07 22:26:44 -10:00 |
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Harald Csaszar
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555c124a44
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[unity] Updated second package.json file version number as well. See commit 38a42e41. See #1961.
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2021-10-06 20:34:29 +02:00 |
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