Fenrisul
7e51a73500
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2014-08-30 16:22:58 -07:00
NathanSweet
6dcac8f958
Raptor example for spine-unity.
2014-08-30 18:01:48 +02:00
NathanSweet
668a31fdda
Updated raptor.
2014-08-30 17:57:05 +02:00
NathanSweet
e6e7f0bd5d
IK constraints for spine-csharp.
2014-08-30 17:04:13 +02:00
NathanSweet
e81806bb08
Clean up.
2014-08-30 17:03:35 +02:00
NathanSweet
ed55a831d7
Updated IK constraints.
2014-08-30 11:18:24 +02:00
Fenrisul
2a5e3563ce
[Bugfix]
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=3244
Handle DefaultSkin being null
2014-08-30 00:23:31 -07:00
Nathan Sweet
059cc69a31
Merge pull request #261 from ricardoquesada/cocos2dx_v32_samples_fixes
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Sample works with the new v3.2 API
2014-07-31 22:06:48 +02:00
Ricardo Quesada
931347e731
Fixes compilation warnings
2014-07-31 13:00:44 -07:00
Ricardo Quesada
de3de39f57
Sample works with the new v3.2 API
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Updates API in samples
Adds iOS and Mac projects. Convient Xcode project to test
the sample really easy.
2014-07-31 12:53:37 -07:00
NathanSweet
a29c942f66
Minor license update for clarity.
2014-07-31 02:00:38 +02:00
Nathan Sweet
357185a9a6
Merge pull request #260 from ricardoquesada/cocos2dx_v32_api_fixes
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Fixes for the cocos2d-x v3.2 API
2014-07-31 00:40:28 +02:00
Ricardo Quesada
05c2315008
Fixes for the cocos2d-x v3.2 API
2014-07-30 15:33:52 -07:00
Nathan Sweet
50da55bcde
Merge pull request #257 from jvasti/master
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Cocos2d-iphone v.3.1 support
2014-07-30 15:22:39 +02:00
NathanSweet
a35223328e
Use lastTime for AttachmentTimeline.
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closes #221
2014-07-30 00:56:09 +02:00
Nathan Sweet
623e0a7c96
Merge pull request #256 from ricardoquesada/cocos2dx_v32
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Cocos2dx v32
2014-07-29 17:44:43 +02:00
NathanSweet
b1d77cc2c4
Fixed curves.
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I shan't be trusted with math.
2014-07-29 00:08:53 +02:00
jvasti
23af9ad659
Cocos2d-iphone v.3.1 support
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PolygonBatch has been removed since Cocos2d-iphone has automatic
batching. CCDrawingPrimitives calls have been changed to CCDrawNode
calls and the rendering of triangles have been ported to CCRenderer.
Xcode projects have been updated with the necessary GLKit dependancy
2014-07-28 17:49:26 +03:00
NathanSweet
b9139fc5d4
Calculate curves ahead of time.
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More memory (15 versus 6 floats per key) but faster curve look ups.
2014-07-28 00:37:35 +02:00
NathanSweet
21c036d67a
Docs.
2014-07-27 00:13:23 +02:00
NathanSweet
95dd47c790
Docs.
2014-07-26 22:02:00 +02:00
NathanSweet
79a5bf4493
Docs.
2014-07-26 21:58:43 +02:00
NathanSweet
619856a16d
Docs.
2014-07-26 21:58:07 +02:00
NathanSweet
2bf851f349
Docs.
2014-07-26 01:02:16 +02:00
NathanSweet
176cc05fc6
Docs.
2014-07-26 01:00:29 +02:00
NathanSweet
4e5818a9dc
Updated examples.
2014-07-26 00:50:26 +02:00
NathanSweet
e30a267c19
spine-unity, made compatible with Unity 4.3.4.
2014-07-26 00:45:40 +02:00
Nathan Sweet
a64d74b728
Merge pull request #254 from Fenrisul/master
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SpineUnity Import process enhancements
2014-07-26 00:11:26 +02:00
NathanSweet
c9b51bac8b
Use and restore existing blend mode.
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#236
2014-07-25 23:08:05 +02:00
NathanSweet
6d398233d7
spine-starling, use Vector of Dictionarys to avoid allocation to look up skin attachments.
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#236
2014-07-25 23:04:32 +02:00
NathanSweet
dee15d16b3
Clean up.
2014-07-25 22:33:10 +02:00
Nathan Sweet
0a640b4432
Merge pull request #240 from matulkum/master
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enable SkeletonJson to load Objects (not just Strings)
2014-07-25 22:31:10 +02:00
NathanSweet
bdace991a8
Removed unused local.
2014-07-25 22:09:50 +02:00
NathanSweet
b0da7d0e52
Fixed reading inherit scale and rotation.
2014-07-25 20:31:22 +02:00
Ricardo Quesada
61222e3a28
Updates README with v3.2 information
2014-07-25 11:04:15 -07:00
NathanSweet
4eb73738c2
Fixed spine-starling meshes with a Starling atlas. Better examples.
2014-07-25 19:39:45 +02:00
Fenrisul
8a68f5a75a
Spine Editor Utility Drag and Drop importer
2014-07-25 10:38:52 -07:00
Fenrisul
a7bf0ca963
Set loop mode on dragon example
2014-07-25 10:37:32 -07:00
Ricardo Quesada
c8bc2bc378
Supports cocos2d-x v3.2
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- Changes `draw()` with the new v3.2 API: `bool transformUpdated` -> `uint32_t transformFlags`
- cocos2d-ified the API:
- `const char*` -> `const std::string&`
- constructors and destructors are `protected` (not `public`)
- using `_` prefix for ivars
2014-07-25 10:16:11 -07:00
Ricardo Quesada
234e8cf5f2
Adds runtime for cocos2d-x v3.2
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Copies v3.1
2014-07-25 09:46:24 -07:00
Fenrisul
dc150f6547
Updated examples
2014-07-25 08:18:45 -07:00
NathanSweet
e6ba25c59b
Fixed enableErrorChecking.
2014-07-25 16:40:40 +02:00
NathanSweet
ff926a2b8e
Default mesh rendering to true.
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Less confusing for noobs.
2014-07-25 16:39:04 +02:00
NathanSweet
6d7beac3aa
Added support for smoothing other than bilinear.
2014-07-25 16:34:39 +02:00
NathanSweet
669b0ac155
Added attachments property.
2014-07-24 22:06:59 +02:00
NathanSweet
8e149b3e16
Merge remote-tracking branch 'origin/master'
2014-07-24 12:48:35 +02:00
NathanSweet
749145301f
Fixed incorret scaling.
2014-07-24 12:48:27 +02:00
Nathan Sweet
0d10ea46a0
Merge pull request #244 from taril42/master
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Json parser optimizations for spine-c.
2014-07-24 02:54:39 +02:00
NathanSweet
8a46d48e80
IK is complete for spine-libgdx when exporting from Spine 1.9.06+.
2014-07-23 22:33:45 +02:00
Fenrisul
7f700eeb93
SpineUnity Import process enhancements
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scaled down examples to match standard Unity practices
added spineboy movement example
2014-07-23 03:34:18 -07:00