Mario Zechner
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7ef8ca40f4
|
[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
|
Mario Zechner
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bc2a1af417
|
[godot] Closes #2242, register SpineMesh2D.
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2023-02-10 23:02:42 +01:00 |
|
Mario Zechner
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634028495f
|
[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
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2023-02-08 13:01:13 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
|
badlogic
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68ac2ffb7a
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[godot] Closes #2235, proper release of resources loaders and savers.
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2023-02-07 15:46:46 +01:00 |
|
Karl Smeltzer
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3b1366b04f
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[godot] update parse_property signature (#2236)
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2023-02-05 11:58:48 +01:00 |
|
Mario Zechner
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6aa54259cb
|
[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
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2023-01-30 12:49:29 +01:00 |
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Mario Zechner
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c14b00d1c4
|
[godot] Closes #2232, do not render slots attached to inactive bones.
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2023-01-30 11:24:42 +01:00 |
|
Mario Zechner
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0042015e7c
|
[spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames.
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2023-01-26 15:40:04 +01:00 |
|
Mario Zechner
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44590e16c3
|
[godot] Update README.md with 4.0 build urls and build instructions.
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2023-01-26 10:51:40 +01:00 |
|
Mario Zechner
|
b836f65919
|
[godot] Fix Windows template executable names.
|
2023-01-26 10:16:12 +01:00 |
|
Mario Zechner
|
f6ed158e29
|
[godot] Fix v4 macOS template binary names.
|
2023-01-26 09:55:45 +01:00 |
|
Mario Zechner
|
4b16381cfa
|
[godot] Fix Linux template build for Godot 4.0.
|
2023-01-25 15:28:39 +01:00 |
|
Mario Zechner
|
ffa028626a
|
[godot] Fix Linux editor and template build for Godot 4.0
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2023-01-25 13:39:56 +01:00 |
|
Mario Zechner
|
9da2be9f6f
|
[godot] Fix web templates build for Godot 4.0
|
2023-01-25 13:17:30 +01:00 |
|
Mario Zechner
|
d3d5a41bf6
|
[godot] Fix iOS templates build for Godot 4.0
|
2023-01-25 13:01:28 +01:00 |
|
Mario Zechner
|
7f39dfc41d
|
[godot] Fix macOS editor and templates build for Godot 4.0
|
2023-01-25 12:34:16 +01:00 |
|
Mario Zechner
|
7bc4cbfaee
|
[godot] Make v4 build scripts executable.
|
2023-01-25 11:16:31 +01:00 |
|
badlogic
|
859aefe2ce
|
[godot] Fix Windows template build.
|
2023-01-25 10:54:35 +01:00 |
|
badlogic
|
63d0cb5ed2
|
[godot] Fixe Live++ patch for v4, fix VSC build task.
|
2023-01-24 17:41:11 +01:00 |
|
badlogic
|
0b5621ccd4
|
[godot] Fix v3 Live++ patch, launch configs and tasks.
|
2023-01-24 16:52:33 +01:00 |
|
badlogic
|
35c4294a9c
|
[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
|
2023-01-24 16:05:10 +01:00 |
|
badlogic
|
5ae7b307fa
|
[godot] Disable address sanitiizer for release builds.
|
2023-01-24 10:40:23 +01:00 |
|
Mario Zechner
|
0a14457f36
|
[godot] Apply light mask of sprite to mesh instances, closes #2197.
|
2022-11-29 09:47:45 +01:00 |
|
Mario Zechner
|
a7a2d844e1
|
[godot] Use our .clang-format.
|
2022-11-29 09:46:52 +01:00 |
|
Mario Zechner
|
4f03d02435
|
Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
|
2022-11-29 09:32:30 +01:00 |
|
Mario Zechner
|
e545a11315
|
[godot] Update scenes with more default data.
|
2022-11-29 09:32:21 +01:00 |
|
Jordan Schidlowsky
|
e83b9c1714
|
fix incorrect ordering issue when applying custom materials to slot nodes (#2205)
|
2022-11-29 09:23:15 +01:00 |
|
Mario Zechner
|
7c285d6a3a
|
[godot] Enable address sanitizer in debug builds.
|
2022-11-29 09:08:57 +01:00 |
|
Mario Zechner
|
726ad4ddbe
|
[godot] Fix convert.py to release lock before renaming .json files.
|
2022-11-11 06:20:22 +01:00 |
|
Mario Zechner
|
3493de7fe8
|
Formatting
|
2022-10-28 10:40:38 +02:00 |
|
Mario Zechner
|
1121a1de61
|
[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
|
2022-10-28 10:38:45 +02:00 |
|
Mario Zechner
|
7d02b417c1
|
[godot] Fix v4 example project.
|
2022-09-26 14:03:15 +02:00 |
|
Mario Zechner
|
6a2a1f8101
|
[godot] Only log if actual work happens.
|
2022-09-26 13:42:03 +02:00 |
|
Mario Zechner
|
158eb4e7fb
|
[godot] Conversion script .json -> .spine-json for existing projects.
|
2022-09-26 13:38:39 +02:00 |
|
Mario Zechner
|
a18fc31041
|
[godot] Use .spine-json extension instead of .json, see #2134
|
2022-09-26 10:41:26 +02:00 |
|
Mario Zechner
|
669af9f6bb
|
Formatting.
|
2022-09-15 08:37:55 +02:00 |
|
Mario Zechner
|
34534d0e90
|
[godot] Call computeWorldVertices before fetching region. See #2154
|
2022-09-15 08:09:48 +02:00 |
|
Mario Zechner
|
57b985a382
|
[godot] Closes #2136, chmod a+x Linux binaries.
|
2022-09-13 10:31:26 +02:00 |
|
Mario Zechner
|
933ccbba62
|
[godot] Fix compilation for latest 4.0 master commit.
|
2022-09-03 12:52:50 +02:00 |
|
Mario Zechner
|
0bfeff771e
|
Formatting.
|
2022-09-03 12:29:40 +02:00 |
|
Mario Zechner
|
9fcb5007ec
|
[godot] Fix compilation error on latest 3.5
|
2022-09-03 12:25:37 +02:00 |
|
Mario Zechner
|
db03f8612d
|
[godot] Related to #2134, validate .json and .skel files before import.
|
2022-08-17 20:39:35 +02:00 |
|
Mario Zechner
|
465879f180
|
[godot] Closes #2132, errornous connect call.
|
2022-08-17 19:06:17 +02:00 |
|
Mario Zechner
|
62f0c6deca
|
[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
|
2022-08-06 19:26:08 +02:00 |
|
Mario Zechner
|
ffe4ad8538
|
[godot] Fix compilation for 3.x, update to 3.5-stable
|
2022-08-06 18:59:27 +02:00 |
|
Mario Zechner
|
4386cb8c8e
|
Update README.md
|
2022-08-03 07:14:08 +02:00 |
|
Mario Zechner
|
1c150203ab
|
[godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh
|
2022-07-29 14:57:56 +02:00 |
|
Mario Zechner
|
72c547bd01
|
[godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
|
2022-07-26 10:06:05 +02:00 |
|
Mario Zechner
|
ec034a0654
|
[godot] Closes #2125, fix help menu
|
2022-07-25 16:15:26 +02:00 |
|