unknown
7f4343d65c
Fix solution
2019-07-02 11:50:11 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
4406cdfba0
Updated examples in example projects.
2019-02-19 15:59:30 +01:00
badlogic
691cb23218
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-12-03 17:18:04 +01:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
4fb76c8c0e
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-19 14:45:11 +01:00
badlogic
238523d0fc
Updated assets in all runtime example projects except Unity and UE4.
2018-11-19 13:28:58 +01:00
badlogic
990ccc4606
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-15 15:58:42 +01:00
badlogic
939685f66c
Added new PMA samples.
2018-11-15 10:59:50 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
badlogic
bb1bdd7046
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-10-26 17:12:08 +02:00
sp-stefano-lanza
7183e3b0bd
Feature/new skeleton culling ( #1196 )
...
* Fix culling of skeleton and clean up code
* Optionally draw the bounding rectangle of skeletons
* Add Visual Studio compiler support
* Fix indentation
* Fix indentation
* Fix indentation
* Revert some indentation changes
2018-10-16 15:46:49 +02:00
badlogic
b2479bf7bf
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177 .
2018-09-25 15:46:09 +02:00
badlogic
7c398be3b6
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-09-06 16:01:12 +02:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
badlogic
3a64a3d389
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-09-03 15:16:37 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
Mario Zechner
1d703ce052
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-24 16:41:27 +02:00
Mario Zechner
c1e62e9690
[cocos2dx] Fixed VS2015 example project.
2018-08-24 16:27:23 +02:00
Mario Zechner
af32155930
Merge branch '3.6' into 3.7-beta
2018-08-24 16:16:55 +02:00
Mario Zechner
68f329c4fc
[cocos2d] Fixed VS 2015 solution.
2018-08-24 15:02:37 +02:00
badlogic
e724231c5f
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-14 15:09:15 +02:00
badlogic
4b66fffcd7
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
2018-08-14 14:30:11 +02:00
badlogic
f033239b54
[cocos2dx] Fixes tint black.
2018-08-13 16:56:05 +02:00
badlogic
f12728f0d2
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-09 15:18:15 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
badlogic
cb22d5dab9
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-07-18 15:20:05 +02:00
badlogic
218d3b4737
[cpp][sfml][cocos2dx] skip rendering of skeletons/slots/attachment with alpha equal 0.
2018-07-18 14:27:57 +02:00
badlogic
f315f36956
[cocos2dx] Fixed batchers, MSVC projects.
2018-06-05 14:36:20 +02:00
badlogic
7e68a48189
[cocos2dx] More fixes to two color batching.
2018-06-05 13:30:00 +02:00
badlogic
ec718b73ee
[cocos2dx] Fixed Android example project.
2018-06-05 11:48:54 +02:00
badlogic
162ce9f5aa
Fixed meshes.
2018-05-30 18:31:36 +02:00
badlogic
878a6e6435
Refactored C++ runtime, added cocos2d-x cpp runtime.
2018-05-30 17:31:11 +02:00
badlogic
34bac82ee2
[c] Fixed parsing of dark slot colors for binary files. See #1097
2018-04-12 10:30:43 +02:00
badlogic
c97553474e
Added new assets for libGDX tests.
2018-04-12 10:24:42 +02:00
badlogic
28df2f8944
Merge branch '3.6' into 3.7-beta
2018-02-06 15:16:55 +01:00
badlogic
eecde9e871
[cocos2d-x] Closes #1075 , added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
badlogic
b547280eb9
Updated samples, added owl.
2018-01-18 15:18:31 +01:00
badlogic
843159b6c3
[cocos2dx] Updated Android.mk. Closes #1036
2017-11-10 11:27:23 +01:00
badlogic
7488383b15
[cocos2dx] Added support for vertex effects. See #898
2017-06-26 15:00:59 +02:00
badlogic
b443e6e609
[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
2017-06-19 17:49:01 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
676b740269
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
2017-04-30 19:13:11 +02:00
badlogic
d52ac2afd4
[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
2017-04-28 14:31:18 +02:00
badlogic
137f95a20f
[cocos2dx] Added debug meshes rendering.
2017-04-18 10:26:25 +02:00
badlogic
8920840ecf
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
badlogic
0b40dd7a9f
Updated exports
2017-03-27 10:19:51 +02:00
badlogic
8c6a91c2a1
[cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching
2017-03-01 11:28:29 +01:00
badlogic
19ef777937
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
2017-02-28 16:46:18 +01:00
badlogic
f93486e11b
[cocos2dx] Fixed Windows build of example
2017-02-28 16:46:10 +01:00