9744 Commits

Author SHA1 Message Date
Nathan Sweet
8d5f6c593e [libgdx] AnimationState setAnimation only discards if the former entry was never applied AND is the same animation.
This enables using setEmptyAnimation (or any animation to mix from) followed immediately by setAnimation.
2025-04-08 13:28:08 -04:00
Luke Ingram
ec395f00e1
[all] Updates documentation. (#2805)
- All links to forum posts have been updated.
- All links to Spine documentation have been updated to be accurate. This includes the Editor docs and specific Runtimes docs.
- Removes the doc link to the out-of-date spine-cocos2d-objc runtime and replaces it with spine-sdl.
- Links to external frameworks and tools have been corrected.
2025-04-08 04:53:39 +02:00
Nathan Sweet
2fceeeb366 [libgdx] Transform constraint JSON, scale offset, fixed error message. 2025-04-07 17:26:06 -04:00
Nathan Sweet
66435fea9e [libgdx] Constraint clean up. 2025-04-06 00:30:39 -04:00
Nathan Sweet
f08d58dc98 License header update. 2025-04-05 13:42:13 -04:00
Harald Csaszar
3e54b4b1b5 [csharp] Port of commit c1cbe3c: Minor javadoc wording. 2025-04-04 19:34:01 +02:00
Harald Csaszar
8115dd8dde Merge branch '4.2' into 4.3-beta 2025-04-04 19:31:37 +02:00
Harald Csaszar
f8332b7773 [csharp][unity] Port of commit 68d262b5: Improved rendering performance when an attachment is fully inside a clipping attachment.
Reuse the original vertices rather than clipping's triangle soup.
2025-04-04 19:27:36 +02:00
Davide Tantillo
a46174b88b [ts] Transform constraints alignment from reference runtime. 2025-04-04 13:01:01 +02:00
Nathan Sweet
0f1022fb3f [libgdx] Fixed reading transform constraint mixes from JSON. 2025-04-03 17:14:04 -04:00
Nathan Sweet
a1326bc6dd [libgdx] Fixed transform constraint mixing, AnimationState javadocs. 2025-04-03 10:56:42 -04:00
Davide Tantillo
ba2c394da7 [ts] Format fix. 2025-04-02 22:56:10 +02:00
Nathan Sweet
726dc08bf2 [libgdx] Fixed binary loader for transform constraints. 2025-04-02 15:58:23 -04:00
Nathan Sweet
764eafa212 [libgdx] Transform constraint relative->additive and mix applies on "to" side. 2025-04-02 15:25:02 -04:00
Davide Tantillo
0275f280a3 [haxe] Release 4.2.7 2025-04-02 11:36:50 +02:00
Davide Tantillo
4ea6ee9ff8 [haxe][starling] SkeletonSprite remove from stage and juggler when disposed. 2025-04-02 11:08:47 +02:00
Nathan Sweet
7a366cd6f5 [libgdx] Use transform constraint mix for the "to" property. 2025-04-01 23:29:21 -04:00
Nathan Sweet
df06ab29e7 [libgdx] Added transform constraint X/Y offset. 2025-04-01 23:20:48 -04:00
Nathan Sweet
fcb9788e27 [libgdx] Renamed transform constraint target->source and path constraint target->slot. 2025-04-01 13:56:28 -04:00
Harald Csaszar
044bb47479 [unity] Fixed URP Skeleton Lit shader displaying fade to white transparent slots when affected by GI. Closes #2798. 2025-04-01 18:53:47 +02:00
Davide Tantillo
4eeb2b62cb [ts] Port of Transform constraint property mapping. 2025-04-01 15:22:16 +02:00
Davide Tantillo
457be16385 [ts] Port of commit 68d262b5: Improved rendering performance when an attachment is fully inside a clipping attachment.
Reuse the original vertices rather than clipping's triangle soup.
Removed deprecated clipping methods.
2025-04-01 15:19:21 +02:00
Davide Tantillo
8711e55672 [ts] Small refactor alignment with reference runtime. 2025-04-01 14:40:11 +02:00
Nathan Sweet
d459b040d0 [libgdx] Transform constraint fixes, javadoc. 2025-03-30 17:07:59 -04:00
Nathan Sweet
3b78925ca8 [libgdx] Eclipse classpath updated to Java 16. 2025-03-30 06:29:11 +02:00
Nathan Sweet
d474e0d66a [libgdx] Gradle and Maven updated to Java 16. 2025-03-29 18:12:27 -04:00
Nathan Sweet
79c832793d Transform constraint property mapping. 2025-03-29 18:00:17 -04:00
Nathan Sweet
a68a509076 [libgdx] Updated to Java 16 with libgdx's Eclipse null analysis settings. 2025-03-29 17:57:10 -04:00
Harald Csaszar
8a25057510 [unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793. 2025-03-24 17:57:43 +01:00
Nathan Sweet
073f4d3ec4 Merge branch '4.2' into 4.3-beta 2025-03-23 12:23:19 -04:00
Nathan Sweet
aa7667fb80 Javadoc. 2025-03-18 22:54:49 -04:00
Davide Tantillo
4eb2cc0869 [haxe] Release 4.2.6 2025-03-18 09:55:15 +01:00
Davide Tantillo
34ccf846a9 [haxe] Add dispose function to starling. Add clearListeners to dispose/destroy. 2025-03-18 09:54:36 +01:00
Davide Tantillo
e9ffad91c5 [ts][phaser] Add inline loading example to the examples list. 2025-03-14 16:44:29 +01:00
Davide Tantillo
5f28cae564 [ts][phaser] Add inline loading example for Phaser. 2025-03-14 16:42:58 +01:00
Harald Csaszar
f89251907e [csharp] Fix signed vs unsigned shift bug in SkeletonBinary.SkeletonInput.ReadInt. Closes #2785. 2025-03-14 10:20:31 +01:00
Davide Tantillo
319d27ced3 [haxe] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. See #2786. 2025-03-14 09:33:14 +01:00
Davide Tantillo
9ae2b732c0 [ts] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. See #2786. 2025-03-14 09:31:22 +01:00
Nathan Sweet
7a50323479 Merge branch '4.2' into 4.3 2025-03-13 16:04:43 -04:00
Nathan Sweet
c1cbe3ce5f Minor javadoc wording. 2025-03-13 16:04:31 -04:00
Harald Csaszar
58f99b1c0c [csharp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. See #2786. 2025-03-13 18:11:44 +01:00
Nathan Sweet
f1e0f0f728 Fixed animation not being mixed out in some cases.
Repro, with any animation playing:
state.setAnimation(0, "shoot", true).setMixDuration(0.2f);
state.apply(skeleton);

Reverts 8d058fb4f4479a041fce1ff3379ba794856c9a3c. We can't know when it's safe to discard a queued animation. Users should avoid queuing animations they don't actually want.

Prefer `to.nextTrackLast != -1` for "was applied", as `to.mixTime > 0` is user writable and not quite the same.
2025-03-13 12:46:24 -04:00
Davide Tantillo
18d30af5a9 [ts] Release 4.2.76 2025-03-12 10:40:45 +01:00
Davide Tantillo
67488d7c95 [ts][phaser] Fix wrong type definition. 2025-03-12 10:36:48 +01:00
Nathan Sweet
56823c5ca5 Use timekeeper delta. 2025-03-08 11:39:25 -04:00
Davide Tantillo
9ecbee794b [ts] Release 4.2.75 2025-03-05 12:37:46 +01:00
Davide Tantillo
0f8a707b48 [ts][phaser] Fix add/make not clearing and rebinding the WebGL pipeline. 2025-03-05 12:31:10 +01:00
Nathan Sweet
b4a563b7ce Typo in error message. 2025-03-04 12:50:37 -04:00
Davide Tantillo
0cb6f960f9 [haxe] Release 4.2.5 2025-03-04 10:10:35 +01:00
Mario Zechner
268d0e8f61 [godot] Remove print_lines. 2025-02-26 14:15:24 +01:00