NathanSweet
8d7f761311
spine-libgdx updated to 3.2.00.
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* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
747a0a1e38
spine-cocos2dx, auto resize SkeletonBatch buffer.
2016-04-19 11:16:59 +02:00
NathanSweet
b41af15f0c
Cocos2d-x and SFML now respect the atlas filter and wrap settings.
2016-04-17 22:40:23 +02:00
NathanSweet
421789e6f7
spine-c updated to v3.1.
2016-04-15 12:21:22 +02:00
NathanSweet
d0d7e64b43
Docs: added a note to runtimes that don't yet support the binary format.
2016-04-07 22:50:00 +02:00
NathanSweet
4f3ccc2c51
List the supported editor version on each runtime README.
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closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
c9aede1ffd
Docs.
2016-04-03 14:58:01 +02:00
NathanSweet
5dff1b921a
Cocos2dAttachmentLoader needs to be C++.
2016-04-03 12:58:36 +02:00
NathanSweet
eb90cbf260
Minor fixes.
2016-04-03 12:48:20 +02:00
NathanSweet
075a13c9b8
Content size instead of window size.
2016-04-02 17:41:57 +02:00
NathanSweet
fe55f6feee
Updated cocos2d-x v2 to latest spine-c.
2016-04-02 15:32:22 +02:00
NathanSweet
f59e461230
Only need to keep around attachment loader if attachment->attachmentLoader is set.
2016-04-02 15:32:05 +02:00
NathanSweet
a133221acd
More efficient cococs2d-x batching.
2016-04-02 15:23:42 +02:00
NathanSweet
39f588daeb
Formatting.
2016-04-01 23:36:18 +02:00
NathanSweet
55851f7699
cocos2d-x rendering now uses TrianglesCommand for batching across scene graph nodes.
2016-04-01 18:37:54 +02:00
NathanSweet
c8afc2474c
Docs.
2016-03-05 18:56:13 +01:00
NathanSweet
c40657c6e5
Changed the default project setup to NOT use the Spine files in cocos2d-x.
2016-03-05 18:56:09 +01:00
NathanSweet
4490f0c454
Removed outdated iOS project files.
2016-03-05 18:11:23 +01:00
NathanSweet
c0b29a5ae4
Better instructions for cocos2d-x.
2016-03-05 18:11:10 +01:00
pharan
a3311a8d6b
Updated Readme.md
2016-03-05 03:09:22 +08:00
pharan
524aa4fb2d
Updated Readme.md
2016-03-04 23:11:48 +08:00
pharan
033a1eeb2c
Updated Readme.md
2016-03-04 23:03:33 +08:00
NathanSweet
b25992464b
Updated spine-cocos2dx 2 and 3 to Spine v3.
2016-02-16 23:06:23 +01:00
Nathan Sweet
56bee5ccd2
Merge pull request #447 from zilongshanren/fix-warnings
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add override keyword to remove warnings.
2015-08-06 13:16:16 +02:00
NathanSweet
baaa8bd78c
Allow SkeletonRenderer to be extendable in JavaScript.
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closes #461
2015-08-05 14:51:17 +02:00
NathanSweet
7073e262cd
Fixed atlas leak.
2015-08-05 14:48:00 +02:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
andyque
fc1ebf4bb4
add override keyword to remove warnings.
2015-07-16 10:25:15 +08:00
NathanSweet
2bc909850b
Added missing bool ownsSkeletonData.
2015-04-28 16:42:30 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
371aaefa9f
Added const char* methods so NULL can be passed.
2015-03-16 20:02:11 +01:00
NathanSweet
fae952d73c
Docs, accept empty string for std::string refs that can be null in the C API.
2015-03-16 19:56:51 +01:00
Igor Mats
2725eff1c8
Some improvements.
2014-12-02 17:06:03 +02:00
Igor Mats
22a0eb0c5f
Cocos2d-x: changes for JSB support.
2014-11-28 08:43:52 +02:00
NathanSweet
60d724b7c4
Moved scheduleUpdate to onEnter, added unscheduleUpdate onExit.
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closes #230
2014-11-19 17:56:44 +01:00
NathanSweet
962321574c
Added missing ctor.
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closes #209
2014-11-19 17:40:22 +01:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
8471e6718d
Getter for skeleton.
2014-09-28 23:24:09 +02:00
NathanSweet
34c98688ed
Fixed default scale.
2014-09-02 17:19:48 +02:00
Nathan Sweet
5797d5a46d
Merge pull request #277 from jpoag/master
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* [SPINE-C] fix mem leak
2014-09-01 21:26:45 +02:00
NathanSweet
9749db7a0a
Added IK keys to raptor example.
2014-09-01 18:41:43 +02:00
jpoag
059f1c57b7
* [spine-cocos2d-iphone] update SkeletonRenderer to latest refactor
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* [spine-cocos2dx/2] update SkeletonRenderer to latest refactor
2014-09-01 11:55:02 -04:00
NathanSweet
80763b60d8
Fixed setting blend func extra time.
2014-08-31 17:17:59 +02:00
NathanSweet
2ff2d10d60
Docs.
2014-08-31 16:52:59 +02:00
NathanSweet
25a892d7ff
Docs.
2014-08-31 16:52:07 +02:00
NathanSweet
446327b1f8
Dropped support for cocos2d-x 3.0 and 3.1.
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Will support only the latest 3.x.
2014-08-31 16:50:51 +02:00
NathanSweet
5faff9b10f
Updated to latest spine-c.
2014-08-31 16:48:14 +02:00
NathanSweet
33a64f6f64
Images are premultiplied again in cocos2dx 3.2
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C'mon guys, make up your minds! :)
2014-08-31 16:47:53 +02:00