badlogic
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f14eec9cf7
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Fixed type in CHANGELOG.
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2018-06-07 19:16:51 +02:00 |
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badlogic
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aeb032daf1
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Fixed type in CHANGELOG.
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2018-06-07 19:16:31 +02:00 |
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badlogic
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0cdeef7377
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Updated CHANGELOG.
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2018-06-07 19:12:17 +02:00 |
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badlogic
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eb69071a0a
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Merge branch '3.6' into 3.7-beta
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2018-05-16 11:46:01 +02:00 |
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badlogic
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3d8e55d909
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[as3] Fixes completion event firing for 0 duration animations. See #1112.
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2018-05-16 11:31:46 +02:00 |
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badlogic
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ba90852ad6
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Merge branch '3.6' into 3.7-beta
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2018-02-16 13:48:10 +01:00 |
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badlogic
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4d5010680d
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[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
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2018-02-16 13:47:03 +01:00 |
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badlogic
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814dcf302b
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Merge branch '3.6' into 3.7-beta
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2018-02-08 16:29:13 +01:00 |
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badlogic
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7a10d04e61
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[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
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2018-02-08 14:39:51 +01:00 |
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badlogic
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28df2f8944
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Merge branch '3.6' into 3.7-beta
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2018-02-06 15:16:55 +01:00 |
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badlogic
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eecde9e871
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[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
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2018-02-06 15:16:23 +01:00 |
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badlogic
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c24990a1c4
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Merge branch '3.6' into 3.7-beta
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2018-01-22 16:13:22 +01:00 |
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badlogic
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fe9ae97747
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[ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677.
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2018-01-22 16:11:42 +01:00 |
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badlogic
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a3653ce51b
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Closes #1058, spine-sfml.h doesn't define SPINE_SHORT_NAMES to avoid API collisions.
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2018-01-10 16:50:24 +01:00 |
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badlogic
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49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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badlogic
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ed24d3b33f
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[ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions.
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2017-10-30 10:11:07 +01:00 |
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badlogic
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5a7db58772
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Updated CHANGELOG.
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2017-10-13 14:53:21 +02:00 |
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badlogic
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9cb8745deb
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Updated CHANGELOG
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2017-10-13 09:51:03 +02:00 |
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badlogic
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77221b4cee
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[ue4] SkeletonRendererComponent now generates collision meshes by default.
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2017-10-12 15:39:58 +02:00 |
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badlogic
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14108679bb
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[c] Added void* userData to spAnimationState to be consumed in callbacks. Closes
#1017.
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2017-10-12 14:36:58 +02:00 |
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badlogic
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cdc335d41b
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[cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989
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2017-09-28 17:00:05 +02:00 |
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badlogic
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69923111b9
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[libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005
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2017-09-27 14:03:05 +02:00 |
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badlogic
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c1538b113b
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[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989
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2017-09-25 11:44:28 +02:00 |
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badlogic
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a4a97969e8
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[c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState.
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2017-09-05 11:46:03 +02:00 |
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badlogic
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92c557e6ba
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Updated CHANGELOG with spine-c, spine-ue4 changes
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2017-08-29 15:21:20 +02:00 |
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badlogic
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34086c1f41
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[sfml] Added premultiplied alpha support to SkeletonDrawable. Closes #967
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2017-08-17 11:30:30 +02:00 |
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badlogic
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a5d2519f86
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[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
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2017-07-21 15:54:55 +02:00 |
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badlogic
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0227513188
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[c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries
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2017-07-19 10:32:13 +02:00 |
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badlogic
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fdee465333
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[lua][love][corona] Added vertex effect support. See #898
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2017-06-27 15:46:44 +02:00 |
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badlogic
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943b4f98a7
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[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
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2017-06-27 14:25:02 +02:00 |
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badlogic
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7488383b15
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[cocos2dx] Added support for vertex effects. See #898
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2017-06-26 15:00:59 +02:00 |
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badlogic
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fc06686080
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Merged origin 3.6 with local 3.6 manually.
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2017-06-26 09:08:53 +02:00 |
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badlogic
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16af9b9a5c
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Updated CHANGELOG with VertexEffect addition to libGDX
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2017-06-21 14:52:28 +02:00 |
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pharan
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55fb613b48
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[unity] Built-in shaders for SkeletonGraphic tint black.
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2017-06-20 10:00:06 +08:00 |
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pharan
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25578440c6
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[csharp] Update CHANGELOG.md
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2017-06-16 12:13:52 +08:00 |
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pharan
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ac4028d159
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[unity] Update CHANGELOG.md
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2017-06-16 12:13:31 +08:00 |
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badlogic
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fa4e521175
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Updated CHANGELOG to reflect core API changes in C#
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2017-06-14 22:25:30 +02:00 |
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badlogic
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afdbbc2044
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Updated CHANGELOG with note on UE 4.16(.1)
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2017-06-14 15:18:52 +02:00 |
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badlogic
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2a973da308
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[lua] Ported Animation/Timeline changes
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2017-06-14 14:59:24 +02:00 |
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badlogic
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ba409c8f3b
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[as3] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:27:14 +02:00 |
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badlogic
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f158e9e996
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[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:00:10 +02:00 |
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badlogic
|
b14b5d805d
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Updated CHANGELOG
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2017-06-04 10:56:01 +02:00 |
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badlogic
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b5e08f59e1
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[ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:53:09 +02:00 |
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pharan
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da0132b333
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[unity] Update CHANGELOG.md
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2017-05-30 19:25:13 +08:00 |
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badlogic
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81f5b3fa79
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[monogame] Added two color tinting.
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2017-05-24 17:23:30 +02:00 |
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badlogic
|
8fd8cfbf46
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[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
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2017-05-24 16:31:37 +02:00 |
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badlogic
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42bed3a874
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Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-05-24 10:55:44 +02:00 |
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badlogic
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ffddfe51b4
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[ue4] Implemented two color tinting.
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2017-05-24 10:55:32 +02:00 |
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pharan
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9bbc0d24e7
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[unity] Update CHANGELOG.md - Component initialFlip fields
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2017-05-24 16:48:44 +08:00 |
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badlogic
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4b4c3aba22
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[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
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2017-05-22 18:00:59 +02:00 |
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