Mario Zechner
3afca98bbb
[godot] Update to new Sequence API
...
- Use sequence.resolveIndex(pose) to get current frame index
- Use sequence.getOffsets(index) for RegionAttachment computeWorldVertices
- Use sequence.getRegion(index) for texture lookup
- Use sequence.getUVs(index) for UV data
2026-03-14 15:10:57 +01:00
Mario Zechner
fbcbdcd069
spine-godot: add Godot 4.6 API compatibility guards
2026-02-27 11:53:19 +01:00
Luke Ingram
cc12304bac
[godot] Adds guards needed to build 4.5-stable export templates
2025-10-01 19:00:33 -04:00
Luke Ingram
d3b62a2a73
[godot] Godot 3.x does not have support for specular maps
2025-10-01 13:51:12 -04:00
Luke Ingram
2f48bf16e2
[godot] Formatting fixes per latest format.sh
2025-10-01 11:35:20 -04:00
Luke Ingram
73a38df355
[godot] Current WIP to get Spine-Godot working.
2025-10-01 09:49:23 -04:00
Mario Zechner
7f1daa1607
[godot] Expose slider, fix new/removed properties on Spine object wrappers.
2025-09-29 19:08:13 +02:00
Mario Zechner
a3bfbf15c8
Formatting
2025-09-29 16:17:11 +02:00
Mario Zechner
28f93e993a
[godot] More 4.3 porting and restructuring WIP
2025-09-29 16:11:38 +02:00
Mario Zechner
b544dd99ed
[formatters] C/C++ formatting
2025-07-15 22:56:12 +02:00
Luke Ingram
6a08383460
[godot] Adds specular map support ( #2850 )
2025-05-16 09:28:21 +02:00
Nathan Sweet
020cd51b96
Merge branch '4.2' into 4.3-beta
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# Conflicts:
# spine-unity/Assets/Spine/package.json
2025-04-30 17:29:49 -04:00
Mario Zechner
2712cffc00
[godot] Closes #2832 , SpineSprite.set_time_scale/get_time_scale
2025-04-30 14:01:50 +02:00
Nathan Sweet
dafafca942
Merge branch '4.2' into 4.3-beta-sliders
...
# Conflicts:
# spine-ts/package.json
2025-04-23 11:59:55 -04:00
Mario Zechner
56cd91047c
[godot] Fix more handling of CJK in names, see #2788
2025-04-18 14:47:00 +02:00
Mario Zechner
a0d28956d2
[godot] Fixes for 4.4, see #2801
2025-04-08 13:51:16 +02:00
Nathan Sweet
f08d58dc98
License header update.
2025-04-05 13:42:13 -04:00
Mario Zechner
42fea00bb0
Formatting
2025-02-26 13:39:58 +01:00
Ferdy's Lab
5d23a7df19
fix godot crash when Visible Collision Shapes is enabled ( #2761 )
2025-02-25 10:23:19 +01:00
Mario Zechner
09542677f4
Fix Godot GH actions
2024-10-17 08:37:22 +02:00
Mario Zechner
5600d0d7c7
[godot] Fix statics deinitialization
2024-10-09 21:14:01 +02:00
Mario Zechner
62aad81999
[godot] Fix rendering in GDExtension.
2024-10-09 12:55:17 +02:00
Mario Zechner
13127aa587
[godot] Fix module build for Godot 4.x
2024-10-09 11:13:37 +02:00
Mario Zechner
687a6959bb
[godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering.
2024-10-08 17:08:43 +02:00
Mario Zechner
887f20435f
[godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins
2024-10-07 18:07:30 +02:00
Mario Zechner
e9b43f9c73
[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
2024-10-07 13:55:01 +02:00
Mario Zechner
fb3d8af281
[godot] Fix builds < 4.3
2024-08-19 14:59:39 +02:00
Mario Zechner
f1956d9496
Formatting.
2024-08-19 14:01:33 +02:00
Mario Zechner
f3ded1ed1a
[godot] Godot 4.3 updates
2024-08-19 14:01:08 +02:00
Mario Zechner
25d55851e9
[godot] Closees #2530 , don't use preview skin/animation at runtime
2024-05-21 11:37:06 +02:00
Mario Zechner
5a462e9e21
[godot] Closes #2516 , memdelete instead of memfree on Control
2024-05-03 12:44:30 +02:00
Mario Zechner
e623140c99
[godot] Port 4.2 changes and expose in GDScript/C#
2024-04-04 15:26:48 +02:00
Mario Zechner
38fa8800f3
[godot] Fix for 4.0/4.1, different API.
2023-12-06 17:29:17 +01:00
Mario Zechner
0d282215bc
[godot] Fix compilation error with 4.2-stable
2023-12-06 17:16:47 +01:00
Mario Zechner
54706aeea7
[godot] Closes #2421 , fix check whether mesh indices changed in between frames.
2023-11-17 19:30:16 +01:00
Mario Zechner
fb11c02be8
[godot] Closes #2373
...
The spine-godot renderer made assumptions about index data that didn't hold in case of clipping.
2023-09-22 14:42:05 +02:00
badlogic
d9b640254a
[godot] Improve debug renderer.
2023-09-20 14:43:58 +02:00
Jordan Schidlowsky
96e25be436
Squashed commit of the following: ( #2332 )
...
commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Mon Aug 7 15:34:37 2023 -0600
revert SCsub
commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:56 2023 -0600
rename
commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:11 2023 -0600
fix
commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:09:54 2023 -0600
Merge branch '4.1' into feature4.1/godot-performance-improvements
commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 15:57:49 2023 -0600
Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements
commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 12:11:51 2023 -0600
Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.
commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Tue Jun 6 06:10:07 2023 -0600
Support audio path in SpineEventData
commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date: Tue Nov 29 14:01:17 2022 -0600
Merge branch 'upstream-4.1' into winterpixel-main
commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Nov 25 14:02:09 2022 -0600
fix incorrect ordering issue when applying custom materials to slot nodes
commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date: Thu Nov 24 16:02:30 2022 -0500
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date: Tue Oct 25 16:03:10 2022 -0400
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Oct 13 12:37:04 2022 -0600
Adding .o to ignore
commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date: Wed Oct 12 13:59:32 2022 -0400
Allow building by just adding to a modules folder
2023-09-04 10:58:43 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
15b61f3101
[godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow.
2023-07-14 13:46:20 +02:00
Mario Zechner
983220d3bc
[godot] Fix refactoring compilation errors.
2023-02-17 16:50:20 +01:00
Mario Zechner
55b6f43d9b
[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
2023-02-17 11:17:15 +01:00
Mario Zechner
b80b57b380
[godot] FIx 4.0 compilation errors.
2023-02-16 13:51:00 +01:00
badlogic
1aed9a2aa4
[godot] Fix 3.5 compilation after renderer reworking.
2023-02-14 15:37:21 +01:00
Mario Zechner
2751d76426
[godot] Closes #2245 , adds mesh based rendering for Godot 4.0, improving performance 100x fold.
2023-02-13 14:55:33 +01:00
Mario Zechner
7a861dc605
[godot] Preparation work for mesh-based rendering.
2023-02-13 06:49:56 +01:00
Mario Zechner
7ef8ca40f4
[godot] Closes #2239 , debug rendering of root bone.
2023-02-10 23:19:57 +01:00
badlogic
2113751ac8
[godot] Closes #2119 , meshes are now drawn on window resizing as well.
2023-02-07 17:57:41 +01:00
Mario Zechner
c14b00d1c4
[godot] Closes #2232 , do not render slots attached to inactive bones.
2023-01-30 11:24:42 +01:00
Mario Zechner
0a14457f36
[godot] Apply light mask of sprite to mesh instances, closes #2197 .
2022-11-29 09:47:45 +01:00