Harald Csaszar
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e49453d774
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[unity] Minor: formatting whitespace issue fixed of last commit.
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2023-09-11 20:35:20 +02:00 |
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Harald Csaszar
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ed75bffc6f
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[unity] Added RenderCombinedMesh sample component for combined outlines with SkeletonRenderSeparator or multiple atlas pages.
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2023-09-11 20:31:21 +02:00 |
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Mario Zechner
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30311f2cd8
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[haxe] More porting from 4.0 -> 4.1, WIP
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2023-09-11 14:06:13 +02:00 |
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Harald Csaszar
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51b108f2e1
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[unity] Fixed a logic error of loader asset creation from commit 76e8538. See #1890.
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2023-09-08 20:02:31 +02:00 |
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Harald Csaszar
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1f57fb2a9d
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[unity] Fixed compile error in conditional version branch of commit 76e8538. See #1890.
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2023-09-08 19:35:05 +02:00 |
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Harald Csaszar
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e4721a8cf3
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[unity] Minor: Formatting changes of last commit 76e8538. See #1890.
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2023-09-08 19:28:26 +02:00 |
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Harald Csaszar
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76e85387d1
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[unity] Implemented first experimental preview package version of delayed on-demand loading of Atlas assets. See #1890.
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2023-09-08 19:22:08 +02:00 |
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Mario Zechner
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ec0ff67084
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[haxe] Initial commit
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2023-09-08 14:06:49 +02:00 |
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Mario Zechner
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4f33a2aae6
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[phaser] Closes #2348, fix visibility test
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2023-09-07 13:37:40 +02:00 |
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Harald Csaszar
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a740fae009
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[unity] Fixed compile error of previous commit 238818d on Unity 2017. See #2358.
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2023-09-07 13:28:56 +02:00 |
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Harald Csaszar
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238818dd13
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[unity] Fixed ShaderGraph shaders not displayed at PartsRenderers on Unity 2023.1. Closes #2358.
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2023-09-07 13:14:04 +02:00 |
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Mario Zechner
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aa0b9d57ca
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Formatting
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2023-09-06 11:47:07 +02:00 |
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Mario Zechner
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fed76c80c6
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[c] Additional #2325 work, precalculate the space needed for property IDs in animations
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2023-09-06 11:07:17 +02:00 |
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Mario Zechner
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066a152756
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[c] Closes #2325, avoid allocations when reading vertices from binary files.
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2023-09-06 11:03:35 +02:00 |
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Mario Zechner
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6b8170bc2a
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[ts] Release 4.1.40
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2023-09-05 22:44:56 +02:00 |
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Mario Zechner
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3acbc2ab7a
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Formatting
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2023-09-05 22:36:04 +02:00 |
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Mario Zechner
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7b98021228
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[phaser] Update examples to Phaser 3.60.0
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2023-09-05 22:35:30 +02:00 |
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spayton
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f80bc5e110
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The new SpineGameObject should use the gameObject's scene ref, not the system scene (#2357)
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2023-09-05 22:30:54 +02:00 |
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Mario Zechner
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31e346e84a
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[ts] Release 4.1.39
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2023-09-05 15:24:11 +02:00 |
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Mario Zechner
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2f33d326a8
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[phaser] Closes #2356, only instantiate a single SceneRenderer for the whole game.
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2023-09-05 15:22:33 +02:00 |
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Jordan Schidlowsky
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96e25be436
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Squashed commit of the following: (#2332)
commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Mon Aug 7 15:34:37 2023 -0600
revert SCsub
commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:56 2023 -0600
rename
commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:11 2023 -0600
fix
commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:09:54 2023 -0600
Merge branch '4.1' into feature4.1/godot-performance-improvements
commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 15:57:49 2023 -0600
Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements
commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 12:11:51 2023 -0600
Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.
commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Tue Jun 6 06:10:07 2023 -0600
Support audio path in SpineEventData
commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date: Tue Nov 29 14:01:17 2022 -0600
Merge branch 'upstream-4.1' into winterpixel-main
commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Nov 25 14:02:09 2022 -0600
fix incorrect ordering issue when applying custom materials to slot nodes
commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date: Thu Nov 24 16:02:30 2022 -0500
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date: Tue Oct 25 16:03:10 2022 -0400
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Oct 13 12:37:04 2022 -0600
Adding .o to ignore
commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date: Wed Oct 12 13:59:32 2022 -0400
Allow building by just adding to a modules folder
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2023-09-04 10:58:43 +02:00 |
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Mario Zechner
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600e43de24
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Formatting
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2023-09-04 10:56:28 +02:00 |
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Mario Zechner
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603ef985da
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[ts] Release 4.1.38
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2023-09-04 10:51:12 +02:00 |
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Mario Zechner
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4af059f326
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[phaser] Minor clean-up.
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2023-09-04 10:49:38 +02:00 |
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Mario Zechner
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99f6aa5ced
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[phaser] Backport of #2337
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2023-09-04 10:47:27 +02:00 |
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spayton
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07c05431bf
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split webgl blendmodes into separate destination color/alpha values (#2347)
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2023-09-04 10:40:16 +02:00 |
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Misaki Eymard
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d041e9e39c
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Changed variable animation -> animationComponent in SpineboyCppPawn.cpp (#2344)
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2023-09-04 10:38:06 +02:00 |
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Mario Zechner
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6ec9637ed6
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[phaser] Closes #2333, users can set the name of the game object factory function via window.SPINE_GAME_OBJECT_TYPE, see custom-spine-object-type.html.
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2023-09-04 10:35:24 +02:00 |
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Mario Zechner
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e404d0bede
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[phaser] Closes #2348, SpineGameObject.willRender() didn't reset state correctly in case an object is inside a container.
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2023-09-04 10:23:38 +02:00 |
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Mario Zechner
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c56c9b5cef
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[threejs] Fix color in fragment shader of log depth buffer example.
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2023-09-04 09:54:50 +02:00 |
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Mario Zechner
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8e84ad990d
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|threejs] Add logarithmic depth buffer example.
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2023-09-04 09:54:05 +02:00 |
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Harald Csaszar
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c9fb1c372c
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[unity] Fixed URP shaders compile error on Unity 2023.1 since Unity changed the OUTPUT_SH() signature back again in the same URP package patch version 15.0.6. See #2311. See commit 5635f31.
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2023-08-29 21:00:26 +02:00 |
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Harald Csaszar
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062303a419
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[unity] Potential fix for editor artifacts showing bones over Inspector window (Mac M1). See #2353.
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2023-08-29 19:37:08 +02:00 |
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Harald Csaszar
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f44490b1f3
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[unity] Fixed compile error on Unity 2017.1 of last commits related to pull request #2351, commit 01273670.
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2023-08-28 21:06:50 +02:00 |
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Harald Csaszar
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d652f560ce
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[unity] Fixed compile error on Unity 2019.1 and older of last commits related to pull request #2351, commit 01273670.
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2023-08-28 20:19:17 +02:00 |
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Harald Csaszar
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0515b398f4
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[unity] Finalizing changes after pull request #2351, commit 01273670. Finalizes support for arbitrary frame animation preview in Scene, closes #1304.
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2023-08-28 19:53:45 +02:00 |
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Harald Csaszar
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cb154ed1ec
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[unity] Further improved upon pull request #2351, commit 01273670. EditorSkeletonPlayer now provides alternative Fixed Track Time to set a specific frame.
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2023-08-28 19:40:13 +02:00 |
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Harald Csaszar
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c0db9fb91f
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[unity] Improved upon pull request #2351, commit 01273670. Coding style adaptations, added robustness and configurability.
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2023-08-28 18:57:01 +02:00 |
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Harald Csaszar
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012736700e
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Merge pull request #2351 from sr4dev/feature/add_editskeletonplayer
[Unity]Add a component that allows playing the skeleton even in Edit Mode
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2023-08-28 17:35:45 +02:00 |
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SR
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1553b95863
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Add a component that allows playing the skeleton even in Edit Mode in Unity.
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2023-08-28 09:46:56 +09:00 |
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Harald Csaszar
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076e4e9e94
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[unity] Potential fix for ArgumentOutOfRangeException at SkeletonGraphic.PrepareRendererGameObjects. See #2346.
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2023-08-21 18:55:10 +02:00 |
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Harald Csaszar
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4239912146
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[unity] Added warning when 'CanvasGroup compatible' is enabled at Material and SkeletonGraphic 'PMA Vertex Colors' is incorrectly enabled as well.
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2023-08-21 17:50:47 +02:00 |
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Harald Csaszar
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597af11179
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[unity] Minor: Increased officially compatible Unity version to 2023.1.
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2023-08-21 16:59:23 +02:00 |
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Harald Csaszar
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a3cc68d077
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[unity] Updated more license files to the latest license.
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2023-08-18 12:26:21 +02:00 |
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Harald Csaszar
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d9d836d5e5
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[unity] URP Skeleton Lit shader does not apply GI in shadow areas. Closes #2343.
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2023-08-14 20:14:38 +02:00 |
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Mario Zechner
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5a7360d39c
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[ue] Update runtime export script.
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2023-08-08 13:41:45 +02:00 |
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Mario Zechner
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849bd5555f
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[ue] Add new demo maps.
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2023-08-08 13:35:07 +02:00 |
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Mario Zechner
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2c79b368fb
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[ts] Release 4.1.37
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2023-08-06 03:09:27 +02:00 |
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Mario Zechner
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cd538a381f
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[godot] Fix S3 upload name of mono templates
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2023-08-06 03:01:01 +02:00 |
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Mario Zechner
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4c3e3178bc
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[phaser] Fix PMA parsing.
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2023-08-06 03:00:37 +02:00 |
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