7489 Commits

Author SHA1 Message Date
Mario Zechner
af9607d858 [godot] GH action 2022-07-12 14:26:19 +02:00
Mario Zechner
7994f7ae95 [godot] GH action 2022-07-12 14:25:19 +02:00
Mario Zechner
25a2868646 [godot] GH action 2022-07-12 14:21:49 +02:00
Mario Zechner
16cc81a6a3 [godot] GH action 2022-07-12 14:19:26 +02:00
Mario Zechner
bfa4e803bc [godot] GH action 2022-07-12 11:14:27 +02:00
Mario Zechner
6c769420f0 [godot] GH action 2022-07-12 11:10:06 +02:00
Mario Zechner
b208960191 [godot] GH action 2022-07-12 11:09:04 +02:00
Mario Zechner
cedc9bec28 [godot] GH action 2022-07-12 11:07:27 +02:00
Mario Zechner
f3ae23e100 [godot] GH action 2022-07-12 10:44:40 +02:00
Mario Zechner
a20ad0af42 [godot] GH action 2022-07-12 10:20:27 +02:00
Mario Zechner
de6f2ed190 [godot] GH action 2022-07-12 10:08:06 +02:00
Mario Zechner
0e8a732586 [godot] GH action 2022-07-11 13:12:47 +02:00
Mario Zechner
e0d8ad215e [godot] GH action 2022-07-11 13:10:32 +02:00
Mario Zechner
a06bb33f2a [godot] GH action. 2022-07-11 12:59:08 +02:00
Mario Zechner
d483c08345 [godot] GH action 2022-07-11 12:50:53 +02:00
Mario Zechner
b0cc20c33b [godot] GH action 2022-07-11 12:12:02 +02:00
Mario Zechner
1d5e005f3f [godot] GH Action 2022-07-11 12:09:10 +02:00
Mario Zechner
8255876525 [godot] GH Action 2022-07-11 12:07:54 +02:00
badlogic
d70c31fbc5 Merge branch '4.1' into 4.2-beta 2022-07-04 14:01:35 +02:00
badlogic
91a26443a9 Merge branch '4.0' into 4.1 2022-07-04 14:01:12 +02:00
badlogic
de5f8cd469 [ue4] Fix formatting. 2022-07-04 14:00:50 +02:00
GGgRain
a85765d4d9
[ue4] Black Spots and Normal Flipping Bug Fixes By CCW Resolve (Old Title : Normal Generation Improvement) (#2096)
* [ue4] Normal Generation Improvement

All the vertex normals now face correct direction. It will prevent some of the flicker in some occasions.

* [ue4] A Huge Rendering Improvement

A really huge upgrade for the rendering.
Now the renderer can resolving CCW of the triangles to remove the black spot of some parts, and it now has much more simple normal generation.
There is no need to restrict the movement of the joint / bone to avoid some ugly black spots being rendered from now, just do it without even thinking about it!
And also the flicking bug that caused by the normal flipping bug has been fixed with it, so now you can use lit material more practically with spine. Try to create some cool scenes with a great light setting!
2022-07-04 13:11:56 +02:00
badlogic
75d3975d37 [godot] CI build script for Linux. 2022-07-01 15:15:53 +02:00
badlogic
cd54ced15a [godot] Fix cpu count in templates script. 2022-07-01 14:56:45 +02:00
badlogic
ad989bae1e [godot] Fix cpu core count on Linux. 2022-07-01 14:40:34 +02:00
Harald Csaszar
cffd11a4b3 [unity] Fixed Unity defines, see #2101. 2022-07-01 14:34:33 +02:00
Mario Zechner
16d41d46b2 [godot] More CI build script work. 2022-07-01 12:14:08 +02:00
Mario Zechner
2d48d986b5 Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta 2022-07-01 10:34:38 +02:00
Mario Zechner
bfcc128b85 [godot] More CI build scripts work. 2022-07-01 10:34:35 +02:00
Nathan Sweet
a2158cb64f Revert "[libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build."
Nothing to see here!

This reverts commit 4a6e2fee4bb4a198a4c8a65b7b89c2e05eee5dd0.
2022-06-30 22:27:36 -04:00
Nathan Sweet
4a6e2fee4b [libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build. 2022-06-30 22:13:49 -04:00
badlogic
b33b27e71b [godot] More CI build script work. 2022-06-30 16:07:56 +02:00
badlogic
4f18911433 [godot] More CI build script work. 2022-06-30 15:48:46 +02:00
badlogic
8f68da5864 [godot] More CI build script work for Windows. 2022-06-30 14:56:45 +02:00
badlogic
70a51db836 [godot] more CI build script work 2022-06-30 14:45:15 +02:00
Mario Zechner
3e98524b24 [godot] More CI scripts work, web templates. 2022-06-29 11:54:28 +02:00
Mario Zechner
a6f4bc0e8a [godot] More CI script refactoring. 2022-06-29 09:37:57 +02:00
Mario Zechner
72cb43458a [godot] More build script work. 2022-06-29 08:51:16 +02:00
Mario Zechner
842b679692 [godot] Export template builds for macOS and iOS 2022-06-28 17:13:35 +02:00
Harald Csaszar
ab28b77c70 [unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101. 4.1.00 2022-06-28 16:32:24 +02:00
Harald Csaszar
0a32573581 [unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101. 2022-06-28 15:57:04 +02:00
Harald Csaszar
845cc33895 Merge branch '4.0' into 4.1-beta 2022-06-27 14:06:22 +02:00
Harald Csaszar
6e659dc08b [unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property. 2022-06-27 14:03:12 +02:00
Mario Zechner
f2c7ab3683 [godot] Rework build scripts for CI 2022-06-27 12:33:17 +02:00
Bryan Fordney
63a8f65e35
resolve ambiguous argument for Variant error (#2099) 2022-06-25 19:38:59 +02:00
Mario Zechner
fe5d84e022 [godot] Finished in-editor docs. 2022-06-24 11:58:50 +02:00
Mario Zechner
ef7ab8f79c [godot] More in-editor docs. 2022-06-24 11:00:20 +02:00
Harald Csaszar
61a09fd650 [unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098. 2022-06-23 17:25:02 +02:00
Mario Zechner
83c8225db2 [godot] More in-editor docs. 2022-06-23 16:05:44 +02:00
Mario Zechner
e94e279057 [godot] More in-editor docs. 2022-06-22 15:42:14 +02:00