Nathan Sweet
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b05422bf0d
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[libgdx] Added SkeletonLoader#readSkeletonData(InputStream).
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2021-03-13 19:07:48 +01:00 |
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Mario Zechner
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365b242a46
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[libgdx] Update Gradle build to use latest libGDX release.
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2021-03-10 21:56:57 +01:00 |
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Mario Zechner
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8dde2fd976
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[ci] Update spine-libgdx workflow
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2021-03-10 21:54:45 +01:00 |
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Harald Csaszar
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3b5f0b1c35
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Merge branch '3.8' into 4.0-beta
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2021-03-10 14:50:38 +01:00 |
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Harald Csaszar
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305bb21615
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[unity] minor: increased Timeline UPM package version number since dependency versions were increased in last commit.
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2021-03-10 14:48:50 +01:00 |
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Harald Csaszar
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6c34d1f0a0
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[unity] Fixed Timeline track displaying None as SkeletonAnimation reference on Unity 2020.1+. Fixed by increasing minimum Timeline dependency version to 1.2.10 (still compatible with the same Unity versions), as this issue shows only until 1.2.9. Closes #1855.
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2021-03-10 14:42:04 +01:00 |
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Harald Csaszar
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7cd2c12443
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[unity] Fixed SkeletonGraphic Skeleton property not calling Initialize(), as SkeletonRenderer does. Closes #1858.
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2021-03-09 12:06:02 +01:00 |
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Harald Csaszar
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055a2d993d
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[unity] Fixed incorrect warnings being issued at unused leftover PMA material keyword. Now when the keyword is unused, no warning is issued. Closes #1856.
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2021-03-08 18:09:31 +01:00 |
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Harald Csaszar
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2a3d5245d9
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[unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum.
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2021-03-08 12:52:15 +01:00 |
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badlogic
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f8560fc551
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[cpp] Completed 4.0 port.
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2021-03-06 10:03:31 +01:00 |
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badlogic
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1a928d9c65
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[cpp] 4.0 porting, fix SkeletonBinary.
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2021-03-05 16:37:47 +01:00 |
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badlogic
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3a503336bf
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[cpp] 4.0 porting, fix Atlas region UVs.
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2021-03-05 16:10:18 +01:00 |
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badlogic
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cf3a28e3a4
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[cpp] More 4.0 porting, Atlas, fixes.
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2021-03-05 15:44:19 +01:00 |
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badlogic
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4375342576
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[cpp] More 4.0 porting, SkeletonJson.
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2021-03-05 13:47:50 +01:00 |
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badlogic
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5ef75959b9
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Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
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2021-03-04 19:19:29 +01:00 |
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badlogic
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dbd708c866
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[cpp] More 4.0 porting, SkeletonBinary.
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2021-03-04 19:19:21 +01:00 |
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Harald Csaszar
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b6793b9a9d
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[unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854.
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2021-03-04 18:55:57 +01:00 |
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Harald Csaszar
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bd6a4df888
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[unity] Updated UPM package version numbers in package.json description files.
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2021-03-04 18:42:45 +01:00 |
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Harald Csaszar
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4a43174bce
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Merge branch '3.8' into 4.0-beta
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2021-03-04 18:36:22 +01:00 |
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Harald Csaszar
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07b7b9371c
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[unity] Increased UPM package versions for changes of last commit d50cdef.
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2021-03-04 18:31:18 +01:00 |
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Harald Csaszar
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d50cdef325
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[unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850.
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2021-03-04 17:47:48 +01:00 |
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badlogic
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df6de224e3
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[cpp] More 4.0 porting, animation state.
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2021-03-04 17:30:45 +01:00 |
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Harald Csaszar
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47e357aa88
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[unity] Fixed Spine/Sprite core shaders now correctly drawing Additive Slots. Closes #1853.
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2021-03-04 17:25:19 +01:00 |
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Harald Csaszar
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c5c71747c3
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[unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850.
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2021-03-03 20:18:35 +01:00 |
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Harald Csaszar
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16e3de63cc
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[unity] NewSkeletonAnimationGameObject and Initialize() now provide a quiet parameter to omit material warnings. Closes #1852.
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2021-03-03 17:07:42 +01:00 |
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badlogic
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7b154fb92f
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[cpp] More 4.0 porting, all of animation and timelines.
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2021-03-03 16:46:54 +01:00 |
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badlogic
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bc20f546cc
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Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
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2021-03-02 16:55:06 +01:00 |
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badlogic
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653c06a6b8
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[cpp] 4.0 port, half done.
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2021-03-02 16:54:14 +01:00 |
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Harald Csaszar
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b6a6dcecef
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Merge branch '3.8' into 4.0-beta
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2021-03-02 16:06:22 +01:00 |
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Harald Csaszar
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b5a7601a41
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[unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version.
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2021-03-02 15:57:28 +01:00 |
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Harald Csaszar
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dc6a0233f3
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[unity] minor 4.0 changelog update, added line regarding BoneFollower and BoneFollowerGraphic improvements from 3.8 to 4.0 section as well.
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2021-03-02 13:52:26 +01:00 |
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Nathan Sweet
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8c4d03c8be
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Fixed reading path constraint mix timelines in binary data.
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2021-03-01 18:18:05 +01:00 |
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Nathan Sweet
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8f7a9254f4
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Minor Skeleton Viewer improvements.
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2021-03-01 17:51:42 +01:00 |
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Harald Csaszar
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7ea2f19836
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[unity] GetRemappedClone caused incorrect results at 270 degree roated MeshAttachments. See #1847.
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2021-03-01 17:27:00 +01:00 |
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badlogic
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688d855006
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[runtimes] Updated examples with Editor version 4.0.58-beta.
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2021-03-01 10:05:26 +01:00 |
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Nathan Sweet
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0f518bf57d
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Fixed Skeleton Viewer NPE on load.
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2021-02-26 11:24:50 +01:00 |
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Harald Csaszar
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93fe75d4b0
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[ue4] 4.0 changelog update: added ue4 line to 4.0 section as well.
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2021-02-25 12:05:24 +01:00 |
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Harald Csaszar
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ac23599638
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Merge branch '3.8' into 4.0-beta
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2021-02-25 12:00:57 +01:00 |
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Harald Csaszar
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2112d7f6f5
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[cpp] Fixed SkeletonBinary access violation if atlas and skeleton data mismatch (when attachment not found). Closes #1849.
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2021-02-25 11:58:40 +01:00 |
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Harald Csaszar
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0e5d7adf1c
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[ue4] Added preview skin / initial skin functionality for USpineWidget. Closes #1845.
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2021-02-25 11:58:40 +01:00 |
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Harald Csaszar
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f85907965c
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Merge branch '3.8' into 4.0-beta
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2021-02-22 20:47:32 +01:00 |
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Harald Csaszar
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38d8a1362a
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[unity] Fixed GetRepackedSkin supporting 270 degree rotation of MeshAttachments (new atlas format, when packed with mode Polygons). Closes #1847.
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2021-02-22 20:42:57 +01:00 |
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Harald Csaszar
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4a0b30dd2f
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[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
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2021-02-17 20:16:56 +01:00 |
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Harald Csaszar
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1163142ba8
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[unity] Fixed URP and LWRP SkeletonLit shader not receiving shadows. Closes #1840. Now another known issue of the Sprite shader is surfacing, not handling shadows correctly when rotated 180 degrees (see #1842).
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2021-02-17 19:21:50 +01:00 |
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Harald Csaszar
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ad0cbe21ba
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Merge branch '3.8' into 4.0-beta
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2021-02-16 20:01:25 +01:00 |
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Harald Csaszar
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e9f900c333
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[cpp] Fixed shadow declaration warnings. Closes #1808.
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2021-02-16 19:59:28 +01:00 |
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Harald Csaszar
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30906eabdc
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[unity] BoneFollower property pair followScale and followScaleMode are reverted back to followLocalScale. Automatically updates serialized values. Reverts changes by commit cdcdb64 which no longer provide any benefits.
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2021-02-12 19:57:01 +01:00 |
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Harald Csaszar
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bce5500290
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[unity] SkeletonAnimation inspector exception bugfix. Occurred when switching assigned SkeletonDataAsset from an invalid to a valid one.
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2021-02-11 20:26:25 +01:00 |
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Harald Csaszar
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f9c81e9040
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Merge branch '3.8' into 4.0-beta
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2021-02-11 19:38:49 +01:00 |
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Harald Csaszar
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3bf9c3508f
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[unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837.
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2021-02-11 17:48:53 +01:00 |
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