474 Commits

Author SHA1 Message Date
badlogic
2e2e5becf8 [godot] Support for Live++ for Godot 4 2022-04-28 16:56:46 +02:00
badlogic
a19262ca3a [godot] Keep vorbis for minimal build. 2022-04-27 15:27:43 +02:00
badlogic
9ce8d5171a [godot] Cleaned-up and added v4 examples. 2022-04-27 15:27:16 +02:00
badlogic
323a8b9299 [godot] Fix SpineAnimationTrack and SpineSlotNode for 4.x 2022-04-27 14:54:23 +02:00
badlogic
4c417dd2c2 [godot] Rework invalidation of native spine objects, add unit test. 2022-04-26 23:34:57 +02:00
badlogic
7866fff884 [godot] Fix owners not being set correctly, more sanity checks. 2022-04-26 20:56:57 +02:00
badlogic
6ad83c94a8 [godot] Make SpineObjectWrapper a RefCounted, fix up type hierarchy. 2022-04-26 17:15:27 +02:00
badlogic
e807ef406c [godot] Prepare all classes for proper native object handling based on signals. 2022-04-26 17:04:00 +02:00
badlogic
cb36ae34cd [godot] Remove collision shape proxy, add object wrapper template. 2022-04-26 14:27:15 +02:00
badlogic
7fe9e7cbdf [godot] (u)int64_t -> int 2022-04-26 13:34:03 +02:00
badlogic
dfd2fc057a [godot] Fetch animation player on the fly, improve animation player example. 2022-04-26 09:04:43 +02:00
badlogic
15e6ccf05e [godot] Clean-up animation-player example. 2022-04-25 22:39:53 +02:00
badlogic
5cd4b1410b [godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes. 2022-04-25 22:22:12 +02:00
badlogic
a09e765c33 [godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player 2022-04-24 20:05:22 +02:00
badlogic
9f5eaf89a8 [godot] Only return global transforms is SpineSprite is visible in tree. 2022-04-23 22:14:32 +02:00
badlogic
30ef5d350a [godot] Remove remaining bind slots code from SpineSprite 2022-04-22 20:32:15 +02:00
badlogic
a2b2189faa [godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene. 2022-04-22 20:09:26 +02:00
badlogic
b24f7e53c6 [godot] Ensure editor is told that the transform is changed when the slot name is selected for a SpineSlotNode. 2022-04-22 13:50:36 +02:00
badlogic
19fc6bab8b [godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite. 2022-04-22 13:20:26 +02:00
badlogic
8cabfa370f [godot] Fix SpineBone transform methods. 2022-04-22 10:31:28 +02:00
badlogic
b4d6bbaf5a [godot] Mouse and bone following example. 2022-04-22 10:01:35 +02:00
badlogic
b1b056ae4b [godot] Signals for SpineSprite before and after the world transforms change. 2022-04-22 07:38:06 +02:00
badlogic
dcb35d0c54 [godot] Fix loop setting for footstep.ogg 2022-04-21 18:30:43 +02:00
badlogic
6fef444f03 [godot] Add animation state listener example. 2022-04-21 18:24:29 +02:00
badlogic
b06b06c7c2 [godot] Refactored examples, added listener example, fixed listener signal names. 2022-04-21 16:49:56 +02:00
badlogic
9310d29e0d [godot] Clean-up SpineSprite, first pass.
* rename a few methods.
* remove overlap
* add signal "world_transforms_changed"
* remove preview animation and skin, will be covered by SpineSkeletonDataResource inspector preview
2022-04-21 16:17:36 +02:00
badlogic
5af5bf6e9f [godot] Rename SpineSprite ProcessMode to UpdateMode. 2022-04-21 15:26:07 +02:00
badlogic
0191ac3641 [godot] Improve Windows setup script. 2022-04-21 14:27:41 +02:00
Mario Zechner
ccc43a3864 [godot] 4.x compatibility. 2022-04-21 02:40:26 +02:00
Mario Zechner
2ec5d44ed3 [godot] Fix all clang-tidy issues. 2022-04-20 15:10:00 +02:00
Mario Zechner
e0d4fbc34a [godot] Ensure proper parameter names for objects in bound methods. 2022-04-20 14:33:30 +02:00
Mario Zechner
ac5bab64b4 [godot] Remove empty destructors. 2022-04-20 14:22:43 +02:00
Mario Zechner
d81fd324cb [godot] Clean-up NULL -> nullptr. 2022-04-20 14:08:29 +02:00
Mario Zechner
32a5fd05b6 [godot] Clean-up includes. 2022-04-20 14:07:25 +02:00
Mario Zechner
85d0e7f7c1 [godot] Clean-up SpinePathConstraint. 2022-04-20 13:52:30 +02:00
Mario Zechner
db8cba6637 [godot] Clean-up SpineTransformConstraint. 2022-04-20 13:39:44 +02:00
Mario Zechner
0118871bd2 [godot] Clean-up SpineTrackEntry. 2022-04-20 13:33:14 +02:00
Mario Zechner
12d29a8950 [godot] Clean-up SpineTimeline. 2022-04-20 12:09:43 +02:00
Mario Zechner
44cecb6b2d [godot] Clean-up SpineSlotData 2022-04-20 12:03:53 +02:00
Mario Zechner
3de051380a [godot] Clean-up SpineSlot. 2022-04-20 11:49:24 +02:00
Mario Zechner
6ba8f3d67c [godot] Clean-up SpineSkinAttachmentMapEntry
Entirely rewritten, we now return an array of SpineSkinEntry items instead.
2022-04-20 11:36:50 +02:00
Mario Zechner
90ce24b839 [godot] Clean-up SpineSkin. 2022-04-20 11:10:34 +02:00
Mario Zechner
5c58111ab3 [godot] Clean-up SkeletonFileResource 2022-04-20 10:48:37 +02:00
Mario Zechner
83c0e95405 [godot] Clean-up SpineSkeletonDataResource, fix warnings on Clang. 2022-04-20 10:42:04 +02:00
Mario Zechner
ca0d9ad740 [godot] Clean-up SpineSkeleton. 2022-04-19 18:52:22 +02:00
Mario Zechner
676a7443dd [godot] Clean-up SpinePathConstraintData, rename common.h 2022-04-19 17:39:58 +02:00
Mario Zechner
f9fd3f54d4 [godot] Clean-up SpinePathConstraint. 2022-04-19 17:16:06 +02:00
Mario Zechner
56893add5e [godot] Extract build step into separate shell scripts. 2022-04-19 16:50:40 +02:00
Mario Zechner
422b4b4854 [godot] Minor fixes to example scenes. 2022-04-19 16:47:43 +02:00
Mario Zechner
def6ccf16e [godot] Fix compilation error on emscripten. 2022-04-19 13:49:59 +02:00