Mario Zechner
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b836f65919
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[godot] Fix Windows template executable names.
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2023-01-26 10:16:12 +01:00 |
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Mario Zechner
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f6ed158e29
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[godot] Fix v4 macOS template binary names.
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2023-01-26 09:55:45 +01:00 |
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Mario Zechner
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4b16381cfa
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[godot] Fix Linux template build for Godot 4.0.
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2023-01-25 15:28:39 +01:00 |
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Mario Zechner
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ffa028626a
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[godot] Fix Linux editor and template build for Godot 4.0
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2023-01-25 13:39:56 +01:00 |
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Mario Zechner
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9da2be9f6f
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[godot] Fix web templates build for Godot 4.0
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2023-01-25 13:17:30 +01:00 |
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Mario Zechner
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d3d5a41bf6
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[godot] Fix iOS templates build for Godot 4.0
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2023-01-25 13:01:28 +01:00 |
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Mario Zechner
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7f39dfc41d
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[godot] Fix macOS editor and templates build for Godot 4.0
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2023-01-25 12:34:16 +01:00 |
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Mario Zechner
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7bc4cbfaee
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[godot] Make v4 build scripts executable.
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2023-01-25 11:16:31 +01:00 |
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badlogic
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859aefe2ce
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[godot] Fix Windows template build.
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2023-01-25 10:54:35 +01:00 |
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badlogic
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63d0cb5ed2
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[godot] Fixe Live++ patch for v4, fix VSC build task.
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2023-01-24 17:41:11 +01:00 |
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badlogic
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0b5621ccd4
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[godot] Fix v3 Live++ patch, launch configs and tasks.
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2023-01-24 16:52:33 +01:00 |
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badlogic
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35c4294a9c
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[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
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2023-01-24 16:05:10 +01:00 |
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badlogic
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5ae7b307fa
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[godot] Disable address sanitiizer for release builds.
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2023-01-24 10:40:23 +01:00 |
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Mario Zechner
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0a14457f36
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[godot] Apply light mask of sprite to mesh instances, closes #2197.
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2022-11-29 09:47:45 +01:00 |
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Mario Zechner
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a7a2d844e1
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[godot] Use our .clang-format.
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2022-11-29 09:46:52 +01:00 |
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Mario Zechner
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4f03d02435
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-11-29 09:32:30 +01:00 |
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Mario Zechner
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e545a11315
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[godot] Update scenes with more default data.
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2022-11-29 09:32:21 +01:00 |
|
Jordan Schidlowsky
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e83b9c1714
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fix incorrect ordering issue when applying custom materials to slot nodes (#2205)
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2022-11-29 09:23:15 +01:00 |
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Mario Zechner
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7c285d6a3a
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[godot] Enable address sanitizer in debug builds.
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2022-11-29 09:08:57 +01:00 |
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Mario Zechner
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726ad4ddbe
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[godot] Fix convert.py to release lock before renaming .json files.
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2022-11-11 06:20:22 +01:00 |
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Mario Zechner
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3493de7fe8
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Formatting
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2022-10-28 10:40:38 +02:00 |
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Mario Zechner
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1121a1de61
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:38:45 +02:00 |
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Mario Zechner
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7d02b417c1
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[godot] Fix v4 example project.
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2022-09-26 14:03:15 +02:00 |
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Mario Zechner
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6a2a1f8101
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[godot] Only log if actual work happens.
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2022-09-26 13:42:03 +02:00 |
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Mario Zechner
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158eb4e7fb
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[godot] Conversion script .json -> .spine-json for existing projects.
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2022-09-26 13:38:39 +02:00 |
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Mario Zechner
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a18fc31041
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[godot] Use .spine-json extension instead of .json, see #2134
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2022-09-26 10:41:26 +02:00 |
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Mario Zechner
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669af9f6bb
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Formatting.
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2022-09-15 08:37:55 +02:00 |
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Mario Zechner
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34534d0e90
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[godot] Call computeWorldVertices before fetching region. See #2154
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2022-09-15 08:09:48 +02:00 |
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Mario Zechner
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57b985a382
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[godot] Closes #2136, chmod a+x Linux binaries.
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2022-09-13 10:31:26 +02:00 |
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Mario Zechner
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933ccbba62
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[godot] Fix compilation for latest 4.0 master commit.
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2022-09-03 12:52:50 +02:00 |
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Mario Zechner
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0bfeff771e
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Formatting.
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2022-09-03 12:29:40 +02:00 |
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Mario Zechner
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9fcb5007ec
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[godot] Fix compilation error on latest 3.5
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2022-09-03 12:25:37 +02:00 |
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Mario Zechner
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db03f8612d
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[godot] Related to #2134, validate .json and .skel files before import.
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2022-08-17 20:39:35 +02:00 |
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Mario Zechner
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465879f180
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[godot] Closes #2132, errornous connect call.
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2022-08-17 19:06:17 +02:00 |
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Mario Zechner
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62f0c6deca
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[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
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2022-08-06 19:26:08 +02:00 |
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Mario Zechner
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ffe4ad8538
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[godot] Fix compilation for 3.x, update to 3.5-stable
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2022-08-06 18:59:27 +02:00 |
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Mario Zechner
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4386cb8c8e
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Update README.md
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2022-08-03 07:14:08 +02:00 |
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Mario Zechner
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1c150203ab
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[godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh
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2022-07-29 14:57:56 +02:00 |
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Mario Zechner
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72c547bd01
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[godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
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2022-07-26 10:06:05 +02:00 |
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Mario Zechner
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ec034a0654
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[godot] Closes #2125, fix help menu
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2022-07-25 16:15:26 +02:00 |
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Mario Zechner
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c0ec155716
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[godot] Add SpineObjectWrapper docs.
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2022-07-25 15:48:42 +02:00 |
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Mario Zechner
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0860331e99
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[cpp] Format fixes.
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2022-07-25 15:21:38 +02:00 |
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Mario Zechner
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3e1b2b10cb
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[godot] Added single skin previewing for SpineSprite in editor.
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2022-07-25 15:16:19 +02:00 |
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Mario Zechner
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60922f90b0
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[godot] Experimental support for blend trees for SpineAnimationTrack
Check the "blend tree mode" checkbox on the SpineAnimationTrack
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2022-07-20 18:26:34 +02:00 |
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Mario Zechner
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6f2519b2bb
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[godot] Don't bail out if a player is found by SpineAnimationTrack
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2022-07-20 17:35:09 +02:00 |
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Mario Zechner
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25c57766e8
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[godot] Closes #2121, SpineAnimationTrack not creating AnimationPlayer.
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2022-07-20 17:25:51 +02:00 |
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Mario Zechner
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1b4c53f0b4
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[godot] Add CLion config files that got smoked due to incorrect .gitignore
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2022-07-20 17:07:56 +02:00 |
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Mario Zechner
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ef11ae9653
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[godot] Update links for 4.1 branch
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2022-07-18 10:59:07 +02:00 |
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Mario Zechner
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7fa0c841a2
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[godot] Fix version compatibility note in README
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2022-07-18 10:29:21 +02:00 |
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Mario Zechner
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68b59271bb
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[godot] Backport to 4.1
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2022-07-18 10:27:42 +02:00 |
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