Harald Csaszar
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1a431045c6
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[unity] Fixed new atlas format import after atlas format changes (see commit f8d6359). Replaced hardcoded first pass of dual-pass atlas loading with proper Atlas method calls.
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2020-12-21 19:16:09 +01:00 |
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Nathan Sweet
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f8d6359b32
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[csharp][unity] Updated TextureAtlas parsing for latest format.
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2020-12-20 15:26:05 -08:00 |
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badlogic
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19bc4d4413
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Merge branch '3.8' into 4.0-beta
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2020-12-10 16:09:26 +01:00 |
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Harald Csaszar
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2fde05e899
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[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
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2020-12-09 19:01:03 +01:00 |
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Harald Csaszar
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473caafd00
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[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813.
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2020-12-09 13:39:24 +01:00 |
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badlogic
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279fb3fca9
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Merge branch '3.8' into 4.0-beta
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2020-12-05 10:06:38 +01:00 |
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Harald Csaszar
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16b95b971b
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[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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2020-12-02 20:23:31 +01:00 |
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badlogic
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ae6eda01f7
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Merge branch '3.8' into 4.0-beta
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
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2020-11-27 18:47:44 +01:00 |
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Harald Csaszar
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3151c18b6c
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[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
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2020-11-27 14:03:41 +01:00 |
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Harald Csaszar
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23bce387af
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[unity] Added problematic component/material combination check for Canvas Group Tint Black when not using a SkeletonGraphic Tint Black shader. See #1812.
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2020-11-24 20:14:03 +01:00 |
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Harald Csaszar
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1d59409bde
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Merge branch '3.8' into 4.0-beta
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2020-11-24 18:02:22 +01:00 |
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Harald Csaszar
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068a624608
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[unity] Fixed regression of SkeletonMecanim not handling negative values at a State's Speed property. Now both Speed and Multiplier are respected. Closes #1810.
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2020-11-20 21:24:02 +01:00 |
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Harald Csaszar
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bf4df3b5f3
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Merge branch '3.8' into 4.0-beta
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2020-11-16 21:31:57 +01:00 |
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Harald Csaszar
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6d83190946
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[unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned.
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2020-11-16 13:00:31 +01:00 |
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Harald Csaszar
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f1af1d5bf1
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[unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809.
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2020-11-13 19:12:05 +01:00 |
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Harald Csaszar
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97cf4a9294
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Merge branch '3.8' into 4.0-beta
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2020-11-11 16:06:57 +01:00 |
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Harald Csaszar
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d0681d7929
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[unity] Previous commit 75b9321 was missing two added files. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-10 16:45:09 +01:00 |
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Harald Csaszar
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75b932173d
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[unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770.
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2020-11-10 16:37:48 +01:00 |
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badlogic
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81aee82c91
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Merge branch '3.8' into 4.0-beta
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2020-10-29 15:43:48 +01:00 |
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Harald Csaszar
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b62c531487
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[unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799. See #1497.
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2020-10-28 19:33:13 +01:00 |
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Harald Csaszar
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88f403f5fc
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[unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802.
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2020-10-28 14:59:43 +01:00 |
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badlogic
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ee3f088e6c
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Merge branch '3.8' into 4.0-beta
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2020-10-23 11:26:34 +02:00 |
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Harald Csaszar
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d2529d410b
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[csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796.
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2020-10-22 14:44:13 +02:00 |
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Harald Csaszar
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239de24002
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[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793.
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2020-10-21 14:48:43 +02:00 |
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Harald Csaszar
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d4654588fb
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[unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621.
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2020-10-19 18:46:07 +02:00 |
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Harald Csaszar
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17e8373e47
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[unity] Fixed SkeletonMecanim handling negative NormalizedTime incorrectly. Closes #1790.
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2020-10-19 17:13:34 +02:00 |
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Harald Csaszar
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90486705f6
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[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783.
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2020-10-14 12:17:01 +02:00 |
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Harald Csaszar
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c3bfac7edd
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[unity] Fixed a compile error on older .NET versions, introduced by last commit 75efe44. See #1765.
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2020-10-07 20:33:51 +02:00 |
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Harald Csaszar
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75efe44fab
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[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765.
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2020-10-07 20:23:52 +02:00 |
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Harald Csaszar
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9bfe314aeb
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[unity] Fixed false warning issued on URP 2D shaders. Closes #1767.
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2020-09-30 19:57:02 +02:00 |
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Harald Csaszar
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5c1faa85af
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[unity] Fixed all Tint and TintBlack shader blend behaviour, previous changes by commit d43b7b0 were incorrect in some cases. Closes #1756.
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2020-09-29 16:38:37 +02:00 |
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Harald Csaszar
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d43b7b0a9f
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[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756.
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2020-09-11 20:38:14 +02:00 |
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Harald Csaszar
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4cf792f51d
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[Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747.
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2020-09-11 18:38:03 +02:00 |
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Harald Csaszar
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faf9bbfe87
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[unity] Removed redundant [SerializeField] attributes at public members. Closes #1757.
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2020-09-10 18:06:26 +02:00 |
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Harald Csaszar
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24e17bfeea
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[unity] Fixed SkeletonMecanim MixModes being incorrectly initialized (AlwaysMix vs MixNext) when Custom MixMode is enabled and the Component was just created/reset or new Mecanim layers were added.
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2020-09-02 20:14:02 +02:00 |
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Harald Csaszar
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7011a462db
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[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754.
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2020-09-02 19:48:28 +02:00 |
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Harald Csaszar
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9667bd2293
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[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752.
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2020-09-01 16:51:02 +02:00 |
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Harald Csaszar
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cccd2132bf
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[unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc.
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2020-09-01 16:25:23 +02:00 |
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Harald Csaszar
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30ce32519f
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[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751.
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2020-08-31 19:34:40 +02:00 |
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Harald Csaszar
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8476b55fee
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[unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576.
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2020-08-14 17:47:15 +02:00 |
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Nathan Sweet
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896e6a419c
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:56:47 +02:00 |
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Nathan Sweet
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33e2aea7ff
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:53:10 +02:00 |
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Harald Csaszar
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978b305717
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[unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595.
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2020-08-05 19:24:49 +02:00 |
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Harald Csaszar
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3c94f52b52
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[unity] Added support for double-sided lighting at SkeletonLit shaders (including URP and LWRP packages). Closes #1730.
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2020-07-30 12:13:52 +02:00 |
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Harald Csaszar
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0e2ced5042
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[unity] PointFollower and BoundingBoxFollower now correctly unsubscribe from events on deletion / disable. Closes #1729.
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2020-07-29 11:53:32 +02:00 |
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Harald Csaszar
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3be202711c
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[unity] Added a warning box when URP Sprite shader is improperly configured for receiving shadows ('Add Normals' needs to be enabled). Closes #1726.
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2020-07-24 14:25:41 +02:00 |
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Harald Csaszar
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844d13d1ef
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[unity] Fixed a warning occurring in newer Unity versions, two static extension method classes named SkeletonExtensions in different namespaces but the same file.
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2020-07-14 17:03:38 +02:00 |
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Harald Csaszar
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84443288b5
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[unity] Fixed exception when new Unity 2019.3 Enter Play Mode has disabled domain reload. Closes #1621.
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2020-07-10 18:37:36 +02:00 |
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Harald Csaszar
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8a444681d2
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[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
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2020-07-10 14:46:06 +02:00 |
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Harald Csaszar
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7626f3b58a
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[unity] Fixed SkeletonMecanim blend result weights at mode MixNext, no longer bahaving unexpectedly. At additive layers, MixMode.MixNext is always set to MixMode.AlwaysMix since MixNext makes no sense there. Closes #1718.
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2020-07-08 20:05:47 +02:00 |
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