96 Commits

Author SHA1 Message Date
badlogic
d72302b94b Updated CHANGELOG. 2018-12-22 14:29:36 +01:00
badlogic
49f9eb12a9 Updated CHANGELOG. 2018-12-17 15:57:49 +01:00
badlogic
471f054ae8 Updated CHANGELOG to reflect breaking changes from #1194. 2018-10-30 16:59:41 +01:00
badlogic
59bab83701 [cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178. 2018-09-24 14:23:21 +02:00
badlogic
97c978a749 Updated CHANGELOG. 2018-09-06 15:59:53 +02:00
badlogic
4b8b4a4adf Updated CHANGELOG. 2018-08-14 16:16:52 +02:00
badlogic
172bf22d84 [ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 14:43:19 +02:00
pharan
eb534a516e Update CHANGELOG.md 2018-06-12 21:41:43 +08:00
pharan
32e53a4d1e Update CHANGELOG to reflect 9a832de821 2018-06-12 21:39:30 +08:00
pharan
0520f96b68 Fix type in CHANGELOG. 2018-06-08 01:41:34 +08:00
pharan
7408bd5fd1 Add Unity changes to CHANGELOG. 2018-06-08 01:39:32 +08:00
badlogic
f14eec9cf7 Fixed type in CHANGELOG. 2018-06-07 19:16:51 +02:00
badlogic
aeb032daf1 Fixed type in CHANGELOG. 2018-06-07 19:16:31 +02:00
badlogic
0cdeef7377 Updated CHANGELOG. 2018-06-07 19:12:17 +02:00
badlogic
eb69071a0a Merge branch '3.6' into 3.7-beta 2018-05-16 11:46:01 +02:00
badlogic
3d8e55d909 [as3] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:31:46 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
814dcf302b Merge branch '3.6' into 3.7-beta 2018-02-08 16:29:13 +01:00
badlogic
7a10d04e61 [starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care. 2018-02-08 14:39:51 +01:00
badlogic
28df2f8944 Merge branch '3.6' into 3.7-beta 2018-02-06 15:16:55 +01:00
badlogic
eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 2018-02-06 15:16:23 +01:00
badlogic
c24990a1c4 Merge branch '3.6' into 3.7-beta 2018-01-22 16:13:22 +01:00
badlogic
fe9ae97747 [ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677. 2018-01-22 16:11:42 +01:00
badlogic
a3653ce51b Closes #1058, spine-sfml.h doesn't define SPINE_SHORT_NAMES to avoid API collisions. 2018-01-10 16:50:24 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
ed24d3b33f [ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions. 2017-10-30 10:11:07 +01:00
badlogic
5a7db58772 Updated CHANGELOG. 2017-10-13 14:53:21 +02:00
badlogic
9cb8745deb Updated CHANGELOG 2017-10-13 09:51:03 +02:00
badlogic
77221b4cee [ue4] SkeletonRendererComponent now generates collision meshes by default. 2017-10-12 15:39:58 +02:00
badlogic
14108679bb [c] Added void* userData to spAnimationState to be consumed in callbacks. Closes
#1017.
2017-10-12 14:36:58 +02:00
badlogic
cdc335d41b [cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989 2017-09-28 17:00:05 +02:00
badlogic
69923111b9 [libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005 2017-09-27 14:03:05 +02:00
badlogic
c1538b113b [cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989 2017-09-25 11:44:28 +02:00
badlogic
a4a97969e8 [c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState. 2017-09-05 11:46:03 +02:00
badlogic
92c557e6ba Updated CHANGELOG with spine-c, spine-ue4 changes 2017-08-29 15:21:20 +02:00
badlogic
34086c1f41 [sfml] Added premultiplied alpha support to SkeletonDrawable. Closes #967 2017-08-17 11:30:30 +02:00
badlogic
a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 2017-07-21 15:54:55 +02:00
badlogic
0227513188 [c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries 2017-07-19 10:32:13 +02:00
badlogic
fdee465333 [lua][love][corona] Added vertex effect support. See #898 2017-06-27 15:46:44 +02:00
badlogic
943b4f98a7 [as3][starling] Added VertexEffect and implementations plus support for Starling. See #898 2017-06-27 14:25:02 +02:00
badlogic
7488383b15 [cocos2dx] Added support for vertex effects. See #898 2017-06-26 15:00:59 +02:00
badlogic
fc06686080 Merged origin 3.6 with local 3.6 manually. 2017-06-26 09:08:53 +02:00
badlogic
16af9b9a5c Updated CHANGELOG with VertexEffect addition to libGDX 2017-06-21 14:52:28 +02:00
pharan
55fb613b48 [unity] Built-in shaders for SkeletonGraphic tint black. 2017-06-20 10:00:06 +08:00
pharan
25578440c6 [csharp] Update CHANGELOG.md 2017-06-16 12:13:52 +08:00
pharan
ac4028d159 [unity] Update CHANGELOG.md 2017-06-16 12:13:31 +08:00
badlogic
fa4e521175 Updated CHANGELOG to reflect core API changes in C# 2017-06-14 22:25:30 +02:00
badlogic
afdbbc2044 Updated CHANGELOG with note on UE 4.16(.1) 2017-06-14 15:18:52 +02:00
badlogic
2a973da308 [lua] Ported Animation/Timeline changes 2017-06-14 14:59:24 +02:00