3677 Commits

Author SHA1 Message Date
minggo
5948e5a62f fix warnings (#1034) 2017-11-21 11:17:39 +01:00
John
017b65198f
[unity] Fix some OnValidate behavior. 2017-11-20 08:26:27 +08:00
badlogic
08451f2a8d [ts][webgl] Exposing the renderers in SceneRenderer. 2017-11-17 15:40:39 +01:00
badlogic
246c5310d4 [ts][webgl] SceneRenderer method to draw textures with manually set UVs. 2017-11-17 14:39:53 +01:00
badlogic
99b975f405 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2017-11-17 10:57:49 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
John
54c20904fd
[unity] Fix editor Drag-and-Drop tooltip. 2017-11-14 04:37:56 +08:00
badlogic
adb11a221a Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2017-11-13 14:06:18 +01:00
badlogic
fe26844e3e [ue4] Forgot to commit new queue control functions. Closes #1038 2017-11-13 14:06:11 +01:00
badlogic
4850cb7a05 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2017-11-10 11:27:30 +01:00
badlogic
843159b6c3 [cocos2dx] Updated Android.mk. Closes #1036 2017-11-10 11:27:23 +01:00
badlogic
33a00182ff [ue4] Need to temporarily disable queue draining of animation state when setting or adding new animations. Closes #1037 2017-11-10 11:13:33 +01:00
badlogic
361378b275 [c] Error in color parsing, off-by-one resulting in invalid memory access. Closes #1031. Thanks @minggo for the adress sanitizer hint. 2017-11-02 11:20:57 +01:00
badlogic
095fe71ff8 [cocos2dx] Updated to cocos2d-x 3.16. 2017-11-02 10:51:26 +01:00
John
06a18da27b
[unity] Fix Repacking caching. 2017-10-31 21:07:09 +08:00
badlogic
e6c2b75101 [ts] More test refactoring. 2017-10-30 14:12:03 +01:00
badlogic
470ae4a1f3 [ts] More test refactoring. 2017-10-30 14:09:56 +01:00
badlogic
de3acaf084 [ts] reworked example/tests 2017-10-30 14:06:41 +01:00
badlogic
ed24d3b33f [ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions. 2017-10-30 10:11:07 +01:00
badlogic
3006353c8c [c] Fix handling of SP_MIX_POSE_CURRENT_LAYERED, closes #1028. 2017-10-28 16:23:27 +02:00
badlogic
ed2594deca [csharp] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:44:21 +02:00
badlogic
a8c5282653 [c] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:43:26 +02:00
badlogic
bb23c5e25c [lua] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:41:28 +02:00
badlogic
77c990c75e [as3] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:40:17 +02:00
badlogic
5b410bf2ba [ts] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1013 2017-10-28 09:37:28 +02:00
Nathan Sweet
882f49f5a9 Fix not returning to setup pose when multiple mixing from entries end at same time
#1024
2017-10-28 00:20:33 +02:00
Nathan Sweet
1514b4acbb Removed bad fix for #1024 2017-10-28 00:05:56 +02:00
badlogic
93d34666b0 Fixed typo in README.md 2017-10-27 10:45:29 +02:00
John
b502aa3c23 [unity] Handle null preview texture in editor. 2017-10-25 20:30:23 +08:00
John
7c29b9573a [unity] Fix SkeletonGraphic shader alpha. 2017-10-24 18:29:01 +08:00
John
1f704aec5e [csharp] Don't use the dip fix if mixing is complete.
Based on: 28fd5aff09
See https://github.com/EsotericSoftware/spine-runtimes/issues/1024
2017-10-24 00:41:35 +08:00
NathanSweet
28fd5aff09 [libgdx] Don't use the dip fix if mixing is complete.
closes #1024
2017-10-23 18:30:46 +02:00
NathanSweet
472392190f [libgdx] Documented track entry timeline mix types.
#1024
2017-10-23 18:15:49 +02:00
NathanSweet
751c99ad2d Merge remote-tracking branch 'origin/3.6' into 3.6 2017-10-20 22:00:29 +02:00
NathanSweet
1e7f7026ab [libgdx] Fixed off by 1 errors. 2017-10-20 22:00:16 +02:00
NathanSweet
77b38c2ed1 [libgdx] Javadocs. 2017-10-20 22:00:08 +02:00
pharan
92a5faba58 [unity] Use UnityObjectViewPos in Sprite shader. 2017-10-20 17:30:53 +08:00
pharan
652506df0c [unity] Handle playModeStateChanged API change (2017.2). 2017-10-20 17:30:07 +08:00
pharan
6659902457 [unity] Add rotation param to RegionAttachment creation. 2017-10-20 17:29:33 +08:00
badlogic
299fa5dc8f [c] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:18:52 +02:00
badlogic
52a300eeae [lua] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:16:44 +02:00
badlogic
cbb37a6096 [as3] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:12:58 +02:00
badlogic
bcc7da56d2 [ts] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:09:42 +02:00
John
bdb97a023f [unity] Fix UI TintBlack shader. 2017-10-20 16:51:10 +08:00
John
da54111238 [csharp] Fix PathConstraint length spacing for zero length bones.
see https://github.com/EsotericSoftware/spine-runtimes/issues/1023
2017-10-19 19:29:26 +08:00
John
292f1a26e3 [csharp] Fix ExposedList.Resize 2017-10-19 19:27:51 +08:00
NathanSweet
bcf90240db [libgdx] Fixed using path constraint length spacing with zero length bones. Safer float zero checks. 2017-10-19 12:44:00 +02:00
pharan
e6aebf2754 [xna] Match change in SkeletonClipping.IsClipping 2017-10-19 16:19:57 +08:00
pharan
f2bac04e43 [csharp] Resize better if T is a class. 2017-10-19 16:17:18 +08:00
pharan
a5eed13591 [csharp] Some cleanup. 2017-10-19 16:15:27 +08:00