Harald Csaszar
5f51705f13
[unity] Fixed Resolve atlases dialog failing to load just created atlas asset. Closes #2024 . Fixed an unnecessary exception thrown after aborting skeleton import and adjusting blend mode materials.
2022-01-19 20:21:19 +01:00
Harald Csaszar
1233bce55e
[unity] Support fix prefab override via mesh filter global settings. Closes #1938 .
2022-01-10 18:21:55 +01:00
Harald Csaszar
7400da8896
[unity] Fixed BoundingBoxFollowerGraphic vertices being 0.0 in some occasions, closes #1999 . Problem introduced in commit 506a1ab, see issue #1990 .
2021-12-21 13:07:48 +01:00
Harald Csaszar
ceade3f804
[unity] Minor: unified TextureType of all example skeleton atlas textures to Default. Some were set to Sprite (2D and UI) which caused confusion.
2021-12-16 11:22:32 +01:00
Harald Csaszar
a77f9010f3
[unity] minor formatting, format checks failed after commit 193882f.
2021-12-15 17:01:56 +01:00
Harald Csaszar
193882f2c6
[unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter.
2021-12-15 16:52:14 +01:00
Harald Csaszar
0e2fe5c6c9
[unity] Minor: documentation improvement of SpineAtlasAsset.CreateRuntimeInstance method description.
2021-12-13 17:24:10 +01:00
Harald Csaszar
4b42f23fc4
[unity] Fixed incorrect rendering of OutlineOnly shader in URP with HDR option enabled. Closes #2001 .
2021-12-10 16:04:08 +01:00
Harald Csaszar
3025b370f5
[Unity] Fixed MaterialChecks to correctly check for Sprite material settings. Closes pull request #2000 .
2021-12-09 18:56:26 +01:00
Harald Csaszar
bb7804ac9e
[unity] Fixed root motion components ignoring split translate timelines. Closes #1997 .
2021-12-07 19:16:28 +01:00
Harald Csaszar
9dfd69e49d
[unity] Fixed json files starting with array brackets not being detected as json. Closes #1992 .
2021-11-24 15:00:13 +01:00
Harald Csaszar
3b061eaa5f
[unity][csharp] Moved automated tests out of the spine-unity Assets directory to a UPM package (to prevent potential compile errors upon incomplete setup). Updated spine-csharp tests to be usable as a UPM package.
2021-11-22 19:12:18 +01:00
Harald Csaszar
506a1abf53
[unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990 .
2021-11-15 16:12:11 +01:00
Harald Csaszar
fe635d9a79
[unity] Minor cosmetic: updated GameObject name in example scene according to changed example script name in commit 1517ffcd.
2021-11-11 17:33:03 +01:00
Harald Csaszar
a67fd18293
[unity] Fixed NaN issue when SkeletonGraphic.MatchRectTransform() is called after manual Initialize() without following Update(0).
2021-11-11 15:09:22 +01:00
Harald Csaszar
a182cdb169
[unity] Fixed MeshGenerator not updating triangle indices when inactive bone implicitly clears attachment. Closes #1984 .
2021-11-10 19:32:52 +01:00
Harald Csaszar
42142a4561
[unity] Minor importer improvement: Fixed required atlas region list containing duplicates.
2021-11-10 16:29:28 +01:00
Harald Csaszar
1517ffcde4
[unity] Renamed example script DataAssetsFromExportsExample to RuntimeLoadFromExportsExample and performed minor cleanup.
2021-11-10 11:03:23 +01:00
Harald Csaszar
618e20dc9a
[Unity] Fixed Initial Flip not updating mesh in Editor mode. Closes #1953 .
2021-11-09 20:06:16 +01:00
Harald Csaszar
d3a2a65513
Merge pull request #1981 from vhristov/fix_1973
...
[unity] Fix skleton mesh "Identifier uniqueness violation" warning
2021-11-08 18:19:50 +01:00
Harald Csaszar
2c535b65c7
[unity] Fixed SkeletonGraphic RectTransform bounds not being applied at submeshes in match call. Closes #1983 .
2021-11-08 17:20:37 +01:00
Vladislav Hristov
9c106ca5f5
Fix skleton mesh "Identifier uniqueness violation" warning
...
To remove the warning a new unique name is created for each mesh, where
an index is added after the renderer name.
Closes #1973
2021-11-07 14:56:54 +02:00
Harald Csaszar
c94cad7403
[unity] Minor: formatting fixes.
2021-11-03 20:03:49 +01:00
Harald Csaszar
e11dea1497
[unity] Minor refactoring: renamed a preprocessor constant.
2021-11-03 19:57:14 +01:00
Harald Csaszar
69460f3bd6
[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977 .
2021-11-03 19:47:38 +01:00
Harald Csaszar
5052b727de
[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974 .
2021-10-29 13:20:45 +02:00
Harald Csaszar
4b70b1489c
[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972 .
...
IAnimationStateComponent throws exception due to interface null check #1972
2021-10-27 18:06:37 +02:00
Harald Csaszar
5142ecc9ca
[unity] Minor: whitespace changes to please formatting checks.
2021-09-29 21:34:21 +02:00
Harald Csaszar
8ea166b331
[unity] Fixed json vs binary file detection.
2021-09-29 21:10:58 +02:00
Harald Csaszar
39dfca8263
[Unity] Fixed Update When Invisible mode causing strange Event timing. Closes #1954 .
2021-09-29 19:32:48 +02:00
Harald Csaszar
7f5e7c3bfc
[unity] Prepared MeshGenerator class for creating subclasses.
2021-09-17 20:38:55 +02:00
Harald Csaszar
4785dcc212
[unity] Fixed null reference exceptions after changes from compile-error bugfix commit 8770e319, see #1951 .
2021-09-15 18:25:12 +02:00
Harald Csaszar
cd8064774f
[csharp][unity] Cleanup refactoring of TranslateTimeline.Evaluate code, see previous commit 91f7969c. See #1676 .
2021-09-15 16:30:43 +02:00
Harald Csaszar
91f7969cdc
[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676 .
2021-09-14 17:12:50 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Harald Csaszar
8770e319c5
[unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951 .
2021-09-13 17:04:23 +02:00
Harald Csaszar
83b50f265e
[unity] Added missing usedByEffector and usedByComposite parameters at BoundingBoxFollower components.
2021-09-07 15:32:17 +02:00
Harald Csaszar
6cd3e54b83
[unity] Fixed SkeletonGraphic with Multiple Canvas Renderers ignoring Mask when CustomMaterialOverride or blend modes are active. Closes #1948 .
2021-08-31 17:52:20 +02:00
Harald Csaszar
d6df0725a2
[unity] Added null-check at AnimationReferenceAsset.
2021-08-31 17:03:20 +02:00
Mario Zechner
6a93555805
Remove BOMs
2021-08-18 20:51:17 +02:00
Mario Zechner
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
Harald Csaszar
577f280258
[csharp] Minor cleanup: Removed empty file CustomSkin.cs, changed comments to not make formatter indent blocks in undesired way.
2021-08-18 16:42:51 +02:00
Harald Csaszar
32449a3b4d
[unity] SkeletonRootMotion component now offers a paramter to apply Rigidbody2D gravity. Defaults to false to keep existing behaviour. Closes #1941 .
2021-08-16 18:17:19 +02:00
Harald Csaszar
d316e30a5c
[unity] Fixed missing Blend Modes example scene assets (SkeletonGraphic blend mode materials).
2021-08-13 17:53:19 +02:00
Harald Csaszar
326e4f8b01
[unity] Fixed a null reference exception in AnimationReferenceAsset inspector code when SkeletonData at the asset is null (e.g. when no json file is assigned).
2021-08-12 17:28:15 +02:00
Harald Csaszar
88b893dd9e
[unity] Fixed a compile error (ObjectOverride.Revert()) on some Unity versions after merging pull request, see #1939 , see commit 5fd4494e.
2021-08-12 12:03:03 +02:00
Harald Csaszar
57dadbdd81
[unity] Minor improvement (added #if UNITY_EDITOR) after merging pull request, see #1939 , see commit 5fd4494e.
2021-08-12 11:35:29 +02:00
park.saerom
0a73ce902c
add null check
2021-08-11 18:10:23 +09:00
park.saerom
5fd4494ea2
Fix multiple nested prefab override issue.
...
Related to #1273 .
2021-08-11 15:36:41 +09:00
Harald Csaszar
b8ec11f20e
[unity] Added another null check. See #1273 , #1931 .
2021-08-09 15:42:24 +02:00