1560 Commits

Author SHA1 Message Date
NathanSweet
ca70bd04e6 Fixed single bone IK when a parent is scaled negatively. 2016-02-14 19:45:10 +01:00
NathanSweet
749acb7847 Shouldn't have been committed. 2016-02-11 17:15:47 +01:00
NathanSweet
323df5799e Simpler test animation. 2016-02-11 17:14:48 +01:00
NathanSweet
d5278e8331 Import warning. 2016-02-08 15:40:00 +01:00
NathanSweet
230542fb7f Merge remote-tracking branch 'origin/master' 2016-02-06 17:49:49 +01:00
NathanSweet
d70c1da866 Fixed disable rotation inheritance. 2016-02-06 17:49:42 +01:00
pharan
d4901b74d0 [Unity] GetColor, Bone position and Skeleton pose extensions. 2016-02-05 20:49:51 +08:00
pharan
e978f2e519 [Unity] Prevent SkeletonAnimation from using AnimationState in edit mode. 2016-02-05 19:28:15 +08:00
pharan
d2c2ce0e14 [Unity] SkeletonAnimationInspector now uses SpineAnimation attribute. Bypasses Spine.AnimationState in edit mode. 2016-02-04 23:13:33 +08:00
pharan
6de6a4712d [Unity] Internal check enforces RequireComponent better. 2016-01-26 07:41:49 +08:00
pharan
324cbc89cc [Unity] Some cleanup to runtime instantiation. 2016-01-26 07:39:39 +08:00
pharan
6e6e5a9438 [Unity] SkeletonAnimation.AddToGameObject() method for instantiation at runtime. 2016-01-26 07:29:40 +08:00
John
b8ccd5cbda [Unity] Comments for SpineAttachment Attribute 2016-01-24 10:20:31 +08:00
John
53693c3faf [Unity] Comments for CustomSkin.cs 2016-01-24 10:17:32 +08:00
NathanSweet
cf01d47796 Updated Event in anticipation of AnimationState changes. 2016-01-21 11:38:23 +01:00
NathanSweet
c333b84740 Javadoc. 2016-01-20 14:58:25 +01:00
NathanSweet
8e9595f496 Fixed missing inherit scale/rotation. 2016-01-20 14:58:13 +01:00
NathanSweet
4d9c3d5ec4 Backward attachment check!
Ouch!
2016-01-15 07:10:08 +01:00
NathanSweet
318b9939e6 Made consistent when slot vertices and attachment time are reset.
setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.

http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
c7bb3f3af8 Ensure the track entry has the correct time when start and end are fired.
#154
2016-01-12 17:18:45 +01:00
NathanSweet
b6f7e50ff7 Fixed events on first frame not being fired for looping animations when their duration is 1s. 2016-01-12 17:17:49 +01:00
NathanSweet
2650e2679d Apply remaining time to next animation.
Previously one frame worth of delta time was lost.

When the end of an animation is passed, one frame goes by so the animation has a chance to apply its final pose and fire any events on its last few frames. The second animation starts using the amount of time since the actual end of the first animation.

#154
2016-01-12 06:46:11 +01:00
NathanSweet
ec3db90e65 Fixed skeleton flip. 2016-01-12 06:42:41 +01:00
John
06687a3595 Removed GetSkeleton. Still has .Skeleton property. 2016-01-11 20:42:51 +08:00
NathanSweet
f8ad5514af AnimationState unit test.
Pharan, y u so silly?!
2016-01-11 09:16:55 +01:00
NathanSweet
426744afc1 Don't require animation selection. 2016-01-11 09:16:07 +01:00
NathanSweet
b9acf228f8 Clean up. 2016-01-11 02:18:37 +01:00
NathanSweet
f748b5b9bc Fixed inherit scale/rotation not being initialized. 2016-01-11 02:18:31 +01:00
NathanSweet
50282a0209 Merge remote-tracking branch 'origin/master' 2016-01-11 00:32:41 +01:00
NathanSweet
37f2f9e880 Updated for Spine 3.0.00. 2016-01-11 00:32:36 +01:00
John
392a95590e Merge pull request #504 from EsotericSoftware/unity-uwp-fix
Unity UWP Fix
2016-01-10 17:58:32 +08:00
pharan
3d6376f0e9 Merge branch 'master' into unity-uwp-fix 2016-01-09 01:01:31 +08:00
John
18850d9830 Merge pull request #486 from tsteinholz/master
[SFML] Fixed include statments
2016-01-08 11:55:47 +08:00
pharan
8c7038c0b9 [Unity] Autoreset will be a separate script until we clear up mixing stuff. Sorry for the confusion! 2016-01-05 15:41:10 +08:00
pharan
f0d1b75732 [Unity] Disabled a false error message. 2016-01-04 09:39:38 +08:00
pharan
ff5b7e67e4 [Unity] Updated Readme. 2016-01-04 09:10:18 +08:00
pharan
64f69343a2 [Unity] Allow SkeletonGhost use in camera distance sorting setup. 2016-01-02 18:55:45 +08:00
pharan
bfb58cbb19 [Unity] Some ExposedList use optimization within loops. 2016-01-02 17:50:49 +08:00
John
83a7ecc3b0 [TK2D] Fixed null array reference in some cases.
from this PR: https://github.com/EsotericSoftware/spine-runtimes/pull/400
The other half of this PR was already applied in a previous commit.

Thanks @YiDuwon
2016-01-02 06:36:02 +08:00
pharan
c92e0f95d8 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2016-01-02 06:08:06 +08:00
pharan
b7f2f526ac [Unity] Fixed SkeletonDataAsset Inspector when drawing empty BoundingBoxAttachment 2016-01-02 06:06:31 +08:00
John
119e19c212 [Monogame] Fixed compatibility with spine-csharp 2015-12-31 15:34:11 +08:00
pharan
3d19e22064 [XNA] Fixed compatibility with spine-csharp 2015-12-31 11:58:04 +08:00
pharan
e116c15ffb [Unity] Minor update to sample scene scripts. 2015-12-31 09:45:14 +08:00
pharan
fb9f53ee23 [Unity] Shortened new [SpineEvent] property drawer attribute. 2015-12-31 09:36:54 +08:00
pharan
4a7d3ecf96 [Unity] Extra constructors for WaitForSpineEvent 2015-12-31 09:34:56 +08:00
pharan
914419d5fa [Unity] New Spine yield returns for coroutines. 2015-12-30 17:16:28 +08:00
pharan
92fb16b7c2 Merge remote-tracking branch 'esotericsoftware/master' 2015-12-30 17:04:44 +08:00
John
3843b7f9d3 Merge pull request #500 from EsotericSoftware/unity-attributes
[Unity] Property Attribute updates

New [SpineEventData] attribute.
Some refactoring.
2015-12-30 15:41:21 +08:00
John
6d386c544d [Unity] SpineAttributeDrawer Update 2015-12-30 15:36:49 +08:00