99 Commits

Author SHA1 Message Date
badlogic
cbb37a6096 [as3] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:12:58 +02:00
badlogic
902e5e5432 [starling] Reverted example changes. 2017-10-11 11:10:23 +02:00
badlogic
f31d98506c [as3] Fixed DeformTimeline, see #1016. 2017-10-11 11:05:08 +02:00
badlogic
38c8c870e8 [starling] Fixed tint black shader. See #1003 2017-10-05 14:15:48 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
bc337d255e [starling] New binary 2017-08-10 12:15:50 +02:00
badlogic
84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 2017-07-31 11:29:03 +02:00
badlogic
c7f96ebc70 Manually merged PR #952 2017-07-28 10:59:04 +02:00
badlogic
262bc26c64 [as3][starling] Fixed TexturePacker trimming support. Thanks @evilbert103! Closes #948 2017-07-19 14:24:13 +02:00
badlogic
d2f6758e42 [as3] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 14:00:33 +02:00
badlogic
f2bd63ce6c [as3][starling] Fixed StarlingAtlasAttachmentLoader. Thanks @vync79. Closes #939 2017-07-17 14:18:26 +02:00
badlogic
c7b0329918 Recompiled .swc's after change to Bone, fixed constructor of Vertex 2017-07-12 10:57:17 +02:00
badlogic
4f0708deb0 Manually merged PR #929 2017-07-12 10:54:27 +02:00
badlogic
2567339fa6 [as3] Ported fix for DeformTimeline, see #932 2017-06-27 16:32:51 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
943b4f98a7 [as3][starling] Added VertexEffect and implementations plus support for Starling. See #898 2017-06-27 14:25:02 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
ba409c8f3b [as3] Ported VertexAttachment id and Timeline/Animation#apply changes 2017-06-12 17:27:14 +02:00
badlogic
57eab37e11 [as3] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:06:22 +02:00
badlogic
0eaf8fcfa0 [as3] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:55:35 +02:00
badlogic
75041ab65e [as3] Ported IKConstraint fix. 2017-05-24 17:33:31 +02:00
badlogic
679a1997c0 [as3] Ported Animation State changes, see #908 2017-05-24 12:59:49 +02:00
badlogic
0041378267 [as3] Ported IKConstraint simplification, see #907 2017-05-24 11:42:26 +02:00
badlogic
8335ea6af7 [as3] Ported latest anim state change 2017-05-18 10:29:49 +02:00
badlogic
18ebc9b447 [as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less. 2017-05-17 15:31:10 +02:00
badlogic
03e08dc74f [as3] Ported animation state changes, see #904 2017-05-17 15:27:57 +02:00
badlogic
2b60e8f3b2 [starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897 2017-05-10 15:32:02 +02:00
badlogic
11b402fcaf [as3] Fixed memory leak in Triangulator 2017-05-04 14:16:59 +02:00
badlogic
73dce74fcc [as3] Separated triangulation and convex decomposition 2017-04-21 10:33:55 +02:00
badlogic
f757b39fb1 [starling] Updated assets 2017-04-21 10:25:41 +02:00
badlogic
d0a79def31 [starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879 2017-04-21 10:24:18 +02:00
badlogic
1e93019b82 [starling] Updated Raptor clipping repro. 2017-04-20 15:25:03 +02:00
badlogic
d7873928d1 [monogame] Updated project file and assets 2017-04-19 13:21:25 +02:00
badlogic
f00d5b61c7 [starling] Fixed double header 2017-04-14 17:02:52 +02:00
badlogic
74c47bb1ff [starling] Repro for two color tint issue 2017-04-14 16:54:14 +02:00
badlogic
19f962c85a [starling] Cleaned up FDT projects and SDK swcs included by projects 2017-04-14 16:05:13 +02:00
badlogic
8bd058f82e [starling] Updated to Starling 2.1. Added coin sample 2017-04-14 15:58:15 +02:00
badlogic
971e203b9e [as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged? 2017-04-13 15:08:34 +02:00
badlogic
8920840ecf [starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets 2017-04-11 13:11:02 +02:00
badlogic
293f960333 [as3] Ported AnimationState change 2017-04-10 15:48:13 +02:00
badlogic
dc9845bdc4 [as3] Fixed dipping problem fix 2017-04-10 14:37:12 +02:00
badlogic
f63f8c022f [as3] Ported dipping problem fix, see #867 2017-03-31 12:38:54 +02:00
badlogic
0b40dd7a9f Updated exports 2017-03-27 10:19:51 +02:00
badlogic
cc9fdf3f1f [as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038 2017-03-14 10:10:59 +01:00
badlogic
60bbfce2fc [as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045 2017-03-14 10:07:40 +01:00
badlogic
4935284449 [starling] Added two color tinting. Closes part of #843 2017-03-10 11:28:51 +01:00
badlogic
56ef82b843 [as3][starling] Formatting. 2017-03-09 14:34:09 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00