619 Commits

Author SHA1 Message Date
Harald Csaszar
ae67ba9b8d [unity] Simplified UpdateWorldTransform at all ISkeletonAnimation components, removed options added in commit 2a31b4d. Added missing old changelog entry. 2023-12-01 19:44:06 +01:00
Harald Csaszar
72b2b9c26f [unity] Fixed GetRepackedSkin not always working with sequences. See #2268. 2023-12-01 16:01:30 +01:00
Harald Csaszar
2a31b4d9b1 [unity] Made UpdateWorldTransform mode configurable at all ISkeletonAnimation components. Fixed SkeletonRootMotionBase physics update mode. 2023-11-29 18:10:30 +01:00
Harald Csaszar
5fe6da05d6 [unity] Optimization: Not rendering slot alpha 0 attachments by default. 2023-11-27 20:22:32 +01:00
Harald Csaszar
ebdc26ce9f [unity] Minor code cleanup. 2023-11-24 19:47:46 +01:00
Harald Csaszar
f029c1d4fd [unity] Code and method signature cleanup (made ApplyAnimation and AfterAnimationApplied public virtual). 2023-11-24 19:32:11 +01:00
Harald Csaszar
fb2a76248f [unity] Moved skeleton.Update to UpdateAnimationStatus. 2023-11-24 18:09:58 +01:00
Harald Csaszar
f8352dce0a [unity] Ported 4.2-beta physics. Updated skeleton assets. 2023-11-17 17:18:18 +01:00
Harald Csaszar
0b287f9a0a Merge branch '4.1' into 4.2-beta 2023-11-13 15:46:23 +01:00
Harald Csaszar
f9bf739498 [unity] Fixed a memory leak in SkeletonPartsRenderer. Closes #2414. 2023-11-13 15:40:35 +01:00
Harald Csaszar
f9cd75a0db Merge branch '4.1' into 4.2-beta 2023-11-02 21:26:48 +01:00
Harald Csaszar
3172475cd6 [unity] Fixed SkeletonGraphic.MatchRectTransformWithBounds setting referenceSize. Closes #2408. 2023-11-02 21:19:47 +01:00
Mario Zechner
6241ce9f14 Merge branch '4.1' into 4.2-beta 2023-10-11 11:45:00 +02:00
Harald Csaszar
ca06a5a7f6 [unity] Minor: formatting fixes. 2023-10-06 19:18:45 +02:00
Harald Csaszar
9999ea82ca Merge branch '4.1' into 4.2-beta 2023-10-06 18:47:28 +02:00
Harald Csaszar
8bc1201b83 [unity] On-demand loading of Atlas Textures now supports SkeletonGraphic. Added method RequestLoadTexture and TextureRequested delegate to OnDemandTextureLoader. Fixed missing loader asset name suffix. See #1890. 2023-10-06 18:35:32 +02:00
Harald Csaszar
9385fb741f Merge branch '4.1' into 4.2-beta 2023-10-04 19:42:59 +02:00
Harald Csaszar
cc352cf026 [unity] Fixed exception at SkeletonMecanim with UpdateTiming InLateUpdate. Closes #2392. 2023-10-04 19:37:58 +02:00
Harald Csaszar
f56086826b Merge branch '4.1' into 4.2-beta 2023-10-03 17:20:19 +02:00
Harald Csaszar
209acdc892 [unity] Added UpdateTiming mode In Late Update for all animated skeleton components. 2023-10-03 17:17:37 +02:00
Harald Csaszar
10b7cc01a6 Merge branch '4.1' into 4.2-beta 2023-10-02 16:50:44 +02:00
Harald Csaszar
c0032b4ffb [unity] Added manual Update(float) method at SkeletonMecanim for updateTiming ManualUpdate. Closes #2389. 2023-10-02 16:49:10 +02:00
Harald Csaszar
4749175aeb Merge branch '4.1' into 4.2-beta 2023-09-21 21:37:11 +02:00
Harald Csaszar
9487d3a5f3 [unity] BoneFollowerGraphic does not respect LayoutScaleMode. Closes #2378. 2023-09-21 19:29:41 +02:00
Harald Csaszar
f221cf2085 Merge branch '4.1' into 4.2-beta 2023-09-14 18:13:13 +02:00
Harald Csaszar
97e3dd4134 [unity] Fixed exception when separation leads to empty mesh with no material at SkeletonGraphic. Closes #2364. 2023-09-14 15:24:42 +02:00
Harald Csaszar
1dad0098d5 Merge branch '4.1' into 4.2-beta 2023-09-11 21:52:34 +02:00
Harald Csaszar
76e85387d1 [unity] Implemented first experimental preview package version of delayed on-demand loading of Atlas assets. See #1890. 2023-09-08 19:22:08 +02:00
Harald Csaszar
03b6a397d9 Merge branch '4.1' into 4.2-beta 2023-09-07 14:07:16 +02:00
Harald Csaszar
a740fae009 [unity] Fixed compile error of previous commit 238818d on Unity 2017. See #2358. 2023-09-07 13:28:56 +02:00
Harald Csaszar
238818dd13 [unity] Fixed ShaderGraph shaders not displayed at PartsRenderers on Unity 2023.1. Closes #2358. 2023-09-07 13:14:04 +02:00
Harald Csaszar
2914b106e9 Merge branch '4.1' into 4.2-beta 2023-08-28 21:16:29 +02:00
Harald Csaszar
f44490b1f3 [unity] Fixed compile error on Unity 2017.1 of last commits related to pull request #2351, commit 01273670. 2023-08-28 21:06:50 +02:00
Harald Csaszar
d652f560ce [unity] Fixed compile error on Unity 2019.1 and older of last commits related to pull request #2351, commit 01273670. 2023-08-28 20:19:17 +02:00
Harald Csaszar
cb154ed1ec [unity] Further improved upon pull request #2351, commit 01273670. EditorSkeletonPlayer now provides alternative Fixed Track Time to set a specific frame. 2023-08-28 19:40:13 +02:00
Harald Csaszar
c0db9fb91f [unity] Improved upon pull request #2351, commit 01273670. Coding style adaptations, added robustness and configurability. 2023-08-28 18:57:01 +02:00
SR
1553b95863 Add a component that allows playing the skeleton even in Edit Mode in Unity. 2023-08-28 09:46:56 +09:00
Harald Csaszar
22770247c0 Merge branch '4.1' into 4.2-beta 2023-08-21 18:56:44 +02:00
Harald Csaszar
076e4e9e94 [unity] Potential fix for ArgumentOutOfRangeException at SkeletonGraphic.PrepareRendererGameObjects. See #2346. 2023-08-21 18:55:10 +02:00
Harald Csaszar
65d063276b Merge branch '4.1' into 4.2-beta 2023-08-21 17:53:04 +02:00
Harald Csaszar
4239912146 [unity] Added warning when 'CanvasGroup compatible' is enabled at Material and SkeletonGraphic 'PMA Vertex Colors' is incorrectly enabled as well. 2023-08-21 17:50:47 +02:00
Mario Zechner
74b7882efa Merge branch '4.1' into 4.2-beta 2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Harald Csaszar
afd4eb32a1 Merge branch '4.1' into 4.2-beta 2023-07-19 18:16:52 +02:00
Harald Csaszar
8900377a89 [unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation. 2023-07-19 18:06:47 +02:00
Harald Csaszar
7b37dd5f7b [unity] Fixed disabling SkeletonGraphic outside bounds of RectMask2D displaying SkeletonSubmeshGraphic incorrectly. Closes #2324. 2023-07-19 17:53:07 +02:00
Harald Csaszar
9b35c03e03 Merge branch '4.1' into 4.2-beta 2023-06-14 16:01:29 +02:00
Harald Csaszar
ad614dc5ab [unity] Added updateSeparatorPartScale property to SkeletonGraphic to let render separator parts follow scale. 2023-06-14 15:56:32 +02:00
Harald Csaszar
fd30e48232 Merge branch '4.1' into 4.2-beta 2023-06-13 17:13:33 +02:00
Harald Csaszar
cbe0e5433a [unity] Added SkeletonGraphic.MeshScale property to allow access to calculated mesh scale. 2023-06-13 17:11:33 +02:00