7239 Commits

Author SHA1 Message Date
badlogic
d297e1b4ce Merge branch '4.1-beta' into 4.2-beta 2022-04-21 14:06:26 +02:00
badlogic
98780c25e8 Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta 2022-04-21 14:06:10 +02:00
badlogic
83df6b7316 Merge branch '4.0' into 4.1-beta 2022-04-21 14:05:53 +02:00
badlogic
01524d4cdc Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0 4.0.64 2022-04-21 14:05:32 +02:00
badlogic
0db28c0a46 [ue4] Fix UE5 compilation errors. Closes #2071 2022-04-21 14:05:20 +02:00
Adrian Seeley
14af269a25
Fixed unpkg link for threejs (#2070) 2022-04-19 18:09:55 +02:00
Nathan Sweet
b7d6cf819c [gdx] Throw if SkeletonRenderer batch doesn't support clipping. 2022-04-16 14:33:50 -04:00
badlogic
4394b8d32b [godot] Add undo/redo support for animation mixes. 2022-04-15 15:20:56 +02:00
badlogic
8472ca8a25 [godot] Fix property editor not returning true on handling animation mixes. 2022-04-15 10:36:48 +02:00
badlogic
ef6e4aa559 [godot] Fix animation mixes layout. 2022-04-15 01:51:34 +02:00
badlogic
60a1ca98d9 [godot] More work on animation mixes inspector. 2022-04-15 00:05:47 +02:00
badlogic
22c0f2a9eb [godot] SpineSkeletonDataResource animation mixes UI functional. 2022-04-13 21:28:46 +02:00
Harald Csaszar
f295669ed4 Merge branch '4.0' into 4.1-beta 2022-04-13 20:44:46 +02:00
Harald Csaszar
70277b8f04 [unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. (Fix of previous commit 0820bd7). Closes #2066. 2022-04-13 20:41:58 +02:00
badlogic
91a7a1f3cc [godot] More animation mixes UI Work. 2022-04-13 17:03:07 +02:00
badlogic
898743739d Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta 2022-04-13 14:20:01 +02:00
badlogic
11095e17d8 [godot] SpinePathConstraintData fixes. 2022-04-13 14:19:50 +02:00
Mario Zechner
935c7b463b [godot| Animation mixes editor property beginnings. 2022-04-13 13:54:29 +02:00
Mario Zechner
f5fba4ec05 [godot] Add icons for editor editable classes. 2022-04-13 11:02:37 +02:00
Mario Zechner
7d47e6804f [godot] Add icon. 2022-04-13 10:28:51 +02:00
Mario Zechner
53bf8064a0 [cpp] Fix Clang compilation error in SkeletonBinary. 2022-04-13 08:51:38 +02:00
Mario Zechner
5b9385e185 [godot] Beginnings of making animation mixes nicely inspector editable 2022-04-12 23:26:56 +02:00
Mario Zechner
0bd1fe7aac [godot] Fix compilation errors on Clang. 2022-04-12 20:43:42 +02:00
Mario Zechner
0dde81eaea [godot] Simplify setup.sh 2022-04-12 20:33:56 +02:00
badlogic
7edeb29aaa [godot] Clean-up SpineIkConstraintData and SpineIkConstraint 2022-04-12 15:02:24 +02:00
badlogic
45e087feb3 [godot] Clean-up SpineEventData and SpineEvent. 2022-04-12 14:33:14 +02:00
badlogic
9133020876 [godot] Clean-up SpineEvent. 2022-04-12 14:22:43 +02:00
badlogic
00f83a1317 [godot] Clean-up SpineEditorPlugin. 2022-04-12 14:13:14 +02:00
badlogic
826e0a7326 [godot] Clean-up SpineConstraintData. 2022-04-12 14:03:29 +02:00
badlogic
34d3f34b25 [godot] Clean-up SpineBoneData, move TransformMode to SpineConstant 2022-04-12 13:57:54 +02:00
badlogic
b6018275f1 [godot] Clean-up SpineBone. 2022-04-12 12:47:04 +02:00
badlogic
d62ef56066 [godot] Clean-up SpineAttachment, perform checks on native object. 2022-04-12 12:04:49 +02:00
badlogic
b9ed194f6e [godot] Clean-up SpineAtlasResource, fix memory leak of texture loader. 2022-04-12 11:58:52 +02:00
badlogic
68f2e04495 [godot] Clean-up SpineAnimation & SpineAnimationState, unify native object checks. 2022-04-12 11:24:57 +02:00
badlogic
b13ec4b1f1 [godot] Path methods.py for Live++ 2022-04-12 10:13:19 +02:00
badlogic
1290108bd6 [godot] More Live++ build changes. 2022-04-11 23:18:06 +02:00
badlogic
8759370947 [godot] Fix include paths. 2022-04-11 22:45:45 +02:00
badlogic
58279b2b4a [godot] Add Live++ support via patch. 2022-04-11 22:38:41 +02:00
badlogic
b0a824a24c [godot] Fix CPPPATH for spine-cpp 2022-04-11 22:35:27 +02:00
badlogic
b277deb26b [godot] Fix CLion config files for Windows. 2022-04-11 10:37:07 +02:00
badlogic
227c667708 [godot] Ignore .obj files on Windows. 2022-04-11 09:50:14 +02:00
badlogic
41ba52e065 [godot] Fix Windows setup.bat script. 2022-04-11 09:46:45 +02:00
badlogic
9c4a945b01 [godot] Add Windows setup.bat script. 2022-04-11 09:31:07 +02:00
Mario Zechner
8bf0525020 [godot] Move spine_godot outside the Godot source tree. 2022-04-09 17:56:41 +02:00
Mario Zechner
70d50616d5 [godot] Set batching buffer to max in example project. 2022-04-09 17:03:09 +02:00
Mario Zechner
2ae4851a83 [godot] Replace old classes with SpineNewXX, rework example project. 2022-04-09 16:52:23 +02:00
Mario Zechner
03eeaa17e2 [godot] Fix edit rect y-offset. 2022-04-09 03:47:49 +02:00
Mario Zechner
5b8ed48855 [godot] Edit rect support. 2022-04-09 03:45:00 +02:00
Mario Zechner
7e39e59d50 [godot] Rework rendering of SpineSprite, make batching work. 2022-04-09 03:08:47 +02:00
Mario Zechner
88038fa906 [godot] New SpineSprite implementation with more coherent resource management. 2022-04-08 23:04:23 +02:00