6938 Commits

Author SHA1 Message Date
Harald Csaszar
42142a4561 [unity] Minor importer improvement: Fixed required atlas region list containing duplicates. 2021-11-10 16:29:28 +01:00
Harald Csaszar
1517ffcde4 [unity] Renamed example script DataAssetsFromExportsExample to RuntimeLoadFromExportsExample and performed minor cleanup. 2021-11-10 11:03:23 +01:00
Harald Csaszar
618e20dc9a [Unity] Fixed Initial Flip not updating mesh in Editor mode. Closes #1953. 2021-11-09 20:06:16 +01:00
Harald Csaszar
e16d39f00e Merge branch '4.0' into 4.1-beta 2021-11-09 17:50:18 +01:00
Harald Csaszar
ead89c9c35 [unity] Fixed a Timeline bug (not pausing) when Don't end at clip end is enabled and PlayableDirector.pause is called. Closes #1980. 2021-11-09 17:39:13 +01:00
Harald Csaszar
8a83d9aabe Merge branch '4.0' into 4.1-beta 2021-11-08 18:23:05 +01:00
Harald Csaszar
d3a2a65513
Merge pull request #1981 from vhristov/fix_1973
[unity] Fix skleton mesh "Identifier uniqueness violation" warning
2021-11-08 18:19:50 +01:00
Harald Csaszar
2c535b65c7 [unity] Fixed SkeletonGraphic RectTransform bounds not being applied at submeshes in match call. Closes #1983. 2021-11-08 17:20:37 +01:00
Vladislav Hristov
9c106ca5f5 Fix skleton mesh "Identifier uniqueness violation" warning
To remove the warning a new unique name is created for each mesh, where
an index is added after the renderer name.

Closes #1973
2021-11-07 14:56:54 +02:00
Mario Zechner
6d420d8667 [ts] Updated to version 4.1.4. 2021-11-04 17:30:57 +01:00
Mario Zechner
0e82c97cb5 Merge branch '4.0' into 4.1-beta
# Conflicts:
#	spine-lua/spine-lua/AnimationState.lua
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2021-11-04 17:28:21 +01:00
Mario Zechner
77575a66d1 [ts] Updated to version 4.0.16. 2021-11-04 17:26:57 +01:00
Mario Zechner
d9bc3b010e [ts] Process status code 0 properly, closes #1969 2021-11-04 17:24:37 +01:00
Mario Zechner
f1a72be01b [lua] Fix typo in AnimationState, closes #1978 2021-11-04 17:21:51 +01:00
Mario Zechner
f0e39e41a9 [ts] Updated to version 4.1.3 2021-11-04 17:19:11 +01:00
Mario Zechner
2af8636407 [ts] Fix copy constructor of region and mesh attachments 2021-11-04 17:16:33 +01:00
Mario Zechner
c7b54dc9b3 [libgdx] Fix copy constructor of region and mesh attachments
Only copy sequence if != null.
2021-11-04 17:13:00 +01:00
Harald Csaszar
a135288a7c Merge branch '4.0' into 4.1-beta 2021-11-03 20:06:47 +01:00
Harald Csaszar
c94cad7403 [unity] Minor: formatting fixes. 2021-11-03 20:03:49 +01:00
Harald Csaszar
e11dea1497 [unity] Minor refactoring: renamed a preprocessor constant. 2021-11-03 19:57:14 +01:00
Harald Csaszar
f2cf39cfb6 Merge branch '4.0' into 4.1-beta 2021-11-03 19:52:46 +01:00
Harald Csaszar
69460f3bd6 [unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977. 2021-11-03 19:47:38 +01:00
Harald Csaszar
4cd1d13d3a [csharp][unity] Fixed compile error on older Unity/csharp versions of previous commit 3250e74 "Port sequence attachment." See #1956. 2021-11-03 16:08:31 +01:00
Harald Csaszar
df3ec19252 [csharp][unity] Fixed formatting of previous commit 3250e74 "Port sequence attachment." See #1956. 2021-11-03 15:38:41 +01:00
Harald Csaszar
3250e74e26 [csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0. 2021-11-03 15:26:22 +01:00
Cesar Guirao
c92bca135f
Fix AABB calculation (#1971) 2021-11-02 22:23:11 +01:00
Harald Csaszar
dfa52de90d [unity] Fixed URP shader compile error at Unity 2021.2 (with URP 12.0 and newer). Closes #1912. Added commented-out include references to spine-core include files using package name, to be used when spine-unity is used via UPM package. 2021-10-29 16:16:12 +02:00
Harald Csaszar
5052b727de [unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974. 2021-10-29 13:20:45 +02:00
Harald Csaszar
4b70b1489c [unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
IAnimationStateComponent throws exception due to interface null check #1972
2021-10-27 18:06:37 +02:00
badlogic
536e56ae05 Merge branch '4.0' into 4.1-beta 2021-10-20 00:27:18 +02:00
badlogic
12cd0d7c0b [ts] Fix formatting. 2021-10-20 00:26:13 +02:00
badlogic
7ddf5b3e1b [ts] Updated to version 4.1.2 2021-10-20 00:24:06 +02:00
badlogic
868c1bc4e4 Merge branch '4.0' into 4.1-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2021-10-20 00:20:34 +02:00
badlogic
248e4a9759 [ts] Update README. 2021-10-20 00:18:57 +02:00
badlogic
5a6b9fcae4 [ts] Updated to version 4.0.15 2021-10-20 00:15:27 +02:00
badlogic
93aa0ceed4 Fixed merge conflicts manually. 2021-10-20 00:12:22 +02:00
badlogic
ecbe087227 Merge branch '4.0' into 4.1-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/spine-threejs/package.json
2021-10-20 00:10:54 +02:00
badlogic
38cc19f16d [ts][threejs] Added multi-page atlas and blend modes support
Also updated to latest ThreeJS release and some clean-up.
2021-10-20 00:09:31 +02:00
badlogic
caed7614c8 [ue4] Update example project to UE 4.27 2021-10-19 22:11:31 +02:00
Mario Zechner
ab4cdcacbf [ts] Fix incorrect imports, update version to 4.1.1 2021-10-14 16:09:57 +02:00
Mario Zechner
e87757ef57 Update version strings to 4.1(.xx) 2021-10-14 00:47:13 +02:00
Mario Zechner
5389b41c67 Update CHANGELOG 2021-10-14 00:42:36 +02:00
Mario Zechner
73861995de [libgdx] Bump version to 4.1 2021-10-14 00:30:43 +02:00
Mario Zechner
a12e3ffe37 [libgdx] Fix SequenceTimeline JSON parsing
"stop" -> "hold"
2021-10-14 00:26:52 +02:00
Mario Zechner
80c702d526 [runtimes] Exclude node_modules from spotless formatting 2021-10-13 23:58:05 +02:00
Mario Zechner
49f039fb6a [ts] Fixed JSON parsing of SequenceTimeline 2021-10-13 23:53:13 +02:00
Mario Zechner
b48e2c33b8 [ts] More sequence fixes, see #1956
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
badlogic
308da950df [ts] Fixed test-drawcalls asset paths. 2021-10-13 15:24:28 +02:00
Mario Zechner
81927051ff [ts] Port of sequence attachments, see #1956
SkeletonJson parsing of sequence timelines incomplete. Untested.
2021-10-13 01:14:58 +02:00