2382 Commits

Author SHA1 Message Date
pharan
d83361e8f0 [unity] Remove extra fields from default shaders. 2017-01-04 00:56:15 +08:00
badlogic
1246bf85c6 [ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08 2016-12-28 21:33:20 +01:00
badlogic
45b5935483 [c] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08 2016-12-28 21:31:30 +01:00
badlogic
8f10c759ad [lua] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08 2016-12-28 21:30:13 +01:00
NathanSweet
f9fd0f2570 Merge remote-tracking branch 'origin/master' 2016-12-28 19:51:37 +01:00
NathanSweet
f3dbc650f8 [libgdx] MeshAttachment setParent should set worldVerticesLength. 2016-12-28 19:51:31 +01:00
badlogic
4dacc8c67c [cocos2dx] Updated README 2016-12-27 11:06:59 +01:00
pharan
c1dce1f476 [unity] Fix SkeletonAnimator autoreset weight. 2016-12-27 14:21:10 +08:00
pharan
73f8779efc [unity] Minor extensions update. 2016-12-26 11:32:19 +08:00
pharan
68fb6e78ae [unity] BoneFollower find bone on initialization. 2016-12-26 11:31:13 +08:00
pharan
0279c3a391 [unity] SkeletonAnimator deferred autoReset. 2016-12-26 11:30:05 +08:00
pharan
0a423c3757 [unity] Updated editors. 2016-12-23 12:24:58 +08:00
pharan
acd50548d5 [unity] Updated editors. 2016-12-23 10:16:39 +08:00
badlogic
f07c2967d5 [c] Fixed up c-unittests on GCC/Linux 2016-12-20 11:18:26 +01:00
badlogic
d85a83d231 [sfml] Updated Linux build to SFML 2.4.1 2016-12-20 11:04:40 +01:00
badlogic
b1cbedce55 [sfml] Updated Windows build to SFML 2.4.1 2016-12-20 11:02:03 +01:00
badlogic
6770e537c9 [sfml] Updated to 2.4.1 on macosx 2016-12-20 10:54:16 +01:00
badlogic
b9ee3bfc5d [cocos2dx] Add missing new AnimationState methods. Closes #807 2016-12-20 10:45:24 +01:00
John
303b7b8c74 [unity] Remove link to spine-unity 2.1 2016-12-19 18:50:24 +08:00
pharan
c5616a4b55 [unity] Minor cleanup. 2016-12-17 14:45:58 +08:00
pharan
b0bdd4f93c [unity] Drag and Drop to Hierarchy view. 2016-12-17 14:45:38 +08:00
pharan
c54cb820fe [unity] Updates to asset types for custom loading. 2016-12-17 14:42:27 +08:00
John
2e086ff11c [unity] SkeletonGhost fixes and cleanup. 2016-12-16 05:31:14 +08:00
badlogic
e296ef7c30 [csharp] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739 2016-12-15 14:57:39 +01:00
badlogic
5210b7756d [as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739 2016-12-15 14:56:33 +01:00
badlogic
75e9b49d0c [ts] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739 2016-12-15 14:54:28 +01:00
badlogic
757b0e5172 [lua] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739 2016-12-15 14:53:24 +01:00
badlogic
2be667dd62 [lua] Fix for clearTracks, see #805 2016-12-15 13:48:54 +01:00
badlogic
a596aa49e7 [as3] Fix for clearTracks, see #805 2016-12-15 13:45:12 +01:00
badlogic
05ba66efe0 [ts] Fix for clearTracks, see #805 2016-12-15 13:34:54 +01:00
badlogic
fe33e912c6 [c] Fix for clearTracks, see #805 2016-12-15 13:32:44 +01:00
John
dc8f89fd65 [csharp] Fix recursion in clearTracks.
Issue: https://github.com/EsotericSoftware/spine-runtimes/issues/805
based on f6cf88103c and 7dbf7c5268
2016-12-15 05:58:49 +08:00
John
d2eebdf81f [unity] Fix case where only materials changed. 2016-12-15 05:52:51 +08:00
NathanSweet
7dbf7c5268 Fixed recursion when calling setEmptyAnimations from a listener.
#797
2016-12-14 22:44:25 +01:00
NathanSweet
f6cf88103c Fixed recursion when calling clearTracks from a listener.
#797
2016-12-14 22:43:09 +01:00
NathanSweet
d77e1fbc53 Clear updateCacheReset when recomputing the update cache. 2016-12-14 19:12:02 +01:00
David Calhoun
a8a20fce13 Add npm support (#793)
Add package.json and npmignore to support installation of runtimes via
npm (address #711).
2016-12-14 15:58:40 +01:00
pharan
3ced1e1daf [unity] Updated Sprites shader code. 2016-12-14 04:14:30 +08:00
pharan
db36661be1 [unity] SpriteAttacher texture settings editor warning. 2016-12-14 04:13:11 +08:00
pharan
5726df0c60 [unity] Minor editor cleanup. 2016-12-14 04:12:20 +08:00
pharan
a6d9915c95 [unity] Updated editors. (undo, sceneview, context menus) 2016-12-13 03:59:33 +08:00
pharan
1ad7ffc850 [unity] Follow skeleton flip by default. 2016-12-13 03:57:53 +08:00
John
e46c60112e [unity] Fix SkeletonUtility ignore logic. 2016-12-13 03:05:00 +08:00
badlogic
f5422f1950 [as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801 2016-12-12 09:38:32 +01:00
badlogic
31b5011acf [c] Fixes memory leak in SkeletonBinary.c. Closes #796 2016-12-12 09:31:30 +01:00
pharan
f36a573072 [unity] Clean up editor Sprite generation. 2016-12-10 07:12:08 +08:00
pharan
46c2c6428a [unity] Fix Sprite generation for resized textures. 2016-12-10 06:59:18 +08:00
badlogic
42d4ad76e1 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-12-09 10:13:02 +01:00
badlogic
b3912899ab [lua] Fixes bug in ColorTimeline 2016-12-09 09:48:19 +01:00
pharan
f3e9a0b1a3 [unity] Fix some SkeletonUtility interaction with constraints. 2016-12-09 11:43:12 +08:00