3723 Commits

Author SHA1 Message Date
John
df45ae9d22
[csharp] Use explicit primitive declaration. 2018-05-17 03:55:35 +08:00
badlogic
0ad0fc4de8 [csharp] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:42:19 +02:00
badlogic
1833f4211a [c] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:40:30 +02:00
badlogic
6c18d55d94 [lua] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:36:23 +02:00
badlogic
ca15f5e64f [ts] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:33:18 +02:00
badlogic
3d8e55d909 [as3] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:31:46 +02:00
badlogic
99ca67ca77 Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:26:22 +02:00
badlogic
0d2ca5a62b [starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111 2018-05-15 11:22:31 +02:00
pharan
5919e0bea3 [unity] Add Spine Playables and Clip types. 2018-05-14 04:37:15 +08:00
pharan
d3a38367e1 [unity] Fix AnimationReferenceAsset inspector without SkeletonDataAsset. 2018-05-13 03:20:01 +08:00
pharan
debc5801c8 [unity] Handle obsolete APIs in 2018.1 2018-05-13 03:19:03 +08:00
pharan
8ee47b2f5a [unity] Handle BoneFollowerGraphic error on editor instantiate. 2018-05-11 06:38:03 +08:00
pharan
093d06cfdb [unity] Remove old code. 2018-05-11 06:33:24 +08:00
pharan
f6f264336a [unity] SkeletonAnimator.GetAnimation(clip) 2018-05-11 06:33:02 +08:00
pharan
0c24e5e2d3 [unity] Fix clipping subsets of submeshes. 2018-05-11 06:31:58 +08:00
pharan
afc0b3ff4e [unity] Some code cleanup. 2018-05-11 06:31:18 +08:00
pharan
093090875f [unity] Remove Unity 5.4 code. 2018-05-11 06:30:34 +08:00
pharan
496c3dd2ca [unity] Minor cleanup for AnimationReferenceAsset. 2018-04-25 09:55:41 +08:00
pharan
861aa8d5c8 [unity] Handle extra case for attributes without dataField. 2018-04-25 09:55:12 +08:00
pharan
aea15e63d8 [unity] Better GetPathSafeName 2018-04-25 09:53:49 +08:00
pharan
7e910cb8f7 [csharp] Minor cleanup. 2018-04-20 12:18:36 +08:00
pharan
1e7b9a1083 [csharp] Make AnimationPair nested type public. 2018-04-20 12:17:46 +08:00
pharan
5766aa747d [unity] Minor updates to editors. 2018-04-20 12:05:32 +08:00
pharan
69cb86eeef [unity] Add PointAttachment icon to editor. 2018-04-20 12:05:02 +08:00
Dennis Lieu
ba129b7b90 [unity] Use public properties in examples.
* Use public Rotation property instead of internal rotation field in code example to allow Spine to be imported in Plugins folder

* Use public Attachment property instead of internal attachment field to allow Spine to be imported in Plugins folder
2018-04-20 08:14:33 +08:00
pharan
7999610a24 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-04-19 11:50:31 +08:00
pharan
2d9a772954 [examples] Update hero-pro 2018-04-19 11:49:45 +08:00
John
58f0c7f21e
[unity] Remove extraneous update call. 2018-04-18 12:02:31 +08:00
pharan
99166771e5 [unity] Update Basic Platformer example. 2018-04-18 07:30:47 +08:00
pharan
a4361cae91 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-04-18 07:29:14 +08:00
pharan
79a8a33776 [examples] Update hero-pro animations. 2018-04-18 07:28:22 +08:00
badlogic
acca89688d [ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free. 2018-04-17 11:50:51 +02:00
pharan
207d51ae93 [unity] Update Examples. 2018-04-17 08:05:46 +08:00
pharan
36db4e381d [unity] Add AnimationReferenceAsset 2018-04-17 08:04:07 +08:00
pharan
a04242cacf [unity] More class segregation for SpineEditorUtilities. 2018-04-17 08:01:10 +08:00
pharan
2a792c0247 [unity] Update SkeletonInspectorPreview. 2018-04-17 08:00:19 +08:00
pharan
0a23ed3d85 [unity] MeshGenerator can fill mesh with setup pose attachment. 2018-04-17 07:59:27 +08:00
pharan
1c3f6b1b32 [unity] Spine.BoneMatrix struct. 2018-04-17 07:58:54 +08:00
pharan
f3bb19a339 [unity] Minor changes to SpineMesh. NewMesh is now NewSkeletonMesh. 2018-04-17 07:57:35 +08:00
pharan
331228e5e4 [unity] Minor cleanup of Skeleton Baking. 2018-04-17 07:55:47 +08:00
pharan
488e6a8b2c [unity] Some cleanup. 2018-04-17 07:54:58 +08:00
badlogic
63b27b9f46 [as3] Don't submit meshes with alpha==0. Closes #1080 2018-04-12 10:46:57 +02:00
badlogic
7647c345e3 [cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098 2018-04-12 10:42:34 +02:00
badlogic
fb2ce44723 [c] Fixed parsing of dark slot colors for binary files. See #1097 2018-04-12 10:31:38 +02:00
John
e25989ca6d
[unity] Handle TintBlack with no attachments. 2018-04-12 09:19:26 +08:00
John
7c2fb931d8
[unity] Minor cleanup for SkeletonBaker.cs 2018-04-08 23:32:04 +08:00
smaren
c28bbebf80 [TS] WebKit 602 disappearing graphics bug (#1093)
* Added a fix for the iOS 10 issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109

* Renamed uselessFunction and updated documentation
2018-04-04 11:39:31 +02:00
pharan
0a61f34c61 [unity] Updated examples. 2018-04-04 17:17:06 +08:00
badlogic
781057ddb1 [ue4] First steps towards UMG widgets. 2018-03-28 17:03:11 +02:00
John
9bf12a4299
[unity] Fix FindBaseOrSiblingProperty. 2018-03-27 10:14:42 +08:00