10377 Commits

Author SHA1 Message Date
John
df612897cd Update README.md
Warning about possible artifacts when using Unity 4.3's default 2D Project import settings (new "Sprite" texture type) and recommended fix.
2014-01-18 20:00:36 +08:00
NathanSweet
2b241c3628 Fixed root bone translation.
Again.
1.7.08
2014-01-17 00:58:29 +01:00
NathanSweet
9787e7cee7 Returned example to use spineboy. 2014-01-17 00:58:01 +01:00
NathanSweet
9f19d9af39 FFD 2014-01-15 04:16:36 +01:00
NathanSweet
525ba52a6c Removed constants.
Constants weren't used for all names found the in the JSON, no point in doing it only for a few.
2014-01-13 18:09:48 +01:00
NathanSweet
7c99cbd6d2 Added goblin example. 2014-01-13 18:09:00 +01:00
NathanSweet
41bc9cfbc2 Call RecalculateBounds so skeleton rendering isn't culled. 2014-01-13 16:13:43 +01:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
3da93cd6ec Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:19:54 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
faa7c49627 Multi page atlas support for Flash and Starling.
http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
2014-01-11 18:05:50 +01:00
NathanSweet
71956544ba Mix from closest animation if setting an animation during a mix. 2014-01-06 21:33:58 +01:00
NathanSweet
5f46d03c4d Moved SMFL location into project. 2014-01-06 21:26:37 +01:00
NathanSweet
037a156e73 Make vertices static. 2014-01-01 17:40:50 +01:00
NathanSweet
4b31d81923 Minor optimizations, clean up. 2013-12-23 15:04:37 +01:00
NathanSweet
ba0d48eda8 Avoid reflection. 2013-12-22 23:34:08 +01:00
NathanSweet
0008e4afe5 Expose BasicEffect. 2013-12-22 20:59:11 +01:00
NathanSweet
b5b48cc204 Fixed draw order. 2013-12-22 19:38:43 +01:00
NathanSweet
9f690c4efb Changed Vector<Function> to Listeners class. 2013-12-22 17:44:33 +01:00
NathanSweet
5fc34b77b4 Changed Vector<Function> to Listeners class. 2013-12-22 00:17:38 +01:00
NathanSweet
47040c815f Removed LookLikeInspector. 2013-12-21 22:00:00 +01:00
NathanSweet
8d361f53e2 Ignore Unity meta file. 2013-12-21 21:53:56 +01:00
NathanSweet
533c16715d Removed meta file. 2013-12-21 21:53:02 +01:00
NathanSweet
1c9973ef1d MeshAttachment support. 2013-12-21 18:49:23 +01:00
NathanSweet
f087d56da6 Added SkeletonAttachment.
Spine doesn't export this attachment type, but it can be used at runtime.
2013-12-21 18:46:24 +01:00
NathanSweet
dca388bb98 Changed listeners to Vector.<Function>. 2013-12-21 18:44:56 +01:00
NathanSweet
5ef80af12e Fixed binary path. 2013-12-06 12:37:54 +01:00
NathanSweet
54ae334637 Update commented out code to test for memory leaks. 2013-12-05 19:03:42 +01:00
NathanSweet
992ebc3706 Fixed double free. 2013-12-05 18:50:39 +01:00
NathanSweet
104b79379f Made getTextureAtlas virtual. 2013-12-05 18:50:31 +01:00
NathanSweet
a040063eb7 Fixed memory leaks. 2013-12-05 15:14:28 +01:00
NathanSweet
63f20379db Better root flipY logic. 2013-12-05 14:52:34 +01:00
NathanSweet
b85d1e3b9f Better root flipY logic. 2013-12-05 11:13:17 +01:00
NathanSweet
53a5f1afe3 Update example to show atlas is passed. 2013-12-05 11:13:06 +01:00
NathanSweet
dff7b5ee77 Fixed additive always being used. 2013-12-05 11:12:52 +01:00
NathanSweet
99fd4c34a4 Fixed boolean parsing. 2013-12-04 13:32:15 +01:00
NathanSweet
e80a4c7085 Fixed usage of pairs() where ordered iteration is needed.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1660
2013-12-03 11:17:15 +01:00
NathanSweet
c4bab94483 Fixed SkeletonBounds for spine-c. 2013-12-03 11:06:58 +01:00
NathanSweet
f738d7e506 Fixed findSlotIndex and findBoneIndex return 0 when not found instead of -1. 2013-12-02 18:10:26 +01:00
Tadas Miceika
1163376227 fix copy-paste error 2013-12-02 17:18:07 +02:00
NathanSweet
ad6a3a0736 Fields shouldn't be public. 2013-12-01 12:12:48 +01:00
NathanSweet
719e09d443 Fixed root translation with yDown coordinates.
http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1657
2013-11-30 16:01:57 +01:00
NathanSweet
3977ce93e2 Path for RegionAttachment. 2013-11-30 15:57:54 +01:00
NathanSweet
57c94b51d7 Changes for libgdx Batch refactoring. 2013-11-30 15:55:35 +01:00
NathanSweet
9bc138716c Fixed SkeletonAnimation timeScale. 2013-11-30 15:55:13 +01:00
NathanSweet
5b53c28ef7 Fixed C89 compilation. 2013-11-14 22:28:53 +01:00
NathanSweet
52420e8a37 Fixed bounding boxes when slot has no attachment. 2013-11-08 22:56:08 +01:00
NathanSweet
4327c2aa30 Merge branch 'origin/master' 2013-11-07 21:48:44 +01:00
NathanSweet
d8a3f2231c Refactored AttachmentLoader, allowing parameters per attachment type. Added attachment path. Added per attachment color. 2013-11-07 21:48:36 +01:00
Nathan Sweet
e2a0e63cf0 Merge pull request #158 from agmcleod/master
changed texture loaded to pass the current context.
2013-11-07 06:06:15 -08:00