Harald Csaszar
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2b85114d54
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[unity] Added Preferences parameter to disable console error when SkeletonDataAsset skeleton data file is none. Finishes code changes to allow copy protection systems. Closes #1794.
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2022-09-28 18:46:31 +02:00 |
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Harald Csaszar
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eb7bf3a8b3
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[unity] Fixed excessive UnloadingUnusedAssetsImmediate during build. Initially created to avoid out of memory exceptions, can now be disabled via preferences. Closes #2160.
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2022-09-27 20:38:33 +02:00 |
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Harald Csaszar
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81708ebb0d
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[unity] Call computeWorldVertices before accessing region uvs in SkeletonBaker. Fix only for cosmetic reasons, SkeletonBaker doesn't map sequence functionality to Unity skeletal animation. See #2154.
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2022-09-15 11:33:41 +02:00 |
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Harald Csaszar
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f1cababc9a
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[unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode.
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2022-09-14 17:16:10 +02:00 |
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Harald Csaszar
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16a1cc9395
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[unity] Added Preferences setting Optimize Preview Meshes, disabled by default now to not increase build time every build. Previous behaviour was always-on. See #1273.
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2022-09-08 17:43:43 +02:00 |
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Harald Csaszar
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6da33e5c88
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[unity] Multiple Canvas Renderers warnings: Fixed missing warning icon in SkeletonGraphic Inspector due to element width. Added console log statement when instantiating SkeletonGraphic as well.
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2022-09-05 15:58:48 +02:00 |
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Harald Csaszar
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7a95875ebb
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[unity] Added a warning when a .skel file is found instead of .skel.bytes during import.
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2022-09-02 20:58:42 +02:00 |
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Harald Csaszar
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a3e0ab37ed
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[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
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2022-09-02 19:56:51 +02:00 |
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Harald Csaszar
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87e5a84cff
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[unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143. Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied.
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2022-08-30 17:55:38 +02:00 |
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Harald Csaszar
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ecf5418a25
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[unity] Fixed Exception at SetIconForObject with Unity 2021.2. Closes #2141.
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2022-08-25 15:45:19 +02:00 |
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Harald Csaszar
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90c4569596
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[unity] Updated license headers which were not yet up to date.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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d9c6e048a0
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[unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129.
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2022-07-28 18:47:49 +02:00 |
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Harald Csaszar
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4f4d339c57
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[unity] Fixed issues with image sequence import, including custom slot blend modes. Closes #2126, closes #2127.
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2022-07-25 19:50:14 +02:00 |
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Harald Csaszar
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b79316de81
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[unity] Fixed skeleton import and Inspector behaviour of TK2D integration on 4.1. See #2113.
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2022-07-18 13:16:14 +02:00 |
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Harald Csaszar
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cffd11a4b3
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[unity] Fixed Unity defines, see #2101.
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2022-07-01 14:34:33 +02:00 |
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Harald Csaszar
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ab28b77c70
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[unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101.
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2022-06-28 16:32:24 +02:00 |
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Harald Csaszar
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0a32573581
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[unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101.
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2022-06-28 15:57:04 +02:00 |
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Harald Csaszar
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845cc33895
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Merge branch '4.0' into 4.1-beta
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2022-06-27 14:06:22 +02:00 |
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Harald Csaszar
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6e659dc08b
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[unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property.
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2022-06-27 14:03:12 +02:00 |
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Harald Csaszar
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1ed52764b3
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Merge branch '4.0' into 4.1-beta
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2022-06-13 16:27:46 +02:00 |
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Harald Csaszar
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e39f74837a
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[unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095.
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2022-06-13 16:26:12 +02:00 |
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Harald Csaszar
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f48e32b70c
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Merge branch '4.0' into 4.1-beta
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2022-06-09 18:14:07 +02:00 |
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Harald Csaszar
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0c286734a7
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[unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093.
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2022-06-09 18:07:15 +02:00 |
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Harald Csaszar
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cf654d3768
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[unity] Minor cleanup.
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2022-06-01 16:58:11 +02:00 |
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Harald Csaszar
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9427732038
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[unity] Added UnscaledTime property at SkeletonAnimation, behaving like SkeletonGraphic.UnscaledTime.
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2022-05-30 20:58:25 +02:00 |
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Harald Csaszar
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4b4e96b788
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[unity] Minor import code refactoring, shall not change anything.
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2022-05-24 17:17:20 +02:00 |
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Harald Csaszar
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f26b12821e
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Merge branch '4.0' into 4.1-beta
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2022-05-24 16:37:15 +02:00 |
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Harald Csaszar
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6fc6e090ae
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[unity] Fixed rare import error that material.mainTexture is null ("Material is missing texture").
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2022-05-24 16:31:58 +02:00 |
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Harald Csaszar
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3869519145
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Merge branch '4.0' into 4.1-beta
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2022-05-09 11:54:27 +02:00 |
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Harald Csaszar
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a82b24a649
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[unity] Fixed drag and drop code affecting other non-Spine drag and drop events, introduced in commit 29e0e917. See #2077.
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2022-05-09 11:50:17 +02:00 |
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Harald Csaszar
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1b51bebb8e
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Merge branch '4.0' into 4.1-beta
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2022-05-06 15:23:51 +02:00 |
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Harald Csaszar
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29e0e9172b
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[unity] Fixed drag and drop instantiation for Unity 2021.2 and newer (which provides a new callback method). Closes #2077.
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2022-05-06 15:12:14 +02:00 |
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Harald Csaszar
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8dc4ee4a6e
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Merge branch '4.0' into 4.1-beta
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2022-05-05 18:24:43 +02:00 |
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Harald Csaszar
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362a9fcd20
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[unity] Added additional null checks (unlikely to trigger, but added for sake of correctness).
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2022-05-05 18:23:21 +02:00 |
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Harald Csaszar
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7df6c6e767
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Merge branch '4.0' into 4.1-beta
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2022-05-05 18:07:27 +02:00 |
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Harald Csaszar
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3ad0192912
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[unity] Quick fix of last commit was incorrect, sorry, fixed for real now.
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2022-05-05 18:04:47 +02:00 |
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Harald Csaszar
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f63dd6027e
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[unity] Fixes compile error on code branch for old Unity versions < 2018.3 of (added by previous commit).
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2022-05-05 17:51:19 +02:00 |
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Harald Csaszar
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31daf2c7df
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Merge branch '4.0' into 4.1-beta
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2022-05-05 17:36:53 +02:00 |
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Harald Csaszar
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d00be040e2
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[unity] Fixed null reference exception upon import when default shader is used but preferences has default shader set to a non-existing/null shader path.
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2022-05-05 17:34:21 +02:00 |
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Harald Csaszar
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d0770a99cb
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[unity] Fixed automatic partial re-import when atlas png texture and/or material have been deleted and re-exported. Closes #1650.
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2022-04-28 18:18:11 +02:00 |
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Harald Csaszar
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f04a7b38ca
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[unity] Fixed exception after changing animation name with existing custom mix duration, closes #1874. Displaying animation/bone/etc name in red in Inspector fields when it no longer exists at the skeleton data.
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2022-04-27 20:49:40 +02:00 |
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Harald Csaszar
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a23217c8f7
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Merge branch '4.0' into 4.1-beta
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2022-04-26 19:20:41 +02:00 |
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Harald Csaszar
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edea4bef94
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[unity] Now keeping manually placed AnimationClip Events when updating skeleton assets (Mecanim). Closes #1838.
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2022-04-26 19:18:28 +02:00 |
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badlogic
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83df6b7316
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Merge branch '4.0' into 4.1-beta
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2022-04-21 14:05:53 +02:00 |
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Harald Csaszar
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70277b8f04
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[unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. (Fix of previous commit 0820bd7). Closes #2066.
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2022-04-13 20:41:58 +02:00 |
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Harald Csaszar
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156ef80a9c
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[unity] Setting SkeletonGraphic CanvasRenderer.cullTransparentMesh to false at new instances to avoid Add blend mode problems.
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2022-04-08 11:18:50 +02:00 |
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Harald Csaszar
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25a8a3aa1e
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Merge branch '4.0' into 4.1-beta
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2022-04-07 16:37:07 +02:00 |
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Harald Csaszar
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0820bd7024
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[unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. Closes #2066.
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2022-04-07 16:36:20 +02:00 |
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Mario Zechner
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78e8f637bb
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2022-03-21 19:32:37 +01:00 |
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Harald Csaszar
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ec53964603
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[unity] Hopefully fixed some occurrances of a build crash when building many prefabs and textures. See #2047.
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2022-03-18 15:44:34 +01:00 |
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