483 Commits

Author SHA1 Message Date
Mario Zechner
0fb8ba242c [godot] Fix version includes for extension 2025-11-19 17:06:44 +01:00
Mario Zechner
43ce791931 [godot] Fix 4.5 compat, build 4.5.1 and 4.4.1 on GH 2025-11-17 15:10:20 +01:00
Mario Zechner
02dec24ab7 [godot] Additional Godot 4.5 compatibility fixes
Fixes additional compatibility issues found when building against Godot 4.5:

1. String::parse_utf8() deprecated and removed in Godot 4.5
   - Replaced with String::utf8() for Godot 4.5+
   - Added version guards to maintain compatibility with older versions
   - Affected files: SpineAnimation, SpineAnimationTrack, SpineAtlasResource,
     SpineAttachment, SpineBoneData, SpineConstraintData, SpineEventData,
     SpineSkeletonDataResource, SpineSkin, SpineSlotData, SpineSprite

2. Editor header file locations changed in Godot 4.5
   - editor/editor_file_system.h -> editor/file_system/editor_file_system.h
   - editor/plugins/animation_*_editor_plugin.h -> editor/animation/animation_*_editor_plugin.h
   - Added version guards for correct include paths
   - Affected files: SpineAtlasResource, SpineAnimationTrack

These changes ensure spine-godot builds successfully with both Godot 4.5 and earlier versions.
2025-11-17 14:49:40 +01:00
Mario Zechner
938c72fa8f [godot] Backport Godot 4.5 compatibility fixes from 4.3-beta
Backported three commits from 4.3-beta branch:
- cc12304ba: Adds TOOLS_ENABLED guards for editor includes
- e063bae54: Adds version macro compatibility for deprecated=no builds (module)
- 3ffea502e: Adds version macro compatibility for deprecated=no builds (extension)

Changes:
1. SpineCommon.h:
   - Added #include "core/version_generated.gen.h"
   - Added VERSION_MAJOR/MINOR/PATCH macro fallbacks for both module and extension builds
   - These macros are needed when building with deprecated=no in Godot 4.5+

2. SpineSkeletonDataResource.cpp and SpineSprite.cpp:
   - Wrapped editor_interface.h includes with TOOLS_ENABLED guards
   - Required for building export templates (non-editor builds) in Godot 4.5+

This ensures spine-godot compiles correctly with Godot 4.5 in all build configurations.
2025-11-17 14:36:48 +01:00
Luke Ingram
a6c9cc2225 [godot] Updates the min version of the Mac Vulkan SDK to 1.3.268.0.
CI builds were broken because curl was attempting to download an
unavailable version of the Mac Vulkan SDK.
2025-11-13 14:59:45 -04:00
Vladimir
d698e53e3e
Add Godot Spine Skin init method to binds (#2874) 2025-11-06 13:53:10 +01:00
Luke Ingram
77ec2a3cf5 [godot] Resolves #2925, fixes regression in building Godot 3.x
Incorrect parameters were being passed to functions. This was preventing
Godot 3.x from building.

This fix has been tested against the spine-godot modules 3.6.1-stable,
4.4.1-stable, and the 4.4.1-stable Spine GDExtension.
2025-09-17 21:54:48 -04:00
Mario Zechner
16cc202b2e [godot] Fix gdextension file for web binaries 2025-07-02 12:11:09 +02:00
Davide Tantillo
f7f517d2cf Formatting. 2025-06-24 11:05:59 +02:00
Luke Ingram
b0890856cd [godot] Port of 6a08383
Adds specular map support to spine-godot on the Spine Runtimes 4.2 branch.
This was tested by porting the changes and compiling the spine-godot editor (version 4.3-stable) from source.
2025-05-28 23:23:56 -04:00
Mario Zechner
97d49b37b7 License header update 2025-05-26 13:24:06 +02:00
Mario Zechner
c9456593db [godot] Closes #2861, force min ios version 12.0 via compiler/linker flag 2025-05-23 14:02:40 +02:00
Mario Zechner
5b2d479d4b [godot] Fix loading of atlas page PNGs for non-resource paths (user://, absolute). Closes #2814 2025-05-06 16:11:03 +02:00
Mario Zechner
4f5e990b5f [godot] Fetch major.minor from git branch name. 2025-05-05 14:26:35 +02:00
Mario Zechner
15b96b3ea8 Merge branch 'apple-fixes' of https://github.com/mihe/spine-runtimes into mihe-apple-fixes 2025-05-05 13:35:49 +02:00
Mario Zechner
2712cffc00 [godot] Closes #2832, SpineSprite.set_time_scale/get_time_scale 2025-04-30 14:01:50 +02:00
Mario Zechner
76b572e2bf [godot] Fix UTF8 handling in texture atlas parsing, closes #2788 2025-04-18 15:30:26 +02:00
Mario Zechner
56cd91047c [godot] Fix more handling of CJK in names, see #2788 2025-04-18 14:47:00 +02:00
Mario Zechner
88f69fb2a6 [godot] Fix handling of CJK in names, see #2788 2025-04-18 14:33:10 +02:00
Mario Zechner
3cc43389b9 Formatting 2025-04-10 12:07:08 +02:00
Mario Zechner
fa30e51232 [godot] Fix preprocessor constructs 2025-04-10 12:03:27 +02:00
Mario Zechner
c5c71da28c [godot] Fix 3.5 build 2025-04-10 11:31:32 +02:00
Mario Zechner
88a26374fe [godot] Fixes extension setup script, closes #2801, closes #2804 2025-04-08 13:51:16 +02:00
Mario Zechner
a0d28956d2 [godot] Fixes for 4.4, see #2801 2025-04-08 13:51:16 +02:00
Mikael Hermansson
e5c5f7ee40 [godot] Fix various issues with GDExtension on Apple platforms 2025-02-27 00:14:00 +01:00
Mario Zechner
268d0e8f61 [godot] Remove print_lines. 2025-02-26 14:15:24 +01:00
Mario Zechner
e0c4cfffec [godot] Disable editor FS access in template builds. 2025-02-26 14:14:09 +01:00
Mario Zechner
42fea00bb0 Formatting 2025-02-26 13:39:58 +01:00
Mario Zechner
15cac5f9fc [godot] Closes #2747, rewrote the way we sync on-disk asset changes 2025-02-26 13:36:10 +01:00
Ferdy's Lab
5d23a7df19
fix godot crash when Visible Collision Shapes is enabled (#2761) 2025-02-25 10:23:19 +01:00
Mario Zechner
adcb11985f [godot] GH extension build 2024-12-11 18:59:44 +01:00
Mario Zechner
88b1c2c279 [godot] Remove the windows dev builds in gdextensions file. 2024-12-11 16:49:14 +01:00
Mario Zechner
0fc80d5b8b [godot] No extension editor builds for ios, android, web 2024-12-10 16:08:00 +01:00
Mario Zechner
f7da1e48ab [godot] Fix up setup script. 2024-12-10 16:04:17 +01:00
Mario Zechner
612fd27cee [godot] Remove bin/ from extension example. 2024-12-10 16:00:32 +01:00
Mario Zechner
84f070ccb8 [godot] Fix up build scripts 2024-12-10 15:47:24 +01:00
badlogic
72846c46f0 [godot] Rework extension build system. 2024-12-10 15:45:17 +01:00
Mario Zechner
8c66239ae5 [godot] Nuclear option, diffs don't apply on Windows runner... 2024-11-25 17:06:06 +01:00
Mario Zechner
9514811835 [godot] Final try fixing GHA build errors on windows runners 2024-11-25 16:43:25 +01:00
Mario Zechner
379c42fed3 [godot] Try another fix to get thorvg building on GHA 2024-11-25 16:15:12 +01:00
Mario Zechner
5d94d72c1e [godot] Apply throvg build fix from https://github.com/godotengine/godot/issues/95861\#issuecomment-2486021565 2024-11-25 15:17:26 +01:00
Mario Zechner
b610bd7b7a [godot] Fixes #2670, animation tracks must be set to discrete, so we only get a single name/loop change for each key. 2024-11-06 16:11:44 +01:00
Mario Zechner
eef05281fd [godot] Do not register editor types for template extension builds. 2024-10-30 10:45:21 +01:00
Mario Zechner
33ea72017b [godot] Fix branch enumeration in setup script. 2024-10-30 10:17:26 +01:00
misaki-eymard
76361f67a0 [godot] Update the Raptor texture atlas in the example project to the correct one. See #2663 2024-10-28 11:52:24 +09:00
Mario Zechner
405db7da51 [godot] Another fix for the template build script. See #2657 2024-10-23 12:03:08 +02:00
Mario Zechner
32be2c1ef1 [godot] Fix build script for Android template, closes #2657 2024-10-23 11:21:48 +02:00
Mario Zechner
623e2b9786 [godot] Fix web builds for Godot <= 4.2 2024-10-17 15:21:39 +02:00
Mario Zechner
cf5b340210 [godot] Another build script fix. 2024-10-17 12:12:09 +02:00
Mario Zechner
da3fa70d97 [godot] Fix build script. 2024-10-17 11:44:56 +02:00