6866 Commits

Author SHA1 Message Date
badlogic
12cd0d7c0b [ts] Fix formatting. 2021-10-20 00:26:13 +02:00
badlogic
248e4a9759 [ts] Update README. 2021-10-20 00:18:57 +02:00
badlogic
5a6b9fcae4 [ts] Updated to version 4.0.15 2021-10-20 00:15:27 +02:00
badlogic
38cc19f16d [ts][threejs] Added multi-page atlas and blend modes support
Also updated to latest ThreeJS release and some clean-up.
2021-10-20 00:09:31 +02:00
badlogic
caed7614c8 [ue4] Update example project to UE 4.27 2021-10-19 22:11:31 +02:00
badlogic
308da950df [ts] Fixed test-drawcalls asset paths. 2021-10-13 15:24:28 +02:00
Harald Csaszar
947da83533 [unity] Increased package version number of last commit's changes. See #1967, commit 43e8000. 2021-10-12 12:50:02 +02:00
Harald Csaszar
43e8000c80 [unity] Fixed URP Sprite shader ignoring Fixed normal in some settings. Closes #1967. Fixed a warning. 2021-10-12 12:48:49 +02:00
Harald Csaszar
5937b3021b [unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962. 2021-10-11 18:25:22 +02:00
Mario Zechner
d296fa3efa [ts] Closes #1966, PolygonBatcher does not flush if the blend mode has not changed. 2021-10-11 16:16:55 +02:00
Harald Csaszar
555c124a44 [unity] Updated second package.json file version number as well. See commit 38a42e41. See #1961. 2021-10-06 20:34:29 +02:00
Harald Csaszar
38a42e41c6 [unity] Fixed Timeline clip EaseIn from empty animation or blank space. Closes #1961. 2021-10-06 20:30:58 +02:00
Harald Csaszar
702322e27b [csharp] Minor cleanup: Fixed whitespace to please format checks. 2021-10-06 09:18:18 +02:00
Harald Csaszar
eb5a776d72 [csharp] Port of commit d9b882e. Added TrackEntry.IsEmptyAnimation. 2021-10-05 19:04:24 +02:00
Harald Csaszar
9155d6e2f0 [csharp] Fixed Bone.UpdateAppliedTransform being public instead of internal. 2021-10-02 09:34:46 +02:00
Harald Csaszar
5142ecc9ca [unity] Minor: whitespace changes to please formatting checks. 2021-09-29 21:34:21 +02:00
Harald Csaszar
8ea166b331 [unity] Fixed json vs binary file detection. 2021-09-29 21:10:58 +02:00
Harald Csaszar
39dfca8263 [Unity] Fixed Update When Invisible mode causing strange Event timing. Closes #1954. 2021-09-29 19:32:48 +02:00
Mario Zechner
a3f463a416 [ts] Update package-lock.json. 2021-09-28 09:21:03 +02:00
jmlee2k
674f53cccc
[ts] Made AnimationStateListener functions optional (#1955)
Co-authored-by: Jordan Lee <jordan.lee@aberrantsoftware.com>
2021-09-25 10:42:45 +02:00
Nathan Sweet
db92cb3667 Update the asset manager for only 16ms, not until the next asset is loaded.
https://github.com/libgdx/libgdx/wiki/Managing-your-assets#optimize-loading
2021-09-20 23:28:58 -10:00
Mario Zechner
05b44befcb Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0 2021-09-20 21:16:57 +02:00
Mario Zechner
deeb845011 [ts] Removed logging from CameraController, update to version 4.0.14. 2021-09-20 21:16:52 +02:00
Harald Csaszar
bb7e6a9df4 [csharp][java] Added remark about removed findBoneIndex and findSlotIndex methods to changelog. See commit dc9a6ebe. 2021-09-20 17:37:56 +02:00
Nathan Sweet
036b02a917 Javadoc for chain scale bone parent requirement. 2021-09-19 19:30:25 -10:00
Mario Zechner
168bea6fdb [ts] Updated to version 4.0.13 2021-09-18 23:20:30 +02:00
Mario Zechner
02e334942b [ts] Formatting. 2021-09-18 23:14:07 +02:00
Mario Zechner
52b9d236a1 [ts] Updated to version 4.0.12 2021-09-18 23:12:34 +02:00
Mario Zechner
2d35cfa765 [ts] Add pinch zoom and mouse wheel support to Input
Add CameraController for examples.
2021-09-18 22:43:28 +02:00
badlogic
c19d84f194 [ts] Disable alpha in WebGL context. 2021-09-18 02:16:20 +02:00
badlogic
cda5c0f052 [ts] Added CameraController, drag & drop example 2021-09-18 01:58:14 +02:00
Harald Csaszar
7f5e7c3bfc [unity] Prepared MeshGenerator class for creating subclasses. 2021-09-17 20:38:55 +02:00
Harald Csaszar
b235b42175 [unity] Added a second package.json for timeline UPM package for use with spine-unity via unitypackage instead of UPM dependencies. See #1676. 2021-09-17 18:26:22 +02:00
badlogic
f7b4036daf [ts] Updated to version 4.0.11 2021-09-17 02:53:07 +02:00
badlogic
2f55c53ee8 [ts] Update version to 4.0.10 2021-09-17 02:32:07 +02:00
badlogic
a884dd4c0d [ts] Inline source maps, fix Downloader for raw data URIs. 2021-09-17 02:29:08 +02:00
Nathan Sweet
77774608bf [as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone. 2021-09-16 17:00:10 -06:00
Harald Csaszar
4785dcc212 [unity] Fixed null reference exceptions after changes from compile-error bugfix commit 8770e319, see #1951. 2021-09-15 18:25:12 +02:00
Harald Csaszar
cd8064774f [csharp][unity] Cleanup refactoring of TranslateTimeline.Evaluate code, see previous commit 91f7969c. See #1676. 2021-09-15 16:30:43 +02:00
Nathan Sweet
f4021177f9 [as3][c][cpp][csharp][libgdx][lua][ts] Don't treat scale sign as an instant transition when applying a timeline additively. 2021-09-15 00:28:43 -06:00
Nathan Sweet
0e3722861f [libgdx] Skeleton Viewer, allow setting setup pose every frame. Store linear. 2021-09-15 00:07:30 -06:00
Harald Csaszar
91f7969cdc [csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676. 2021-09-14 17:12:50 +02:00
Nathan Sweet
2d34b84f46 [cpp] Simplified setAttachment deform clear logic, fewer parens. 2021-09-13 18:28:11 -06:00
Mario Zechner
634e041ed8 [ts] Version 4.0.9. 2021-09-14 02:13:49 +02:00
Mario Zechner
579cae1c8d [ts] Include source content in sourcemaps of es6 module dist files. 2021-09-14 02:12:26 +02:00
Mario Zechner
81ffa13d2d [ts] Version 4.0.8. 2021-09-14 02:05:28 +02:00
Mario Zechner
2201af6ab0 [ts] Version 4.0.8. 2021-09-14 02:05:02 +02:00
Mario Zechner
cd83e9ad35 [ts] Fix typo in SkeletonJson.ts. 2021-09-14 02:04:38 +02:00
Mario Zechner
cd5f561739 [runtimes] Fix formatting. 2021-09-14 01:58:39 +02:00
Mario Zechner
eedaccc418 [cpp] Fix DeformTimeline, Slot::setAttachment
DeformTimeline had a misplaced return, Slot::setAttachment was not exactly matching the reference implementation if _attachment or inValue where NULL.
2021-09-14 01:57:24 +02:00